196 research outputs found
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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Dynamic and Dual Streaming Methods for H.264 Video and Parallel Performance Modeling
Traditional approaches to streaming H.264 video over a network typically rely on a single method of transport (i.e., reliable or unreliable) and/or use static values for parameters that can have a significant negative impact on the perceptual quality of the received video. This dissertation presents a dynamic method for wireless channel selection during video streaming, and explores the latency and QoE improvements yielded by the FDSP dual streaming method.
The increased workload that results from these dynamic methods can lead to a counterproductive impairment of streaming performance, and therefore requires efficient use of the multiple cores typically present in both sender and receiver (or server and client). This dissertation therefore presents a performance cost model which can be used to guide the parallelization of specific types of client or server-side streaming components -- specifically, programs containing non-DOALL loops that have inter-iteration data dependences which constrain their parallelism
Actas da 10ÂȘ ConferĂȘncia sobre Redes de Computadores
Universidade do MinhoCCTCCentro AlgoritmiCisco SystemsIEEE Portugal Sectio
Toward Open and Programmable Wireless Network Edge
Increasingly, the last hop connecting users to their enterprise and home networks is wireless. Wireless is becoming ubiquitous not only in homes and enterprises but in public venues such as coffee shops, hospitals, and airports. However, most of the publicly and privately available wireless networks are proprietary and closed in operation. Also, there is little effort from industries to move forward on a path to greater openness for the requirement of innovation. Therefore, we believe it is the domain of university researchers to enable innovation through openness. In this thesis work, we introduce and defines the importance of open framework in addressing the complexity of the wireless network. The Software Defined Network (SDN) framework has emerged as a popular solution for the data center network. However, the promise of the SDN framework is to make the network open, flexible and programmable. In order to deliver on the promise, SDN must work for all users and across all networks, both wired and wireless. Therefore, we proposed to create new modules and APIs to extend the standard SDN framework all the way to the end-devices (i.e., mobile devices, APs). Thus, we want to provide an extensible and programmable abstraction of the wireless network as part of the current SDN-based solution. In this thesis work, we design and develop a framework, weSDN (wireless extension of SDN), that extends the SDN control capability all the way to the end devices to support client-network interaction capabilities and new services. weSDN enables the control-plane of wireless networks to be extended to mobile devices and allows for top-level decisions to be made from an SDN controller with knowledge of the network as a whole, rather than device centric configurations. In addition, weSDN easily obtains user application information, as well as the ability to monitor and control application flows dynamically. Based on the weSDN framework, we demonstrate new services such as application-aware traffic management, WLAN virtualization, and security management
A Credit-based Home Access Point (CHAP) to Improve Application Quality on IEEE 802.11 Networks
Increasing availability of high-speed Internet and wireless access points has allowed home users to connect not only their computers but various other devices to the Internet. Every device running different applications requires unique Quality of Service (QoS). It has been shown that delay- sensitive applications, such as VoIP, remote login and online game sessions, suffer increased latency in the presence of throughput-sensitive applications such as FTP and P2P. Currently, there is no mechanism at the wireless AP to mitigate these effects except explicitly classifying the traffic based on port numbers or host IP addresses. We propose CHAP, a credit-based queue management technique, to eliminate the explicit configuration process and dynamically adjust the priority of all the flows from different devices to match their QoS requirements and wireless conditions to improve application quality in home networks. An analytical model is used to analyze the interaction between flows and credits and resulting queueing delays for packets. CHAP is evaluated using Network Simulator (NS2) under a wide range of conditions against First-In-First- Out (FIFO) and Strict Priority Queue (SPQ) scheduling algorithms. CHAP improves the quality of an online game, a VoIP session, a video streaming session, and a Web browsing activity by 20%, 3%, 93%, and 51%, respectively, compared to FIFO in the presence of an FTP download. CHAP provides these improvements similar to SPQ without an explicit classification of flows and a pre- configured scheduling policy. A Linux implementation of CHAP is used to evaluate its performance in a real residential network against FIFO. CHAP reduces the web response time by up to 85% compared to FIFO in the presence of a bulk file download. Our contributions include an analytic model for the credit-based queue management, simulation, and implementation of CHAP, which provides QoS with minimal configuration at the AP
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Design and optimization of QoS-based medium access control protocols for next-generation wireless LANs
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.In recent years, there have been tremendous advances in wireless & mobile communications, including wireless radio techniques, networking protocols, and mobile devices. It is expected that different
broadband wireless access technologies, e.g., WiFi (IEEE 802.11) and WiMAX (IEEE 802.16) will coexist in the future. In the meantime, multimedia applications have experienced an explosive growth with increasing user demands. Nowadays, people expect to receive high-speed video, audio, voice and web services even when being mobile. The key question that needs to be answered, then, is how do we ensure that users always have the "best" network performance with the "lowest" costs in such complicated situations? The latest IEEE 802.11n standards attains rates of more than 100 Mbps by introducing innovative enhancements at the PHY and MAC layer, e.g. MIMO and Frame Aggregation, respectively. However, in this thesis we demonstrate that frame aggregation's performance adheres due to the EDCA scheduler's priority mechanism and consequently resulting in the network's poor overall performance. Short waiting times for high priority flows into the aggregation queue resolves to poor channel utilization. A Delayed Channel Access algorithm was designed to intentionally postpone the channel access procedure so that the number of packets in a formed frame can be increased and so will the network's overall performance. However, in some cases, the DCA algorithm has a negative impact on the applications that utilize the TCP protocol, especially the when small TCP window sizes are engaged. So, the TCP process starts to refrain from sending data due to delayed acknowledgements and the overall throughput drops. In this thesis, we address the above issues by firstly demonstrating the potential performance benefits of frame aggregation over the next generation wireless networks. The efficiency and behaviour of frame aggregation within a single queue, are mathematically analysed with the aid of a M=G[a;b]=1=K model. Results show that a trade-off choice has to be taken into account over minimizing the waiting time or maximizing utilization. We also point out that there isn't an optimum batch collection rule which can be assumed as generally valid but individual cases have to be considered separately. Secondly, we demonstrate through extensive simulations that by introducing a method, the DCA algorithm, which dynamically determines and adapts batch collections based upon the traffic's characteristics, QoS requirements
and server's maximum capacity, also improves e ciency. Thirdly, it is important to understand the behaviour of the TCP
ows over the WLAN and the influence that DCA has over the degrading performance of the TCP protocol. We investigate the cause of the problem and provide the foundations of designing and implementing possible solutions. Fourthly, we introduce two innovative proposals, one amendment and one extension to the original DCA algorithm, called Adaptive DCA and Selective DCA, respectively. Both solutions have been implemented in OPNET and extensive simulation runs over a wide set of scenarios show their effectiveness over the network's overall performance, each in its own way.This study was supported by the Engineering and Physical Sciences Research Council (EPSRC)
Smart PIN: performance and cost-oriented context-aware personal information network
The next generation of networks will involve interconnection of heterogeneous individual
networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore,
there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent contentâs
characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches
for data delivery across the heterogeneous network are also required.
In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed:
Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD).
MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and
QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches
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