232 research outputs found

    Wirelessly Enabled Control of Cyber-Physical Infrastructure with Applications to Hydronic Systems.

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    Civil infrastructure systems, such as transportation networks, pipe networks, electrical grids, and building environments, are typically managed and controlled with outdated, inefficient, and minimally automated legacy controllers. This is apparent from documented oil pipeline leaks, broad electrical outages, and power plant failures. The relatively recent advents of small inexpensive microcontrollers and low-power wireless networking technologies has revealed opportunities for better managing the operational effectiveness of civil infrastructure systems. Academic research in this field is maturing, yet the field remains in its nascent years of commercial viability, focusing mainly on low data-rate sensing with centralized processing. Little focus has been on distributed wireless control systems for civil infrastructure. This dissertation follows the development and utilization of a new cyber-physical system (CPS) architecture for civil infrastructure. Embedded computing power is distributed throughout the physical systems and global objectives are met with the aid of wireless information exchange. The Martlet wireless controller node was conceived during the first part of this thesis to enable this objective of wirelessly distributed CPS. Once produced, the Martlet was used to realize such a controller, motivated by an application in hydronic cooling systems. The design of the proposed controller began with a study concerning models and objective functions for the control of bilinear systems, like those found in hydronics, when constrained by the resources of a wireless control node. The results showed that previous work with linear quadratic controllers could be improved by using nonlinear models and explicit objective functions. An agent-based controller utilizing the proposed bilinear model-predictive control algorithm, was then developed accounting for the limitation of, and leveraging the advantages of, wireless control nodes in order to regulate a hydronic system with hybrid dynamics. The resulting Martlet based control system was compared to traditional benchmark controllers and shown to achieve adequate performance, with the added benefits of a wireless CPS. These developments in wirelessly distributed control of complex systems are presented not only with the tested hydronic systems in mind, but with the goal of extending this technology to improve the performance and reliability of a wide variety of controlled cyber-physical civil infrastructure systems.PHDCivil EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/107310/1/mbkane_1.pd

    Improving User Involvement Through Live Collaborative Creation

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    Creating an artifact - such as writing a book, developing software, or performing a piece of music - is often limited to those with domain-specific experience or training. As a consequence, effectively involving non-expert end users in such creative processes is challenging. This work explores how computational systems can facilitate collaboration, communication, and participation in the context of involving users in the process of creating artifacts while mitigating the challenges inherent to such processes. In particular, the interactive systems presented in this work support live collaborative creation, in which artifact users collaboratively participate in the artifact creation process with creators in real time. In the systems that I have created, I explored liveness, the extent to which the process of creating artifacts and the state of the artifacts are immediately and continuously perceptible, for applications such as programming, writing, music performance, and UI design. Liveness helps preserve natural expressivity, supports real-time communication, and facilitates participation in the creative process. Live collaboration is beneficial for users and creators alike: making the process of creation visible encourages users to engage in the process and better understand the final artifact. Additionally, creators can receive immediate feedback in a continuous, closed loop with users. Through these interactive systems, non-expert participants help create such artifacts as GUI prototypes, software, and musical performances. This dissertation explores three topics: (1) the challenges inherent to collaborative creation in live settings, and computational tools that address them; (2) methods for reducing the barriers of entry to live collaboration; and (3) approaches to preserving liveness in the creative process, affording creators more expressivity in making artifacts and affording users access to information traditionally only available in real-time processes. In this work, I showed that enabling collaborative, expressive, and live interactions in computational systems allow the broader population to take part in various creative practices.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/145810/1/snaglee_1.pd

    Intelligent Sensor Networks

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    In the last decade, wireless or wired sensor networks have attracted much attention. However, most designs target general sensor network issues including protocol stack (routing, MAC, etc.) and security issues. This book focuses on the close integration of sensing, networking, and smart signal processing via machine learning. Based on their world-class research, the authors present the fundamentals of intelligent sensor networks. They cover sensing and sampling, distributed signal processing, and intelligent signal learning. In addition, they present cutting-edge research results from leading experts

    Modeling and Monitoring of the Dynamic Response of Railroad Bridges using Wireless Smart Sensors

