12,861 research outputs found

    Mobile Computing in Digital Ecosystems: Design Issues and Challenges

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    In this paper we argue that the set of wireless, mobile devices (e.g., portable telephones, tablet PCs, GPS navigators, media players) commonly used by human users enables the construction of what we term a digital ecosystem, i.e., an ecosystem constructed out of so-called digital organisms (see below), that can foster the development of novel distributed services. In this context, a human user equipped with his/her own mobile devices, can be though of as a digital organism (DO), a subsystem characterized by a set of peculiar features and resources it can offer to the rest of the ecosystem for use from its peer DOs. The internal organization of the DO must address issues of management of its own resources, including power consumption. Inside the DO and among DOs, peer-to-peer interaction mechanisms can be conveniently deployed to favor resource sharing and data dissemination. Throughout this paper, we show that most of the solutions and technologies needed to construct a digital ecosystem are already available. What is still missing is a framework (i.e., mechanisms, protocols, services) that can support effectively the integration and cooperation of these technologies. In addition, in the following we show that that framework can be implemented as a middleware subsystem that enables novel and ubiquitous forms of computation and communication. Finally, in order to illustrate the effectiveness of our approach, we introduce some experimental results we have obtained from preliminary implementations of (parts of) that subsystem.Comment: Proceedings of the 7th International wireless Communications and Mobile Computing conference (IWCMC-2011), Emergency Management: Communication and Computing Platforms Worksho

    Mobile Online Gaming via Resource Sharing

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    Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support of mobile Multiplayer Online Games (MOGs). In mobile environments, several features might be exploited to enable resource sharing among multiple devices / game consoles owned by different mobile users. We show the advantages of trading computing / networking facilities among mobile players. This operation mode opens a wide number of interesting sharing scenarios, thus promoting the deployment of novel mobile online games. In particular, once mobile nodes make their resource available for the community, it becomes possible to distribute the software modules that compose the game engine. This allows to distribute the workload for the game advancement management. We claim that resource sharing is in unison with the idea of ludic activity that is behind MOGs. Hence, such schemes can be profitably employed in these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012. Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-

    Device-Based Isolation for Securing Cryptographic Keys

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    In this work, we describe an eective device-based isolation approach for achieving data security. Device-based isolation leverages the proliferation of personal computing devices to provide strong run-time guarantees for the condentiality of secrets. To demonstrate our isolation approach, we show its use in protecting the secrecy of highly sensitive data that is crucial to security operations, such as cryptographic keys used for decrypting ciphertext or signing digital signatures. Private key is usually encrypted when not used, however, when being used, the plaintext key is loaded into the memory of the host for access. In our threat model, the host may be compromised by attackers, and thus the condentiality of the host memory cannot be preserved. We present a novel and practical solution and its prototype called DataGuard to protect the secrecy of the highly sensitive data through the storage isolation and secure tunneling enabled by a mobile handheld device. DataGuard can be deployed for the key protection of individuals or organizations

    Multi-Channel Random Access with Replications

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    This paper considers a class of multi-channel random access algorithms, where contending devices may send multiple copies (replicas) of their messages to the central base station. We first develop a hypothetical algorithm that delivers a lower estimate for the access delay performance within this class. Further, we propose a feasible access control algorithm achieving low access delay by sending multiple message replicas, which approaches the performance of the hypothetical algorithm. The resulting performance is readily approximated by a simple lower bound, which is derived for a large number of channels.Comment: 5 pages, 2 figures, accepted by ISIT 201
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