1,729 research outputs found
Piano Genie
We present Piano Genie, an intelligent controller which allows non-musicians
to improvise on the piano. With Piano Genie, a user performs on a simple
interface with eight buttons, and their performance is decoded into the space
of plausible piano music in real time. To learn a suitable mapping procedure
for this problem, we train recurrent neural network autoencoders with discrete
bottlenecks: an encoder learns an appropriate sequence of buttons corresponding
to a piano piece, and a decoder learns to map this sequence back to the
original piece. During performance, we substitute a user's input for the
encoder output, and play the decoder's prediction each time the user presses a
button. To improve the intuitiveness of Piano Genie's performance behavior, we
impose musically meaningful constraints over the encoder's outputs.Comment: Published as a conference paper at ACM IUI 201
Screen-based musical instruments as semiotic machines
The ixi software project started in 2000 with the intention to explore new interactive patterns and virtual interfaces in computer music software. The aim of this paper is not to describe these programs, as they have been described elsewhere, but rather explicate the theoretical background that underlies the design of these screen-based instruments. After an analysis of the similarities and differences in the design of acoustic and screen-based instruments, the paper describes how the creation of an interface is essentially the creation of a semiotic system that affects and influences the musician and the composer. Finally the terminology of this semiotics is explained as an interaction model
Kinect-ed Piano
We describe a gesturally-controlled improvisation system for an experimental pianist, developed over several laboratory sessions and used during a performance [1] at the 2011 Conference on New Inter- faces for Musical Expression (NIME). We discuss the architecture and performative advantages and limitations of our gesturally-controlled improvisation system, and reflect on the lessons learned throughout its development. KEYWORDS: piano; improvisation; gesture recognition; machine learning
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A gesturally controlled improvisation system for piano
This paper was presented at the Live Interfaces conference 2012. Copyright @ 2012 The Authors.This paper presents a gesturally controlled, live-improvisation
system, developed for an experimental pianist and used
during a performance at the 2011 International Conference
on New Interfaces for Musical Expression. We describe
the gesture-recognition architecture used to recognize
the pianistâs real-time gestures, the audio infrastructure
developed specifically for this piece and the core lessons
learned over the process of developing this performance
system
MUSICAL INSTRUMENTS, BODY MOVEMENT, SPACE, AND MOTION DATA: MUSIC AS AN EMERGENT MULTIMODAL CHOREOGRAPHY
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Playing fast and loose with music recognition
We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying levels of embellishment, disguise and looseness to trigger digital interactions. We collaborated with twenty-three musicians, spanning professionals to amateurs and working with a variety of instruments. We chart the rapid evolution of the system to meet their needs as they strove to integrate music recognition technology into their performance practice, introducing multiple features to enable them to trade-off reliability with musical expression. Collectively, these support the idea of deliberately introducing âloosenessâ into interactive systems by addressing the three key challenges of control, feedback and attunement, and highlight the potential role for written notations in other recognition-based systems
Musical instrument mapping design with Echo State Networks
Echo State Networks (ESNs), a form of recurrent neural network developed in the field of Reservoir Computing, show significant potential for use as a tool in the design of mappings for digital musical instruments. They have, however, seldom been used in this area, so this paper explores their possible applications. This project contributes a new open source library, which was developed to allow ESNs to run in the Pure Data dataflow environment. Several use cases were explored, focusing on addressing current issues in mapping research. ESNs were found to work successfully in scenarios of pattern classification, multiparametric control, explorative mapping and the design of nonlinearities and uncontrol. 'Un-trained' behaviours are proposed, as augmentations to the conventional reservoir system that allow the player to introduce potentially interesting non-linearities and uncontrol into the reservoir. Interactive evolution style controls are proposed as strategies to help design these behaviours, which are otherwise dependent on arbitrary values and coarse global controls. A study on sound classification showed that ESNs could reliably differentiate between two drum sounds, and also generalise to other similar input. Following evaluation of the use cases, heuristics are proposed to aid the use of ESNs in computer music scenarios
Towards a style-specific basis for computational beat tracking
Outlined in this paper are a number of sources of evidence, from psychological, ethnomusicological and engineering grounds, to suggest that current approaches to computational beat tracking are incomplete. It is contended that the degree to which cultural knowledge, that is, the specifics of style and associated learnt representational schema, underlie the human faculty of beat tracking has been severely underestimated. Difficulties in building general beat tracking solutions, which can provide both period and phase locking across a large corpus of styles, are highlighted. It is probable that no universal beat tracking model exists which does not utilise a switching model to recognise style and context prior to application
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