38,665 research outputs found

    Convergence Analysis of an Inexact Feasible Interior Point Method for Convex Quadratic Programming

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    In this paper we will discuss two variants of an inexact feasible interior point algorithm for convex quadratic programming. We will consider two different neighbourhoods: a (small) one induced by the use of the Euclidean norm which yields a short-step algorithm and a symmetric one induced by the use of the infinity norm which yields a (practical) long-step algorithm. Both algorithms allow for the Newton equation system to be solved inexactly. For both algorithms we will provide conditions for the level of error acceptable in the Newton equation and establish the worst-case complexity results

    Trajectory generation for road vehicle obstacle avoidance using convex optimization

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    This paper presents a method for trajectory generation using convex optimization to find a feasible, obstacle-free path for a road vehicle. Consideration of vehicle rotation is shown to be necessary if the trajectory is to avoid obstacles specified in a fixed Earth axis system. The paper establishes that, despite the presence of significant non-linearities, it is possible to articulate the obstacle avoidance problem in a tractable convex form using multiple optimization passes. Finally, it is shown by simulation that an optimal trajectory that accounts for the vehicle’s changing velocity throughout the manoeuvre is superior to a previous analytical method that assumes constant speed

    Minimum-cost multicast over coded packet networks

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    We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e., packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved

    Pareto-Path Multi-Task Multiple Kernel Learning

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    A traditional and intuitively appealing Multi-Task Multiple Kernel Learning (MT-MKL) method is to optimize the sum (thus, the average) of objective functions with (partially) shared kernel function, which allows information sharing amongst tasks. We point out that the obtained solution corresponds to a single point on the Pareto Front (PF) of a Multi-Objective Optimization (MOO) problem, which considers the concurrent optimization of all task objectives involved in the Multi-Task Learning (MTL) problem. Motivated by this last observation and arguing that the former approach is heuristic, we propose a novel Support Vector Machine (SVM) MT-MKL framework, that considers an implicitly-defined set of conic combinations of task objectives. We show that solving our framework produces solutions along a path on the aforementioned PF and that it subsumes the optimization of the average of objective functions as a special case. Using algorithms we derived, we demonstrate through a series of experimental results that the framework is capable of achieving better classification performance, when compared to other similar MTL approaches.Comment: Accepted by IEEE Transactions on Neural Networks and Learning System
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