1,407 research outputs found

    Human Cognition and Emotion using Physio Psychological Approach : A Survey

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    A soldier’s responsibility in the military includes his physical and mental attitudes which makes him to support the army in a full-fledged manner. This type of human dimension recognizes Soldier readiness from training proficiency to motivation for the Army’s future success. It introduces the concept of holistic fitness, a comprehensive combination of the whole person, including all components of the human dimension as a triad of moral, cognitive and physical components. The human dimension concept is directly related to the human mind and memory system. In this research, a system which will be capable of recognizing human emotions based on physiological parameters of a human body is discussed. The data from the system is fed to a computer where it is stored. Stored information regarding human parameters is retrieved and classified using support vector machine to generate a data set about the various emotions the human poses at a specific situation. The emotion, thus calculated is grouped to generate a grade for his present status. This grade is used to recommend the suitable working environment for the person

    Synchronisation effects on the behavioural performance and information dynamics of a simulated minimally cognitive robotic agent

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    Oscillatory activity is ubiquitous in nervous systems, with solid evidence that synchronisation mechanisms underpin cognitive processes. Nevertheless, its informational content and relationship with behaviour are still to be fully understood. In addition, cognitive systems cannot be properly appreciated without taking into account brain–body– environment interactions. In this paper, we developed a model based on the Kuramoto Model of coupled phase oscillators to explore the role of neural synchronisation in the performance of a simulated robotic agent in two different minimally cognitive tasks. We show that there is a statistically significant difference in performance and evolvability depending on the synchronisation regime of the network. In both tasks, a combination of information flow and dynamical analyses show that networks with a definite, but not too strong, propensity for synchronisation are more able to reconfigure, to organise themselves functionally and to adapt to different behavioural conditions. The results highlight the asymmetry of information flow and its behavioural correspondence. Importantly, it also shows that neural synchronisation dynamics, when suitably flexible and reconfigurable, can generate minimally cognitive embodied behaviour

    Active inference, stressors, and psychological trauma: A neuroethological model of (mal)adaptive explore-exploit dynamics in ecological context

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    This paper offers a formal account of emotional inference and stress-related behaviour, using the notion of active inference. We formulate responses to stressful scenarios in terms of Bayesian belief-updating and subsequent policy selection; namely, planning as (active) inference. Using a minimal model of how creatures or subjects account for their sensations (and subsequent action), we deconstruct the sequences of belief updating and behaviour that underwrite stress-related responses – and simulate the aberrant responses of the sort seen in post-traumatic stress disorder (PTSD). Crucially, the model used for belief-updating generates predictions in multiple (exteroceptive, proprioceptive and interoceptive) modalities, to provide an integrated account of evidence accumulation and multimodal integration that has consequences for both motor and autonomic responses. The ensuing phenomenology speaks to many constructs in the ecological and clinical literature on stress, which we unpack with reference to simulated inference processes and accompanying neuronal responses. A key insight afforded by this formal approach rests on the trade-off between the epistemic affordance of certain cues (that resolve uncertainty about states of affairs in the environment) and the consequences of epistemic foraging (that may be in conflict with the instrumental or pragmatic value of ‘fleeing’ or ‘freezing’). Starting from first principles, we show how this trade-off is nuanced by prior (subpersonal) beliefs about the outcomes of behaviour – beliefs that, when held with unduly high precision, can lead to (Bayes optimal) responses that closely resemble PTSD

    Neuronal assembly dynamics in supervised and unsupervised learning scenarios

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    The dynamic formation of groups of neurons—neuronal assemblies—is believed to mediate cognitive phenomena at many levels, but their detailed operation and mechanisms of interaction are still to be uncovered. One hypothesis suggests that synchronized oscillations underpin their formation and functioning, with a focus on the temporal structure of neuronal signals. In this context, we investigate neuronal assembly dynamics in two complementary scenarios: the first, a supervised spike pattern classification task, in which noisy variations of a collection of spikes have to be correctly labeled; the second, an unsupervised, minimally cognitive evolutionary robotics tasks, in which an evolved agent has to cope with multiple, possibly conflicting, objectives. In both cases, the more traditional dynamical analysis of the system’s variables is paired with information-theoretic techniques in order to get a broader picture of the ongoing interactions with and within the network. The neural network model is inspired by the Kuramoto model of coupled phase oscillators and allows one to fine-tune the network synchronization dynamics and assembly configuration. The experiments explore the computational power, redundancy, and generalization capability of neuronal circuits, demonstrating that performance depends nonlinearly on the number of assemblies and neurons in the network and showing that the framework can be exploited to generate minimally cognitive behaviors, with dynamic assembly formation accounting for varying degrees of stimuli modulation of the sensorimotor interactions

