206 research outputs found

    A Formal Universal of Natural Language Grammar

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    A Computational Model of Syntactic Processing: Ambiguity Resolution from Interpretation

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    Syntactic ambiguity abounds in natural language, yet humans have no difficulty coping with it. In fact, the process of ambiguity resolution is almost always unconscious. But it is not infallible, however, as example 1 demonstrates. 1. The horse raced past the barn fell. This sentence is perfectly grammatical, as is evident when it appears in the following context: 2. Two horses were being shown off to a prospective buyer. One was raced past a meadow. and the other was raced past a barn. ... Grammatical yet unprocessable sentences such as 1 are called `garden-path sentences.' Their existence provides an opportunity to investigate the human sentence processing mechanism by studying how and when it fails. The aim of this thesis is to construct a computational model of language understanding which can predict processing difficulty. The data to be modeled are known examples of garden path and non-garden path sentences, and other results from psycholinguistics. It is widely believed that there are two distinct loci of computation in sentence processing: syntactic parsing and semantic interpretation. One longstanding controversy is which of these two modules bears responsibility for the immediate resolution of ambiguity. My claim is that it is the latter, and that the syntactic processing module is a very simple device which blindly and faithfully constructs all possible analyses for the sentence up to the current point of processing. The interpretive module serves as a filter, occasionally discarding certain of these analyses which it deems less appropriate for the ongoing discourse than their competitors. This document is divided into three parts. The first is introductory, and reviews a selection of proposals from the sentence processing literature. The second part explores a body of data which has been adduced in support of a theory of structural preferences --- one that is inconsistent with the present claim. I show how the current proposal can be specified to account for the available data, and moreover to predict where structural preference theories will go wrong. The third part is a theoretical investigation of how well the proposed architecture can be realized using current conceptions of linguistic competence. In it, I present a parsing algorithm and a meaning-based ambiguity resolution method.Comment: 128 pages, LaTeX source compressed and uuencoded, figures separate macros: rotate.sty, lingmacros.sty, psfig.tex. Dissertation, Computer and Information Science Dept., October 199

    Processing dependencies

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    An Inheritance-Based Theory of the Lexicon in Combinatory Categorial Grammar

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    Institute for Communicating and Collaborative SystemsThis thesis proposes an extended version of the Combinatory Categorial Grammar (CCG) formalism, with the following features: 1. grammars incorporate inheritance hierarchies of lexical types, defined over a simple, feature-based constraint language 2. CCG lexicons are, or at least can be, functions from forms to these lexical types This formalism, which I refer to as ā€˜inheritance-drivenā€™ CCG (I-CCG), is conceptualised as a partially model-theoretic system, involving a distinction between category descriptions and their underlying category models, with these two notions being related by logical satisfaction. I argue that the I-CCG formalism retains all the advantages of both the core CCG framework and proposed generalisations involving such things as multiset categories, unary modalities or typed feature structures. In addition, I-CCG: 1. provides non-redundant lexicons for human languages 2. captures a range of well-known implicational word order universals in terms of an acquisition-based preference for shorter grammars This thesis proceeds as follows: Chapter 2 introduces the ā€˜baselineā€™ CCG formalism, which incorporates just the essential elements of category notation, without any of the proposed extensions. Chapter 3 reviews parts of the CCG literature dealing with linguistic competence in its most general sense, showing how the formalism predicts a number of language universals in terms of either its restricted generative capacity or the prioritisation of simpler lexicons. Chapter 4 analyses the first motivation for generalising the baseline category notation, demonstrating how certain fairly simple implicational word order universals are not formally predicted by baseline CCG, although they intuitively do involve considerations of grammatical economy. Chapter 5 examines the second motivation underlying many of the customised CCG category notations ā€” to reduce lexical redundancy, thus allowing for the construction of lexicons which assign (each sense of) open class words and morphemes to no more than one lexical category, itself denoted by a non-composite lexical type. Chapter 6 defines the I-CCG formalism, incorporating into the notion of a CCG grammar both a type hierarchy of saturated category symbols and an inheritance hierarchy of constrained lexical types. The constraint language is a simple, feature-based, highly underspecified notation, interpreted against an underlying notion of category models ā€” this latter point is crucial, since it allows us to abstract away from any particular inference procedure and focus on the category notation itself. I argue that the partially model-theoretic I-CCG formalism solves the lexical redundancy problem fairly definitively, thereby subsuming all the other proposed variant category notations. Chapter 7 demonstrates that the I-CCG formalism also provides the beginnings of a theory of the CCG lexicon in a stronger sense ā€” with just a small number of substantive assumptions about types, it can be shown to formally predict many implicational word order universals in terms of an acquisition-based preference for simpler lexical inheritance hierarchies, i.e. those with fewer types and fewer constraints. Chapter 8 concludes the thesis

