4,763 research outputs found
Interworking Architectures in Heterogeneous Wireless Networks: An Algorithmic Overview
The scarce availability of spectrum and the proliferation of
smartphones, social networking applications, online gaming
etc., mobile network operators (MNOs) are faced with an
exponential growth in packet switched data requirements on
their networks. Haven invested in legacy systems (such as
HSPA, WCDMA, WiMAX, Cdma2000, LTE, etc.) that have
hitherto withstood the current and imminent data usage
demand, future and projected usage surpass the capabilities of the evolution of these individual technologies. Hence, a more critical, cost-effective and flexible approach to provide ubiquitous coverage for the user using available spectrum is of high demand. Heterogeneous Networks make use of these legacy systems by allowing users to connect to the best network available and most importantly seamlessly handover active sessions amidst them. This paper presents a survey of interworking architectures between IMT 2000 candidate networks that employ the use of IEFT protocols such as MIP, mSCTP, HIP, MOBIKE, IKEV2 and SIP etc. to bring about this much needed capacity
The impact of mobility models on the performance of mobile Ad Hoc network routing protocol
A mobility model represents nodes distribution and movement over the network. Several research works have shown that a selection of mobility model can affect the outcome of routing performance simulation in Mobile Ad Hoc Networks. Thus, a routing protocol may only be effective in a particular mobility model or scenario but performs inferiorly in another. As a result, analyses of routing protocol performance are often based on inadequate information leading to inaccurate argument and conclusion. In this paper, three different mobility models have been selected, where each of them is highly distinctive in terms of nodes movement behavior. In addition, a new measurement technique called probability of route connectivity is introduced. The technique is used to quantify the success rate of route established by a routing protocol. Extensive simulation runs are done and results are compared between each mobility model
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Ubiquitous Internet in an integrated satellite-terrestrial environment: The SUITED solution
yesThe current Internet architecture appears to
not be particularly suited to addressing the
emerging needs of new classes of users who wish
to gain access to multimedia services made available
by ISPs, regardless of their location, while
in motion and with a guaranteed level of quality.
One of the main objectives of so-called nextgeneration
systems is to overcome the limitations
of todayÂżs available Internet by adopting an
approach based on the integration of different
mobile and fixed networks. The SUITED project
moves in this direction since it aims at contributing
to the design and deployment of the global
mobile broadband system (GMBS), a unique
satellite/terrestrial infrastructure ensuring
nomadic users access to Internet services with a
negotiated QoS. A description of the main features
of the GMBS architecture, characterized
by the integration of a multisegment access network
with a federated ISP network is given in
this article. The GMBS multimode terminal is
schematically described, and an overview of the
so-called QoS-aware mobility management
scheme, devised for such a heterogeneous scenario,is provided
Localized Support for Injection Point Election in Hybrid Networks
Ad-hoc networks, a promising trend in wireless technology, fail to work
properly in a global setting. In most cases, self-organization and cost-free
local communication cannot compensate the need for being connected, gathering
urgent information just-in-time. Equipping mobile devices additionally with GSM
or UMTS adapters in order to communicate with arbitrary remote devices or even
a fixed network infrastructure provides an opportunity. Devices that operate as
intermediate nodes between the ad-hoc network and a reliable backbone network
are potential injection points. They allow disseminating received information
within the local neighborhood. The effectiveness of different devices to serve
as injection point differs substantially. For practical reasons the
determination of injection points should be done locally, within the ad-hoc
network partitions. We analyze different localized algorithms using at most
2-hop neighboring information. Results show that devices selected this way
spread information more efficiently through the ad-hoc network. Our results can
also be applied in order to support the election process for clusterheads in
the field of clustering mechanisms.Comment: The Sixth International Conference on Networking (ICN 2007
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Mobile Audiovisual Terminal: System Design and Subjective Testing in DECT and UMTS networks
It is anticipated that there will shortly be a requirement
for multimedia terminals that operate via mobile
communications systems. This paper presents a functional specification
for such a terminal operating at 32 kb/s in a digital
European cordless telecommunications (DECT) and universal
mobile telecommunications system (UMTS) radio network. A terminal
has been built, based on a PC with digital signal processor
(DSP) boards for audio and video coding and decoding. Speech
coding is by a phonetically driven code-excited linear prediction
(CELP) speech coder and video coding by a block-oriented hybrid
discrete cosine transform (DCT) coder. Separate channel coding
is provided for the audio and video data. The paper describes the
techniques used for audio and video coding, channel coding, and
synchronization. Methods of subjective testing in a DECT network
and in a UMTS network are also described. These consisted of
subjective tests of first impressions of the mobile audio–visual
terminal (MAVT) quality, interactive tests, and the completion
of an exit questionnaire. The test results showed that the quality
of the audio was sufficiently good for comprehension and the
video was sufficiently good for following and repeating simple
mechanical tasks. However, the quality of the MAVT was not
good enough for general use where high-quality audio and video
was needed, especially when transmission was in a noisy radio
environment
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