12,861 research outputs found
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
Mobile Online Gaming via Resource Sharing
Mobile gaming presents a number of main issues which remain open. These are
concerned mainly with connectivity, computational capacities, memory and
battery constraints. In this paper, we discuss the design of a fully
distributed approach for the support of mobile Multiplayer Online Games (MOGs).
In mobile environments, several features might be exploited to enable resource
sharing among multiple devices / game consoles owned by different mobile users.
We show the advantages of trading computing / networking facilities among
mobile players. This operation mode opens a wide number of interesting sharing
scenarios, thus promoting the deployment of novel mobile online games. In
particular, once mobile nodes make their resource available for the community,
it becomes possible to distribute the software modules that compose the game
engine. This allows to distribute the workload for the game advancement
management. We claim that resource sharing is in unison with the idea of ludic
activity that is behind MOGs. Hence, such schemes can be profitably employed in
these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation
and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012.
Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-
Device-Based Isolation for Securing Cryptographic Keys
In this work, we describe an eective device-based isolation
approach for achieving data security. Device-based isolation
leverages the proliferation of personal computing devices to
provide strong run-time guarantees for the condentiality of
secrets. To demonstrate our isolation approach, we show its
use in protecting the secrecy of highly sensitive data that
is crucial to security operations, such as cryptographic keys
used for decrypting ciphertext or signing digital signatures.
Private key is usually encrypted when not used, however,
when being used, the plaintext key is loaded into the memory
of the host for access. In our threat model, the host may
be compromised by attackers, and thus the condentiality of
the host memory cannot be preserved. We present a novel
and practical solution and its prototype called DataGuard to
protect the secrecy of the highly sensitive data through the
storage isolation and secure tunneling enabled by a mobile
handheld device. DataGuard can be deployed for the key
protection of individuals or organizations
Multi-Channel Random Access with Replications
This paper considers a class of multi-channel random access algorithms, where
contending devices may send multiple copies (replicas) of their messages to the
central base station. We first develop a hypothetical algorithm that delivers a
lower estimate for the access delay performance within this class. Further, we
propose a feasible access control algorithm achieving low access delay by
sending multiple message replicas, which approaches the performance of the
hypothetical algorithm. The resulting performance is readily approximated by a
simple lower bound, which is derived for a large number of channels.Comment: 5 pages, 2 figures, accepted by ISIT 201
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