    CLiFF Notes: Research In Natural Language Processing at the University of Pennsylvania

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    The Computational Linguistics Feedback Forum (CLIFF) is a group of students and faculty who gather once a week to discuss the members\u27 current research. As the word feedback suggests, the group\u27s purpose is the sharing of ideas. The group also promotes interdisciplinary contacts between researchers who share an interest in Cognitive Science. There is no single theme describing the research in Natural Language Processing at Penn. There is work done in CCG, Tree adjoining grammars, intonation, statistical methods, plan inference, instruction understanding, incremental interpretation, language acquisition, syntactic parsing, causal reasoning, free word order languages, ... and many other areas. With this in mind, rather than trying to summarize the varied work currently underway here at Penn, we suggest reading the following abstracts to see how the students and faculty themselves describe their work. Their abstracts illustrate the diversity of interests among the researchers, explain the areas of common interest, and describe some very interesting work in Cognitive Science. This report is a collection of abstracts from both faculty and graduate students in Computer Science, Psychology and Linguistics. We pride ourselves on the close working relations between these groups, as we believe that the communication among the different departments and the ongoing inter-departmental research not only improves the quality of our work, but makes much of that work possible

    CLiFF Notes: Research in the Language Information and Computation Laboratory of The University of Pennsylvania

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    This report takes its name from the Computational Linguistics Feedback Forum (CLIFF), an informal discussion group for students and faculty. However the scope of the research covered in this report is broader than the title might suggest; this is the yearly report of the LINC Lab, the Language, Information and Computation Laboratory of the University of Pennsylvania. It may at first be hard to see the threads that bind together the work presented here, work by faculty, graduate students and postdocs in the Computer Science, Psychology, and Linguistics Departments, and the Institute for Research in Cognitive Science. It includes prototypical Natural Language fields such as: Combinatorial Categorial Grammars, Tree Adjoining Grammars, syntactic parsing and the syntax-semantics interface; but it extends to statistical methods, plan inference, instruction understanding, intonation, causal reasoning, free word order languages, geometric reasoning, medical informatics, connectionism, and language acquisition. With 48 individual contributors and six projects represented, this is the largest LINC Lab collection to date, and the most diverse

    Meaning versus Grammar

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    This volumeĀ investigates the complicated relationship between grammar, computation, and meaning in natural languages. It details conditions under which meaning-driven processing of natural language is feasible, discusses an operational and accessible implementation of the grammatical cycle for Dutch, and offers analyses of a number of further conjectures about constituency and entailment in natural language

    CLiFF Notes: Research in the Language, Information and Computation Laboratory of the University of Pennsylvania

