287 research outputs found

    3D Face Reconstruction by Learning from Synthetic Data

    Full text link
    Fast and robust three-dimensional reconstruction of facial geometric structure from a single image is a challenging task with numerous applications. Here, we introduce a learning-based approach for reconstructing a three-dimensional face from a single image. Recent face recovery methods rely on accurate localization of key characteristic points. In contrast, the proposed approach is based on a Convolutional-Neural-Network (CNN) which extracts the face geometry directly from its image. Although such deep architectures outperform other models in complex computer vision problems, training them properly requires a large dataset of annotated examples. In the case of three-dimensional faces, currently, there are no large volume data sets, while acquiring such big-data is a tedious task. As an alternative, we propose to generate random, yet nearly photo-realistic, facial images for which the geometric form is known. The suggested model successfully recovers facial shapes from real images, even for faces with extreme expressions and under various lighting conditions.Comment: The first two authors contributed equally to this wor

    Synthesizing Normalized Faces from Facial Identity Features

    Full text link
    We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a facial-recognition network. Unlike previous approaches, our encoding feature vector is largely invariant to lighting, pose, and facial expression. Exploiting this invariance, we train our decoder network using only frontal, neutral-expression photographs. Since these photographs are well aligned, we can decompose them into a sparse set of landmark points and aligned texture maps. The decoder then predicts landmarks and textures independently and combines them using a differentiable image warping operation. The resulting images can be used for a number of applications, such as analyzing facial attributes, exposure and white balance adjustment, or creating a 3-D avatar

    GANFIT: Generative adversarial network fitting for high fidelity 3D face reconstruction

    Get PDF
    In the past few years, a lot of work has been done to- wards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the most recent works, differentiable renderers were employed in order to learn the relationship between the facial identity features and the parameters of a 3D morphable model for shape and texture. The texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction of the state-of-the-art methods is still not capable of modeling textures in high fidelity. In this paper, we take a radically different approach and harness the power of Generative Adversarial Networks (GANs) and DCNNs in order to reconstruct the facial texture and shape from single images. That is, we utilize GANs to train a very powerful generator of facial texture in UV space. Then, we revisit the original 3D Morphable Models (3DMMs) fitting approaches making use of non-linear optimization to find the optimal latent parameters that best reconstruct the test image but under a new perspective. We optimize the parameters with the supervision of pretrained deep identity features through our end-to-end differentiable framework. We demonstrate excellent results in photorealistic and identity preserving 3D face reconstructions and achieve for the first time, to the best of our knowledge, facial texture reconstruction with high-frequency details

    Multilinear Wavelets: A Statistical Shape Space for Human Faces

    Full text link
    We present a statistical model for 33D human faces in varying expression, which decomposes the surface of the face using a wavelet transform, and learns many localized, decorrelated multilinear models on the resulting coefficients. Using this model we are able to reconstruct faces from noisy and occluded 33D face scans, and facial motion sequences. Accurate reconstruction of face shape is important for applications such as tele-presence and gaming. The localized and multi-scale nature of our model allows for recovery of fine-scale detail while retaining robustness to severe noise and occlusion, and is computationally efficient and scalable. We validate these properties experimentally on challenging data in the form of static scans and motion sequences. We show that in comparison to a global multilinear model, our model better preserves fine detail and is computationally faster, while in comparison to a localized PCA model, our model better handles variation in expression, is faster, and allows us to fix identity parameters for a given subject.Comment: 10 pages, 7 figures; accepted to ECCV 201
    • …
    corecore