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    Railroad bridges form an integral part of railway infrastructure in the USA, carrying approximately 40 % of the ton-miles of freight. The US Department of Transportation (DOT) forecasts current rail tonnage to increase up to 88 % by 2035. Within the railway network, a bridge occurs every 1.4 miles of track, on average, making them critical elements. In an effort to accommodate safely the need for increased load carrying capacity, the Federal Railroad Association (FRA) announced a regulation in 2010 that the bridge owners must conduct and report annual inspection of all the bridges. The objective of this research is to develop appropriate modeling and monitoring techniques for railroad bridges toward understanding the dynamic responses under a moving train. To achieve the research objective, the following issues are considered specifically. For modeling, a simple, yet effective, model is developed to capture salient features of the bridge responses under a moving train. A new hybrid model is then proposed, which is a flexible and efficient tool for estimating bridge responses for arbitrary train configurations and speeds. For monitoring, measured field data is used to validate the performance of the numerical model. Further, interpretation of the proposed models showed that those models are efficient tools for predicting response of the bridge, such as fatigue and resonance. Finally, fundamental software, hardware, and algorithm components are developed for providing synchronized sensing for geographically distributed networks, as can be found in railroad bridges. The results of this research successfully demonstrate the potentials of using wirelessly measured data to perform model development and calibration that will lead to better understanding the dynamic responses of railroad bridges and to provide an effective tool for prediction of bridge response for arbitrary train configurations and speeds.National Science Foundation Grant No. CMS-0600433National Science Foundation Grant No. CMMI-0928886National Science Foundation Grant No. OISE-1107526National Science Foundation Grant No. CMMI- 0724172 (NEESR-SD)Federal Railroad Administration BAA 2010-1 projectOpe

    Low-Power and Programmable Analog Circuitry for Wireless Sensors

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    Embedding networks of secure, wirelessly-connected sensors and actuators will help us to conscientiously manage our local and extended environments. One major challenge for this vision is to create networks of wireless sensor devices that provide maximal knowledge of their environment while using only the energy that is available within that environment. In this work, it is argued that the energy constraints in wireless sensor design are best addressed by incorporating analog signal processors. The low power-consumption of an analog signal processor allows persistent monitoring of multiple sensors while the device\u27s analog-to-digital converter, microcontroller, and transceiver are all in sleep mode. This dissertation describes the development of analog signal processing integrated circuits for wireless sensor networks. Specific technology problems that are addressed include reconfigurable processing architectures for low-power sensing applications, as well as the development of reprogrammable biasing for analog circuits

    Low-Power and Programmable Analog Circuitry for Wireless Sensors

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    Embedding networks of secure, wirelessly-connected sensors and actuators will help us to conscientiously manage our local and extended environments. One major challenge for this vision is to create networks of wireless sensor devices that provide maximal knowledge of their environment while using only the energy that is available within that environment. In this work, it is argued that the energy constraints in wireless sensor design are best addressed by incorporating analog signal processors. The low power-consumption of an analog signal processor allows persistent monitoring of multiple sensors while the device\u27s analog-to-digital converter, microcontroller, and transceiver are all in sleep mode. This dissertation describes the development of analog signal processing integrated circuits for wireless sensor networks. Specific technology problems that are addressed include reconfigurable processing architectures for low-power sensing applications, as well as the development of reprogrammable biasing for analog circuits

    Mission Information and Test Systems Summary of Accomplishments, 2011

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    This annual report covers the activities of the NASA DRFC Mission Information and Test Systems, which includes the Western Aeronautical Test Range, the Simulation Engineering Branch, the Information Services and the Dryden Technical Laboratory (Flight Loads Lab). This report contains highlights, current projects and various awards achieved during in 201

