38,665 research outputs found
Convergence Analysis of an Inexact Feasible Interior Point Method for Convex Quadratic Programming
In this paper we will discuss two variants of an inexact feasible interior
point algorithm for convex quadratic programming. We will consider two
different neighbourhoods: a (small) one induced by the use of the Euclidean
norm which yields a short-step algorithm and a symmetric one induced by the use
of the infinity norm which yields a (practical) long-step algorithm. Both
algorithms allow for the Newton equation system to be solved inexactly. For
both algorithms we will provide conditions for the level of error acceptable in
the Newton equation and establish the worst-case complexity results
Trajectory generation for road vehicle obstacle avoidance using convex optimization
This paper presents a method for trajectory generation using convex optimization to find a feasible, obstacle-free path for a road vehicle. Consideration of vehicle rotation is shown to be necessary if the trajectory is to avoid obstacles specified in a fixed Earth axis system. The paper establishes that, despite the presence of significant non-linearities, it is possible to articulate the obstacle avoidance problem in a tractable convex form using multiple optimization passes. Finally, it is shown by simulation that an optimal trajectory that accounts for the vehicle’s changing velocity throughout the manoeuvre is superior to a previous analytical method that assumes constant speed
Minimum-cost multicast over coded packet networks
We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e., packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved
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Using EPECs to model bilevel games in restructured electricity markets with locational prices
CWPE0619 (EPRG0602) Xinmin Hu and Daniel Ralph (Feb 2006) Using EPECs to model bilevel games in restructured electricity markets with locational prices We study a bilevel noncooperative game-theoretic model of electricity markets with locational marginal prices. Each player faces a bilevel optimization problem that we remodel as a mathematical program with equilibrium constraints, MPEC. This gives an EPEC, equilibrium problem with equilibrium constraints. We establish sufficient conditions for existence of pure strategy Nash equilibria for this class of bilevel games and give some applications. We show by examples the effect of network transmission limits, i.e. congestion, on existence of equilibria. Then we study, for more general EPECs, the weaker pure strategy concepts of local Nash and Nash stationary equilibria. We model the latter via complementarity problems, CPs. Finally, we present numerical examples of methods that attempt to find local Nash or Nash stationary equilibria of randomly generated electricity market games. The CP solver PATH is found to be rather effective in this context
Pareto-Path Multi-Task Multiple Kernel Learning
A traditional and intuitively appealing Multi-Task Multiple Kernel Learning
(MT-MKL) method is to optimize the sum (thus, the average) of objective
functions with (partially) shared kernel function, which allows information
sharing amongst tasks. We point out that the obtained solution corresponds to a
single point on the Pareto Front (PF) of a Multi-Objective Optimization (MOO)
problem, which considers the concurrent optimization of all task objectives
involved in the Multi-Task Learning (MTL) problem. Motivated by this last
observation and arguing that the former approach is heuristic, we propose a
novel Support Vector Machine (SVM) MT-MKL framework, that considers an
implicitly-defined set of conic combinations of task objectives. We show that
solving our framework produces solutions along a path on the aforementioned PF
and that it subsumes the optimization of the average of objective functions as
a special case. Using algorithms we derived, we demonstrate through a series of
experimental results that the framework is capable of achieving better
classification performance, when compared to other similar MTL approaches.Comment: Accepted by IEEE Transactions on Neural Networks and Learning System
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