13,064 research outputs found

    Grammatical Error Analysis of Student's Comment Writing Based on Facebook Game in English Intensive Class of Stain Jurai Siwo Metro 2013

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    This paper is titled “Grammatical Error Analysis of Students' Comment Writing Based on Facebook Game in English Intensive Class of STAIN JURAI SIWO METRO 2013”. The aim of this research is to describe grammatical errors which are made by the students of English Intensive Class. It is a qualitative-descriptive research. The data are taken from the result of students‟ comment writing on Facebook game in English intensive class. Meanwhile, the techniques to collect the data used note and observation. The result is displayed in words. The research shows that the grammatical errors made by the students in English intensive class are using double auxiliary, confusing to apply nominal or verbal sentence, and making error interrogative form pattern

    Contours of Inclusion: Inclusive Arts Teaching and Learning

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    The purpose of this publication is to share models and case examples of the process of inclusive arts curriculum design and evaluation. The first section explains the conceptual and curriculum frameworks that were used in the analysis and generation of the featured case studies (i.e. Understanding by Design, Differentiated Instruction, and Universal Design for Learning). Data for the cases studies was collected from three urban sites (i.e. Los Angeles, San Francisco, and Boston) and included participant observations, student and teacher interviews, curriculum documentation, digital documentation of student learning, and transcripts from discussion forum and teleconference discussions from a professional learning community.The initial case studies by Glass and Barnum use the curricular frameworks to analyze and understand what inclusive practices look like in two case studies of arts-in-education programs that included students with disabilities. The second set of precedent case studies by Kronenberg and Blair, and Jenkins and Agois Hurel uses the frameworks to explain their process of including students by providing flexible arts learning options to support student learning of content standards. Both sets of case studies illuminate curricular design decisions and instructional strategies that supported the active engagement and learning of students with disabilities in educational settings shared with their peers. The second set of cases also illustrate the reflective process of using frameworks like Universal Design for Learning (UDL) to guide curricular design, responsive instructional differentiation, and the use of the arts as a rich, meaningful, and engaging option to support learning. Appended are curriculum design and evaluation tools. (Individual chapters contain references.

    Ludic literacies at the intersections of cultures: an interview with James Paul Gee

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    Professor James Gee addresses issues of linguistics, literacies and cultures. Gee emphasises the importance of Discourses, and argues that the future of literacy studies lies in the interrogation of new media and the globalisation of culture

    Progress in adult literacy and numeracy in Scotland 2008/2009

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    READ WRITE EASY

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    This book is the second of two volumes on deaf multiliteracies based on research with deaf children and adults in India, Uganda and Ghana. Multiliteracies include not only reading and writing but also skills in sign language, drawing, acting, digitally mediated communication, and other modes. The book covers a variety of themes including learner engagement, classroom practice, capacity building, and education systems. Authors discuss aspects of learning such as the sequencing of different multiliteracies skills in the classroom, a gamified approach to English grammar, a sign-bilingual online environment, and the influence of visual materials on learners' participation. Capacity building with young deaf professionals and a comparative discussion of deaf education systems in three countries also feature in the volume. The book is of interest to both researchers and practitioners. In addition to four research chapters, it features four 'innovation sketches'. These are reports of innovative practices that have arisen in the context of the research, and they are particularly relevant for practitioners with an interest in methodologies

    Colombian Sign Language And Games Employed In The English Learning Process Of Deaf People: A Challenging Experience

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    El estudio de Acción- Investigación desarrollo la implementación de una propuesta didáctica de enseñanza del inglés como lengua extranjera para aprendientes sordos. La propuesta se llevó a cabo con un grupo de dieciséis estudiantes de pregrado en semestre “Cero” en la Universidad Pedagógica Nacional. Se realizó un estudio cualitativo y los datos se obtuvieron a través de diferentes metodologías tales como: encuestas, observaciones de clase y variedad de trabajo hecho por los estudiantes. Los hallazgos mostraron que la Lengua de Señas Colombiana (LSC) como medio de comunicación y aprendizaje es clave en el proceso de aprendizaje de los aprendientes sordos. Además, los juegos como estrategia de aprendizaje son apropiados en un propuesta didáctica para contribuir en el proceso de enseñanza – aprendizaje del inglés como lengua extranjera de estudiantes sordos. A pesar de las pasados, persistentes y erróneas ideas sobre los individuos sordos, este estudio confirma su potencial y capacidad a través los resultados obtenidos por ellos.The Action Research study developed the implementation of a didactic proposal of the teaching of English as a foreign language for deaf learners through the use of Colombian Sign Language (CSL) and games.. The proposal was executed in a group of sixteen undergraduate students in term “Zero” at Universidad Pedagógica Nacional. A qualitative study was carried out and data was collected through different methodologies such as surveys, class observations and a variety of works done by learners. Findings showed that CSL as means of communication and tool of language learning is key in the learning process of deaf learners. Moreover, games as strategy of learning are useful in a didactic proposal to contribute in the teaching- learning process of English as a Foreign Language (EFL) of deaf people. Despite of old and persistent misconceptions about the deaf individuals, this study confirmed their potential through the positive results exhibited by them

    READ WRITE EASY

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    " This book is the first of two volumes on deaf multiliteracies based on research with deaf children and adults in India, Uganda and Ghana. Multiliteracies include not only reading and writing but also skills in sign language, drawing, acting, digitally mediated communication, and other modes. The book covers a variety of themes including the assessment of learners' progress, pedagogical issues as seen from teachers' perspectives, and issues related to curricula. Authors discuss, for instance, the use of multimedia portfolios for tracking the learning of deaf primary school children, the training needs of deaf teachers, and a collaborative approach to curriculum development. The book is of interest to both researchers and practitioners. In addition to four research chapters, it features four 'innovation sketches'. These are reports of innovative practices that have arisen in the context of the research, and they are particularly relevant for practitioners with an interest in methodologies.
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