577 research outputs found

    Time-Space Tradeoffs for the Memory Game

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    A single-player game of Memory is played with nn distinct pairs of cards, with the cards in each pair bearing identical pictures. The cards are laid face-down. A move consists of revealing two cards, chosen adaptively. If these cards match, i.e., they bear the same picture, they are removed from play; otherwise, they are turned back to face down. The object of the game is to clear all cards while minimizing the number of moves. Past works have thoroughly studied the expected number of moves required, assuming optimal play by a player has that has perfect memory. In this work, we study the Memory game in a space-bounded setting. We prove two time-space tradeoff lower bounds on algorithms (strategies for the player) that clear all cards in TT moves while using at most SS bits of memory. First, in a simple model where the pictures on the cards may only be compared for equality, we prove that ST=Ω(n2logn)ST = \Omega(n^2 \log n). This is tight: it is easy to achieve ST=O(n2logn)ST = O(n^2 \log n) essentially everywhere on this tradeoff curve. Second, in a more general model that allows arbitrary computations, we prove that ST2=Ω(n3)ST^2 = \Omega(n^3). We prove this latter tradeoff by modeling strategies as branching programs and extending a classic counting argument of Borodin and Cook with a novel probabilistic argument. We conjecture that the stronger tradeoff ST=Ω~(n2)ST = \widetilde{\Omega}(n^2) in fact holds even in this general model

    The satisfiability problem for probabilistic ordered branching programs

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    We show that the satisfiability problem for bounded-error probabilistic ordered branching programs is \NP -complete. If the error is very small, however (more precisely, if the error is bounded by the reciprocal of the width of the branching program), then we have a polynomial-time algorithm for the satisfiability problem

    Quantum vs. Classical Read-once Branching Programs

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    The paper presents the first nontrivial upper and lower bounds for (non-oblivious) quantum read-once branching programs. It is shown that the computational power of quantum and classical read-once branching programs is incomparable in the following sense: (i) A simple, explicit boolean function on 2n input bits is presented that is computable by error-free quantum read-once branching programs of size O(n^3), while each classical randomized read-once branching program and each quantum OBDD for this function with bounded two-sided error requires size 2^{\Omega(n)}. (ii) Quantum branching programs reading each input variable exactly once are shown to require size 2^{\Omega(n)} for computing the set-disjointness function DISJ_n from communication complexity theory with two-sided error bounded by a constant smaller than 1/2-2\sqrt{3}/7. This function is trivially computable even by deterministic OBDDs of linear size. The technically most involved part is the proof of the lower bound in (ii). For this, a new model of quantum multi-partition communication protocols is introduced and a suitable extension of the information cost technique of Jain, Radhakrishnan, and Sen (2003) to this model is presented.Comment: 35 pages. Lower bound for disjointness: Error in application of info theory corrected and regularity of quantum read-once BPs (each variable at least once) added as additional assumption of the theorem. Some more informal explanations adde

    Element Distinctness, Frequency Moments, and Sliding Windows

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    We derive new time-space tradeoff lower bounds and algorithms for exactly computing statistics of input data, including frequency moments, element distinctness, and order statistics, that are simple to calculate for sorted data. We develop a randomized algorithm for the element distinctness problem whose time T and space S satisfy T in O (n^{3/2}/S^{1/2}), smaller than previous lower bounds for comparison-based algorithms, showing that element distinctness is strictly easier than sorting for randomized branching programs. This algorithm is based on a new time and space efficient algorithm for finding all collisions of a function f from a finite set to itself that are reachable by iterating f from a given set of starting points. We further show that our element distinctness algorithm can be extended at only a polylogarithmic factor cost to solve the element distinctness problem over sliding windows, where the task is to take an input of length 2n-1 and produce an output for each window of length n, giving n outputs in total. In contrast, we show a time-space tradeoff lower bound of T in Omega(n^2/S) for randomized branching programs to compute the number of distinct elements over sliding windows. The same lower bound holds for computing the low-order bit of F_0 and computing any frequency moment F_k, k neq 1. This shows that those frequency moments and the decision problem F_0 mod 2 are strictly harder than element distinctness. We complement this lower bound with a T in O(n^2/S) comparison-based deterministic RAM algorithm for exactly computing F_k over sliding windows, nearly matching both our lower bound for the sliding-window version and the comparison-based lower bounds for the single-window version. We further exhibit a quantum algorithm for F_0 over sliding windows with T in O(n^{3/2}/S^{1/2}). Finally, we consider the computations of order statistics over sliding windows.Comment: arXiv admin note: substantial text overlap with arXiv:1212.437

    Optimal Error Pseudodistributions for Read-Once Branching Programs

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    In a seminal work, Nisan (Combinatorica'92) constructed a pseudorandom generator for length nn and width ww read-once branching programs with seed length O(lognlog(nw)+lognlog(1/ε))O(\log n\cdot \log(nw)+\log n\cdot\log(1/\varepsilon)) and error ε\varepsilon. It remains a central question to reduce the seed length to O(log(nw/ε))O(\log (nw/\varepsilon)), which would prove that BPL=L\mathbf{BPL}=\mathbf{L}. However, there has been no improvement on Nisan's construction for the case n=wn=w, which is most relevant to space-bounded derandomization. Recently, in a beautiful work, Braverman, Cohen and Garg (STOC'18) introduced the notion of a pseudorandom pseudo-distribution (PRPD) and gave an explicit construction of a PRPD with seed length O~(lognlog(nw)+log(1/ε))\tilde{O}(\log n\cdot \log(nw)+\log(1/\varepsilon)). A PRPD is a relaxation of a pseudorandom generator, which suffices for derandomizing BPL\mathbf{BPL} and also implies a hitting set. Unfortunately, their construction is quite involved and complicated. Hoza and Zuckerman (FOCS'18) later constructed a much simpler hitting set generator with seed length O(lognlog(nw)+log(1/ε))O(\log n\cdot \log(nw)+\log(1/\varepsilon)), but their techniques are restricted to hitting sets. In this work, we construct a PRPD with seed length O(lognlog(nw)loglog(nw)+log(1/ε)).O(\log n\cdot \log (nw)\cdot \log\log(nw)+\log(1/\varepsilon)). This improves upon the construction in [BCG18] by a O(loglog(1/ε))O(\log\log(1/\varepsilon)) factor, and is optimal in the small error regime. In addition, we believe our construction and analysis to be simpler than the work of Braverman, Cohen and Garg
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