    Architectures for ubiquitous 3D on heterogeneous computing platforms

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    Today, a wide scope for 3D graphics applications exists, including domains such as scientific visualization, 3D-enabled web pages, and entertainment. At the same time, the devices and platforms that run and display the applications are more heterogeneous than ever. Display environments range from mobile devices to desktop systems and ultimately to distributed displays that facilitate collaborative interaction. While the capability of the client devices may vary considerably, the visualization experiences running on them should be consistent. The field of application should dictate how and on what devices users access the application, not the technical requirements to realize the 3D output. The goal of this thesis is to examine the diverse challenges involved in providing consistent and scalable visualization experiences to heterogeneous computing platforms and display setups. While we could not address the myriad of possible use cases, we developed a comprehensive set of rendering architectures in the major domains of scientific and medical visualization, web-based 3D applications, and movie virtual production. To provide the required service quality, performance, and scalability for different client devices and displays, our architectures focus on the efficient utilization and combination of the available client, server, and network resources. We present innovative solutions that incorporate methods for hybrid and distributed rendering as well as means to manage data sets and stream rendering results. We establish the browser as a promising platform for accessible and portable visualization services. We collaborated with experts from the medical field and the movie industry to evaluate the usability of our technology in real-world scenarios. The presented architectures achieve a wide coverage of display and rendering setups and at the same time share major components and concepts. Thus, they build a strong foundation for a unified system that supports a variety of use cases.Heutzutage existiert ein großer Anwendungsbereich für 3D-Grafikapplikationen wie wissenschaftliche Visualisierungen, 3D-Inhalte in Webseiten, und Unterhaltungssoftware. Gleichzeitig sind die Geräte und Plattformen, welche die Anwendungen ausführen und anzeigen, heterogener als je zuvor. Anzeigegeräte reichen von mobilen Geräten zu Desktop-Systemen bis hin zu verteilten Bildschirmumgebungen, die eine kollaborative Anwendung begünstigen. Während die Leistungsfähigkeit der Geräte stark schwanken kann, sollten die dort laufenden Visualisierungen konsistent sein. Das Anwendungsfeld sollte bestimmen, wie und auf welchem Gerät Benutzer auf die Anwendung zugreifen, nicht die technischen Voraussetzungen zur Erzeugung der 3D-Grafik. Das Ziel dieser Thesis ist es, die diversen Herausforderungen zu untersuchen, die bei der Bereitstellung von konsistenten und skalierbaren Visualisierungsanwendungen auf heterogenen Plattformen eine Rolle spielen. Während wir nicht die Vielzahl an möglichen Anwendungsfällen abdecken konnten, haben wir eine repräsentative Auswahl an Rendering-Architekturen in den Kernbereichen wissenschaftliche Visualisierung, web-basierte 3D-Anwendungen, und virtuelle Filmproduktion entwickelt. Um die geforderte Qualität, Leistung, und Skalierbarkeit für verschiedene Client-Geräte und -Anzeigen zu gewährleisten, fokussieren sich unsere Architekturen auf die effiziente Nutzung und Kombination der verfügbaren Client-, Server-, und Netzwerkressourcen. Wir präsentieren innovative Lösungen, die hybrides und verteiltes Rendering als auch das Verwalten der Datensätze und Streaming der 3D-Ausgabe umfassen. Wir etablieren den Web-Browser als vielversprechende Plattform für zugängliche und portierbare Visualisierungsdienste. Um die Verwendbarkeit unserer Technologie in realitätsnahen Szenarien zu testen, haben wir mit Experten aus der Medizin und Filmindustrie zusammengearbeitet. Unsere Architekturen erreichen eine umfassende Abdeckung von Anzeige- und Rendering-Szenarien und teilen sich gleichzeitig wesentliche Komponenten und Konzepte. Sie bilden daher eine starke Grundlage für ein einheitliches System, das eine Vielzahl an Anwendungsfällen unterstützt

    Recent Advances in Embedded Computing, Intelligence and Applications

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    The latest proliferation of Internet of Things deployments and edge computing combined with artificial intelligence has led to new exciting application scenarios, where embedded digital devices are essential enablers. Moreover, new powerful and efficient devices are appearing to cope with workloads formerly reserved for the cloud, such as deep learning. These devices allow processing close to where data are generated, avoiding bottlenecks due to communication limitations. The efficient integration of hardware, software and artificial intelligence capabilities deployed in real sensing contexts empowers the edge intelligence paradigm, which will ultimately contribute to the fostering of the offloading processing functionalities to the edge. In this Special Issue, researchers have contributed nine peer-reviewed papers covering a wide range of topics in the area of edge intelligence. Among them are hardware-accelerated implementations of deep neural networks, IoT platforms for extreme edge computing, neuro-evolvable and neuromorphic machine learning, and embedded recommender systems
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