3,369 research outputs found
PlaceRaider: Virtual Theft in Physical Spaces with Smartphones
As smartphones become more pervasive, they are increasingly targeted by
malware. At the same time, each new generation of smartphone features
increasingly powerful onboard sensor suites. A new strain of sensor malware has
been developing that leverages these sensors to steal information from the
physical environment (e.g., researchers have recently demonstrated how malware
can listen for spoken credit card numbers through the microphone, or feel
keystroke vibrations using the accelerometer). Yet the possibilities of what
malware can see through a camera have been understudied. This paper introduces
a novel visual malware called PlaceRaider, which allows remote attackers to
engage in remote reconnaissance and what we call virtual theft. Through
completely opportunistic use of the camera on the phone and other sensors,
PlaceRaider constructs rich, three dimensional models of indoor environments.
Remote burglars can thus download the physical space, study the environment
carefully, and steal virtual objects from the environment (such as financial
documents, information on computer monitors, and personally identifiable
information). Through two human subject studies we demonstrate the
effectiveness of using mobile devices as powerful surveillance and virtual
theft platforms, and we suggest several possible defenses against visual
malware
Towards a Practical Pedestrian Distraction Detection Framework using Wearables
Pedestrian safety continues to be a significant concern in urban communities
and pedestrian distraction is emerging as one of the main causes of grave and
fatal accidents involving pedestrians. The advent of sophisticated mobile and
wearable devices, equipped with high-precision on-board sensors capable of
measuring fine-grained user movements and context, provides a tremendous
opportunity for designing effective pedestrian safety systems and applications.
Accurate and efficient recognition of pedestrian distractions in real-time
given the memory, computation and communication limitations of these devices,
however, remains the key technical challenge in the design of such systems.
Earlier research efforts in pedestrian distraction detection using data
available from mobile and wearable devices have primarily focused only on
achieving high detection accuracy, resulting in designs that are either
resource intensive and unsuitable for implementation on mainstream mobile
devices, or computationally slow and not useful for real-time pedestrian safety
applications, or require specialized hardware and less likely to be adopted by
most users. In the quest for a pedestrian safety system that achieves a
favorable balance between computational efficiency, detection accuracy, and
energy consumption, this paper makes the following main contributions: (i)
design of a novel complex activity recognition framework which employs motion
data available from users' mobile and wearable devices and a lightweight
frequency matching approach to accurately and efficiently recognize complex
distraction related activities, and (ii) a comprehensive comparative evaluation
of the proposed framework with well-known complex activity recognition
techniques in the literature with the help of data collected from human subject
pedestrians and prototype implementations on commercially-available mobile and
wearable devices
Automated Mapping of Adaptive App GUIs from Phones to TVs
With the increasing interconnection of smart devices, users often desire to
adopt the same app on quite different devices for identical tasks, such as
watching the same movies on both their smartphones and TV.
However, the significant differences in screen size, aspect ratio, and
interaction styles make it challenging to adapt Graphical User Interfaces
(GUIs) across these devices.
Although there are millions of apps available on Google Play, only a few
thousand are designed to support smart TV displays.
Existing techniques to map a mobile app GUI to a TV either adopt a responsive
design, which struggles to bridge the substantial gap between phone and TV or
use mirror apps for improved video display, which requires hardware support and
extra engineering efforts.
Instead of developing another app for supporting TVs, we propose a
semi-automated approach to generate corresponding adaptive TV GUIs, given the
phone GUIs as the input.
Based on our empirical study of GUI pairs for TV and phone in existing apps,
we synthesize a list of rules for grouping and classifying phone GUIs,
converting them to TV GUIs, and generating dynamic TV layouts and source code
for the TV display.
Our tool is not only beneficial to developers but also to GUI designers, who
can further customize the generated GUIs for their TV app development.
An evaluation and user study demonstrate the accuracy of our generated GUIs
and the usefulness of our tool.Comment: 30 pages, 15 figure
Assistive technologies for severe and profound hearing loss: beyond hearing aids and implants
Assistive technologies offer capabilities that were previously inaccessible to individuals with severe and profound hearing loss who have no or limited access to hearing aids and implants. This literature review aims to explore existing assistive technologies and identify what still needs to be done. It is found that there is a lack of focus on the overall objectives of assistive technologies. In addition, several other issues are identified i.e. only a very small number of assistive technologies developed within a research context have led to commercial devices, there is a predisposition to use the latest expensive technologies and a tendency to avoid designing products universally. Finally, the further development of plug-ins that translate the text content of a website to various sign languages is needed to make information on the internet more accessible
Emotions in context: examining pervasive affective sensing systems, applications, and analyses
Pervasive sensing has opened up new opportunities for measuring our feelings and understanding our behavior by monitoring our affective states while mobile. This review paper surveys pervasive affect sensing by examining and considering three major elements of affective pervasive systems, namely; âsensingâ, âanalysisâ, and âapplicationâ. Sensing investigates the different sensing modalities that are used in existing real-time affective applications, Analysis explores different approaches to emotion recognition and visualization based on different types of collected data, and Application investigates different leading areas of affective applications. For each of the three aspects, the paper includes an extensive survey of the literature and finally outlines some of challenges and future research opportunities of affective sensing in the context of pervasive computing
Inferring Room Semantics Using Acoustic Monitoring
Having knowledge of the environmental context of the user i.e. the knowledge
of the users' indoor location and the semantics of their environment, can
facilitate the development of many of location-aware applications. In this
paper, we propose an acoustic monitoring technique that infers semantic
knowledge about an indoor space \emph{over time,} using audio recordings from
it. Our technique uses the impulse response of these spaces as well as the
ambient sounds produced in them in order to determine a semantic label for
them. As we process more recordings, we update our \emph{confidence} in the
assigned label. We evaluate our technique on a dataset of single-speaker human
speech recordings obtained in different types of rooms at three university
buildings. In our evaluation, the confidence\emph{ }for the true label
generally outstripped the confidence for all other labels and in some cases
converged to 100\% with less than 30 samples.Comment: 2017 IEEE International Workshop on Machine Learning for Signal
Processing, Sept.\ 25--28, 2017, Tokyo, Japa
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