29,377 research outputs found
Медиаобразование в дефиците и в наличии: общая картина и частный случай
Представлен обзор ряда проблем, с которыми сталкиваются разработчики курсов медиаобразования: отсутствие надежных критериев измерения уровня медиакомпетентности, слабый уровень подготовки учителей, обеспечивающих медиаобразование, недостаточное внимание к данному компоненту общей и профессиональной подготовки в стандартах высшего образования ряда стран, включая Российскую Федерацию. Особое внимание уделяется вопросу сопряжения курсов и дисциплин, участвующих в формировании медиакомпетентности в университетах и вузах
Chapter 5: Evaluation
The OTiS (Online Teaching in Scotland) programme, run by the now defunct Scotcit programme, ran an International e-Workshop on Developing Online Tutoring Skills which was held between 8–12 May 2000. It was organised by Heriot–Watt University, Edinburgh and The Robert Gordon University, Aberdeen, UK. Out of this workshop came the seminal Online Tutoring E-Book, a generic primer on e-learning pedagogy and methodology, full of practical implementation guidelines. Although the Scotcit programme ended some years ago, the E-Book has been copied to the SONET site as a series of PDF files, which are now available via the ALT Open Access Repository. The editor, Carol Higgison, is currently working in e-learning at the University of Bradford (see her staff profile) and is the Chair of the Association for Learning Technology (ALT)
Tangible user interfaces : past, present and future directions
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research
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MAZI Deliverable Report D2.5: – Design, progress and evaluation of the Deptford CreekNet pilot (version 2)
In this deliverable, the second in a series of three, we report on progress in the Creeknet pilot. We describe progress towards tasks identified in the Description of Work (DoW) for Task 2.2, focusing on activities in Year 2 (2017: months 13-24) and look forward to Year 3. The Creeknet pilot consists of four phases. This year, our focus has been on consolidating initial contacts made in Year 1 (Phase 1), and continuing community engagement activities alongside carrying out an initial deployment of the MAZI toolkit with a number of engaged community groups and individuals (Phase 2). In the second half of the year, as the toolkit was developed and an integrated set of tool established these groups and others were invited to engage in further trials, and feedback was gathered to further inform onward development (Phase 3). We have continued with our efforts to build upon existing relationships in Deptford Creek and further afield to help us explore the different ways in which DIY networking in the broadest sense and the use of the MAZI toolkit in particular might help address local challenges. We have reassessed some of our foci through seeking out new opportunities for engagement and trialling the MAZI toolkit. A major activity was planning and running the two day MAZI London Cross-fertilisation symposium. This created the opportunity for Creeknet participants to share their experiences and engage with the other MAZI pilots, bringing together existing community contacts in Deptford Creek, and MAZI partners, and attracted new contributors. Through our activities, working with the emerging MAZI toolkit that evolved through several iterations during the year, we have better understood local circumstances and the complexity involved in the conceptualisation of ‘DIY networking’ - it cannot be assumed to be a single notion. We have identified that both social and technological concerns can restrict its uptake, and consider routes to overcoming these challenges. We provide analysis of work carried out so far, and look towards the future activities
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AODM as a framework and model for characterising learner experiences with technology
The task of characterising learner experiences with technology is increasingly becoming complex due to continuous technological advancements that enable learners to connect, collaborate, generate educational resources and promptly share them in various settings. The challenge for the educator is to understand how to effectively capture and represent learners’ current and future experiences with technology. This paper presents ‘Activity-Oriented Design Method’ (AODM) as a framework and model for characterising personalised and contextualised learner experiences with technology. The objective is to show how AODM can be used to understand learner experiences by examining learner practices with technology and interactions with each other. The aim is to assess the significance and adequacy of AODM as a framework and model that contributes to future understanding of learner experiences with technology. In order to support our arguments, we draw practical insights from two studies that applied AODM to e-learning investigations. The outcome of this analysis is an assessment of the capacity of AODM as a model and framework for characterising both current and future learner experiences with technology. Furthermore, the analysis illuminates the processes of change that inform the design and use of future technologies for learning
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