75 research outputs found

    Learning and planning in videogames via task decomposition

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    Artificial intelligence (AI) methods have come a long way in tabletop games, with computer programs having now surpassed human experts in the challenging games of chess, Go and heads-up no-limit Texas hold'em. However, a significant simplifying factor in these games is that individual decisions have a relatively large impact on the state of the game. The real world, however, is granular. Human beings are continually presented with new information and are faced with making a multitude of tiny decisions every second. Viewed in these terms, feedback is often sparse, meaning that it only arrives after one has made a great number of decisions. Moreover, in many real-world problems there is a continuous range of actions to choose from, and attaining meaningful feedback from the environment often requires a strong degree of action coordination. Videogames, in which players must likewise contend with granular time scales and continuous action spaces, are in this sense a better proxy for real-world problems, and have thus become regarded by many as the new frontier in games AI. Seemingly, the way in which human players approach granular decision-making in videogames is by decomposing complex tasks into high-level subproblems, thereby allowing them to focus on the "big picture". For example, in Super Mario World, human players seem to look ahead in extended steps, such as climbing a vine or jumping over a pit, rather than planning one frame at a time. Currently though, this type of reasoning does not come easily to machines, leaving many open research problems related to task decomposition. This thesis focuses on three such problems in particular: (1) The challenge of learning subgoals autonomously, so as to lessen the issue of sparse feedback. (2) The challenge of combining discrete planning techniques with extended actions whose durations and effects on the environment are uncertain. (3) The questions of when and why it is beneficial to reason over high-level continuous control variables, such as the velocity of a player-controlled ship, rather than over the most low-level actions available. We address these problems via new algorithms and novel experimental design, demonstrating empirically that our algorithms are more efficient than strong baselines that do not leverage task decomposition, and yielding insight into the types of environment where task decomposition is likely to be beneficial

    19th Brazilian Logic Conference: Book of Abstracts

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    This is the book of abstracts of the 19th Brazilian Logic Conferences. The Brazilian Logic Conferences (EBL) is one of the most traditional logic conferences in South America. Organized by the Brazilian Logic Society (SBL), its main goal is to promote the dissemination of research in logic in a broad sense. It has been occurring since 1979, congregating logicians of different fields — mostly philosophy, mathematics and computer science — and with different backgrounds — from undergraduate students to senior researchers. The meeting is an important moment for the Brazilian and South American logical community to join together and discuss recent developments of the field. The areas of logic covered in the conference spread over foundations and philosophy of science, analytic philosophy, philosophy and history of logic, mathematics, computer science, informatics, linguistics and artificial intelligence. Previous editions of the EBL have been a great success, attracting researchers from all over Latin America and elsewhere. The 19th edition of EBL takes place from May 6-10, 2019, in the beautiful city of João Pessoa, at the northeast coast of Brazil. It is conjointly organized by Federal University of Paraíba (UFPB), whose main campus is located in João Pessoa, Federal University of Campina Grande (UFCG), whose main campus is located in the nearby city of Campina Grande (the second-largest city in Paraíba state) and SBL. It is sponsored by UFPB, UFCG, the Brazilian Council for Scientific and Technological Development (CNPq) and the State Ministry of Education, Science and Technology of Paraíba. It takes place at Hotel Luxxor Nord Tambaú, privileged located right in front Tambaú beach, one of João Pessoa’s most famous beaches
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