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    One concern of the Computer Graphics Research Lab is in simulating human task behavior and understanding why the visualization of the appearance, capabilities and performance of humans is so challenging. Our research has produced a system, called Jack, for the definition, manipulation, animation and human factors analysis of simulated human figures. Jack permits the envisionment of human motion by interactive specification and simultaneous execution of multiple constraints, and is sensitive to such issues as body shape and size, linkage, and plausible motions. Enhanced control is provided by natural behaviors such as looking, reaching, balancing, lifting, stepping, walking, grasping, and so on. Although intended for highly interactive applications, Jack is a foundation for other research. The very ubiquitousness of other people in our lives poses a tantalizing challenge to the computational modeler: people are at once the most common object around us, and yet the most structurally complex. Their everyday movements are amazingly fluid, yet demanding to reproduce, with actions driven not just mechanically by muscles and bones but also cognitively by beliefs and intentions. Our motor systems manage to learn how to make us move without leaving us the burden or pleasure of knowing how we did it. Likewise we learn how to describe the actions and behaviors of others without consciously struggling with the processes of perception, recognition, and language. Present technology lets us approach human appearance and motion through computer graphics modeling and three dimensional animation, but there is considerable distance to go before purely synthesized figures trick our senses. We seek to build computational models of human like figures which manifest animacy and convincing behavior. Towards this end, we: Create an interactive computer graphics human model; Endow it with reasonable biomechanical properties; Provide it with human like behaviors; Use this simulated figure as an agent to effect changes in its world; Describe and guide its tasks through natural language instructions. There are presently no perfect solutions to any of these problems; ultimately, however, we should be able to give our surrogate human directions that, in conjunction with suitable symbolic reasoning processes, make it appear to behave in a natural, appropriate, and intelligent fashion. Compromises will be essential, due to limits in computation, throughput of display hardware, and demands of real-time interaction, but our algorithms aim to balance the physical device constraints with carefully crafted models, general solutions, and thoughtful organization. The Jack software is built on Silicon Graphics Iris 4D workstations because those systems have 3-D graphics features that greatly aid the process of interacting with highly articulated figures such as the human body. Of course, graphics capabilities themselves do not make a usable system. Our research has therefore focused on software to make the manipulation of a simulated human figure easy for a rather specific user population: human factors design engineers or ergonomics analysts involved in visualizing and assessing human motor performance, fit, reach, view, and other physical tasks in a workplace environment. The software also happens to be quite usable by others, including graduate students and animators. The point, however, is that program design has tried to take into account a wide variety of physical problem oriented tasks, rather than just offer a computer graphics and animation tool for the already computer sophisticated or skilled animator. As an alternative to interactive specification, a simulation system allows a convenient temporal and spatial parallel programming language for behaviors. The Graphics Lab is working with the Natural Language Group to explore the possibility of using natural language instructions, such as those found in assembly or maintenance manuals, to drive the behavior of our animated human agents. (See the CLiFF note entry for the AnimNL group for details.) Even though Jack is under continual development, it has nonetheless already proved to be a substantial computational tool in analyzing human abilities in physical workplaces. It is being applied to actual problems involving space vehicle inhabitants, helicopter pilots, maintenance technicians, foot soldiers, and tractor drivers. This broad range of applications is precisely the target we intended to reach. The general capabilities embedded in Jack attempt to mirror certain aspects of human performance, rather than the specific requirements of the corresponding workplace. We view the Jack system as the basis of a virtual animated agent that can carry out tasks and instructions in a simulated 3D environment. While we have not yet fooled anyone into believing that the Jack figure is real , its behaviors are becoming more reasonable and its repertoire of actions more extensive. When interactive control becomes more labor intensive than natural language instructional control, we will have reached a significant milestone toward an intelligent agent

    CLiFF Notes: Research In Natural Language Processing at the University of Pennsylvania

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    CLIFF is the Computational Linguists\u27 Feedback Forum. We are a group of students and faculty who gather once a week to hear a presentation and discuss work currently in progress. The \u27feedback\u27 in the group\u27s name is important: we are interested in sharing ideas, in discussing ongoing research, and in bringing together work done by the students and faculty in Computer Science and other departments. However, there are only so many presentations which we can have in a year. We felt that it would be beneficial to have a report which would have, in one place, short descriptions of the work in Natural Language Processing at the University of Pennsylvania. This report then, is a collection of abstracts from both faculty and graduate students, in Computer Science, Psychology and Linguistics. We want to stress the close ties between these groups, as one of the things that we pride ourselves on here at Penn is the communication among different departments and the inter-departmental work. Rather than try to summarize the varied work currently underway at Penn, we suggest reading the abstracts to see how the students and faculty themselves describe their work. The report illustrates the diversity of interests among the researchers here, as well as explaining the areas of common interest. In addition, since it was our intent to put together a document that would be useful both inside and outside of the university, we hope that this report will explain to everyone some of what we are about
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