    Asymmetric reinforcement learning facilitates human inference of transitive relations

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    Humans and other animals are capable of inferring never-experienced relations (for example, A > C) from other relational observations (for example, A > B and B > C). The processes behind such transitive inference are subject to intense research. Here we demonstrate a new aspect of relational learning, building on previous evidence that transitive inference can be accomplished through simple reinforcement learning mechanisms. We show in simulations that inference of novel relations benefits from an asymmetric learning policy, where observers update only their belief about the winner (or loser) in a pair. Across four experiments (n = 145), we find substantial empirical support for such asymmetries in inferential learning. The learning policy favoured by our simulations and experiments gives rise to a compression of values that is routinely observed in psychophysics and behavioural economics. In other words, a seemingly biased learning strategy that yields well-known cognitive distortions can be beneficial for transitive inferential judgements

    The sampling brain

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    Understanding the algorithmic nature of mental processes is of vital importance to psychology, neuroscience, and artificial intelligence. In response to a rapidly changing world and computational demanding cognitive tasks, evolution may have endowed us with brains that are approximating rational solutions, such that our performance is close to optimal. This thesis suggests one instance of the approximation algorithms, sample-based approximation, to be implemented by the brain to tackle complex cognitive tasks. Knowing that certain types of sampling is used to generate mental samples, the brain could also actively correct for the uncertainty comes along with the sampling process. This correction process for samples left traces in human probability estimates, suggesting a more rational account of sample-based estimations. In addition, these mental samples can come from both observed experiences (memory) and synthesised experiences (imagination). Each source of mental samples has unique role in learning tasks and the classical error-correction principle of learning can be generalised when mental-sampling processes are considered

    Drama, a connectionist model for robot learning: experiments on grounding communication through imitation in autonomous robots

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    The present dissertation addresses problems related to robot learning from demonstra¬ tion. It presents the building of a connectionist architecture, which provides the robot with the necessary cognitive and behavioural mechanisms for learning a synthetic lan¬ guage taught by an external teacher agent. This thesis considers three main issues: 1) learning of spatio-temporal invariance in a dynamic noisy environment, 2) symbol grounding of a robot's actions and perceptions, 3) development of a common symbolic representation of the world by heterogeneous agents.We build our approach on the assumption that grounding of symbolic communication creates constraints not only on the cognitive capabilities of the agent but also and especially on its behavioural capacities. Behavioural skills, such as imitation, which allow the agent to co-ordinate its actionn to that of the teacher agent, are required aside to general cognitive abilities of associativity, in order to constrain the agent's attention to making relevant perceptions, onto which it grounds the teacher agent's symbolic expression. In addition, the agent should be provided with the cognitive capacity for extracting spatial and temporal invariance in the continuous flow of its perceptions. Based on this requirement, we develop a connectionist architecture for learning time series. The model is a Dynamical Recurrent Associative Memory Architecture, called DRAMA. It is a fully connected recurrent neural network using Hebbian update rules. Learning is dynamic and unsupervised. The performance of the architecture is analysed theoretically, through numerical simulations and through physical and simulated robotic experiments. Training of the network is computationally fast and inexpensive, which allows its implementation for real time computation and on-line learning in a inexpensive hardware system. Robotic experiments are carried out with different learning tasks involving recognition of spatial and temporal invariance, namely landmark recognition and prediction of perception-action sequence in maze travelling.The architecture is applied to experiments on robot learning by imitation. A learner robot is taught by a teacher agent, a human instructor and another robot, a vocabulary to describe its perceptions and actions. The experiments are based on an imitative strategy, whereby the learner robot reproduces the teacher's actions. While imitating the teacher's movements, the learner robot makes similar proprio and exteroceptions to those of the teacher. The learner robot grounds the teacher's words onto the set of common perceptions they share. We carry out experiments in simulated and physical environments, using different robotic set-ups, increasing gradually the complexity of the task. In a first set of experiments, we study transmission of a vocabulary to designate actions and perception of a robot. Further, we carry out simulation studies, in which we investigate transmission and use of the vocabulary among a group of robotic agents. In a third set of experiments, we investigate learning sequences of the robot's perceptions, while wandering in a physically constrained environment. Finally, we present the implementation of DRAMA in Robota, a doll-like robot, which can imitate the arms and head movements of a human instructor. Through this imitative game, Robota is taught to perform and label dance patterns. Further, Robota is taught a basic language, including a lexicon and syntactical rules for the combination of words of the lexicon, to describe its actions and perception of touch onto its body
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