116,878 research outputs found

    Transformation As Search

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    In model-driven engineering, model transformations are con- sidered a key element to generate and maintain consistency between re- lated models. Rule-based approaches have become a mature technology and are widely used in different application domains. However, in var- ious scenarios, these solutions still suffer from a number of limitations that stem from their injective and deterministic nature. This article pro- poses an original approach, based on non-deterministic constraint-based search engines, to define and execute bidirectional model transforma- tions and synchronizations from single specifications. Since these solely rely on basic existing modeling concepts, it does not require the intro- duction of a dedicated language. We first describe and formally define this model operation, called transformation as search, then describe a proof-of-concept implementation and discuss experiments on a reference use case in software engineering

    Event-driven grammars: Relating abstract and concrete levels of visual languages

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s10270-007-0051-2In this work we introduce event-driven grammars, a kind of graph grammars that are especially suited for visual modelling environments generated by meta-modelling. Rules in these grammars may be triggered by user actions (such as creating, editing or connecting elements) and in their turn may trigger other user-interface events. Their combination with triple graph transformation systems allows constructing and checking the consistency of the abstract syntax graph while the user is building the concrete syntax model, as well as managing the layout of the concrete syntax representation. As an example of these concepts, we show the definition of a modelling environment for UML sequence diagrams. A discussion is also presented of methodological aspects for the generation of environments for visual languages with multiple views, its connection with triple graph grammars, the formalization of the latter in the double pushout approach and its extension with an inheritance concept.This work has been partially sponsored by the Spanish Ministry of Education and Science with projects MOSAIC (TSI2005-08225-C07-06) and MODUWEB (TIN 2006-09678)

    An 00 visual language definition approach supporting multiple views

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    The formal approach to visual language definition is to use graph grammars and/or graph transformation techniques. These techniques focus on specifying the syntax and manipulation rules of the concrete representation. This paper presents a constraint and object-oriented approach to defining visual languages that uses UML and OCL as a definition language. Visual language definitions specify a mapping between concrete and abstract models of possible visual sentences, which carl subsequently be used to determine if instances of each model "validly" express each other. This technique supports many:many mappings between concrete and abstract model instances, and supports the implementation of functionality that requires feedback from the abstract domain to the concrete
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