431 research outputs found

    A Large-Scale SUMO-Based Emulation Platform

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    A hardware-in-the-loop simulation platform for emulating large-scale intelligent transportation systems is presented. The platform embeds a real vehicle into SUMO, a microscopic road traffic simulation package. Emulations, consisting of the real vehicle, and potentially thousands of simulated vehicles, are run in real time. The platform provides an opportunity for real drivers to gain a feel of being in a large-scale, connected vehicle scenario. Various applications of the platform are presented

    CERN Storage Systems for Large-Scale Wireless

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    The project aims at evaluating the use of CERN computing infrastructure for next generation sensor networks data analysis. The proposed system allows the simulation of a large-scale sensor array for traffic analysis, streaming data to CERN storage systems in an efficient way. The data are made available for offline and quasi-online analysis, enabling both long term planning and fast reaction on the environment

    A Distributed and Privacy-Aware Speed Advisory System for Optimising Conventional and Electric Vehicles Networks

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    One of the key ideas to make Intelligent Transportation Systems (ITS) work effectively is to deploy advanced communication and cooperative control technologies among the vehicles and road infrastructures. In this spirit, we propose a consensus-based distributed speed advisory system that optimally determines a recommended common speed for a given area in order that the group emissions, or group battery consumptions, are minimised. Our algorithms achieve this in a privacy-aware manner; namely, individual vehicles do not reveal in-vehicle information to other vehicles or to infrastructure. A mobility simulator is used to illustrate the efficacy of the algorithm, and hardware-in-the-loop tests involving a real vehicle are given to illustrate user acceptability and ease of the deployment.Comment: This is a journal paper based on the conference paper "Highway speed limits, optimised consensus, and intelligent speed advisory systems" presented at the 3rd International Conference on Connected Vehicles and Expo (ICCVE 2014) in November 2014. This is the revised version of the paper recently submitted to the IEEE Transactions on Intelligent Transportation Systems for publicatio

    iTETRIS Platform Architecture for the Integration of Cooperative Traffic and Wireless Simulations

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    The use of cooperative wireless communications can support driving through dynamic exchange of Vehicle-to-Vehicle (V2V) and Vehicle-to-Infrastructure (V2I) messages. Traffic applications based on such systems will be able to generate a safer, faster, cheaper and cleaner way for people and goods to move. In this context, the iTERIS project aims at providing the framework to combine traffic mobility and wireless communication simulations for large scale testing of traffic management solutions based on cooperative systems. This paper addresses the description and explanation of the implementation choices taken to build a modular and interoperable architecture integrating heterogeneous traffic and wireless simulators, and application algorithms supporting traffic management strategies. The functions of an “in-between” control system for managing correct simulation executions over the platform are presented. The inter-block interaction procedures identified to ensure optimum data transfer for simulation efficiency are also introduced

    Emulation platform design for multimedia applications over vehicular networks

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    Safety applications seems that will be decisive for a successful introduction to the automotive market for the vehicular networks. However, another kind of applications could be very helpful in order to reach the maximum number of equipped vehicles after market introduction, because can attract a greater number of users and facilitate a vehicular infrastructure investment because vehicular communication must provide business opportunities for Internet service providers to generate revenue. One of these kind of applications is live video streaming over vehicular networks. Video streaming is an attractive feature to many applications, such as emergency live video transmission, video on demand services, road-side video advertisement broadcasting and inter-vehicle video conversation. Test and evaluate implementations in a real testbed environment could be very costly and di cult in this kind of networks. Simulations are still commonly used as a first step in any development for vehicular networks research. Therefore, to test this kind of applications an emulation platform for multimedia applications over vehicular networks is presented in this article. We’ve studied the performance of video streaming services in a infrastructure environment over a highways taking special account in the losses that produces handovers during the communication caused by the network mobility

    The Quest for Scalability and Accuracy in the Simulation of the Internet of Things: an Approach based on Multi-Level Simulation

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    This paper presents a methodology for simulating the Internet of Things (IoT) using multi-level simulation models. With respect to conventional simulators, this approach allows us to tune the level of detail of different parts of the model without compromising the scalability of the simulation. As a use case, we have developed a two-level simulator to study the deployment of smart services over rural territories. The higher level is base on a coarse grained, agent-based adaptive parallel and distributed simulator. When needed, this simulator spawns OMNeT++ model instances to evaluate in more detail the issues concerned with wireless communications in restricted areas of the simulated world. The performance evaluation confirms the viability of multi-level simulations for IoT environments.Comment: Proceedings of the IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications (DS-RT 2017

    Modeling the Internet of Things: a simulation perspective

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    This paper deals with the problem of properly simulating the Internet of Things (IoT). Simulating an IoT allows evaluating strategies that can be employed to deploy smart services over different kinds of territories. However, the heterogeneity of scenarios seriously complicates this task. This imposes the use of sophisticated modeling and simulation techniques. We discuss novel approaches for the provision of scalable simulation scenarios, that enable the real-time execution of massively populated IoT environments. Attention is given to novel hybrid and multi-level simulation techniques that, when combined with agent-based, adaptive Parallel and Distributed Simulation (PADS) approaches, can provide means to perform highly detailed simulations on demand. To support this claim, we detail a use case concerned with the simulation of vehicular transportation systems.Comment: Proceedings of the IEEE 2017 International Conference on High Performance Computing and Simulation (HPCS 2017

    Emulation platform design for multimedia applications over vehicular networks

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    Safety applications seems that will be decisive for a successful introduction to the automotive market for the vehicular networks. However, another kind of applications could be very helpful in order to reach the maximum number of equipped vehicles after market introduction, because can attract a greater number of users and facilitate a vehicular infrastructure investment because vehicular communication must provide business opportunities for Internet service providers to generate revenue. One of these kind of applications is live video streaming over vehicular networks. Video streaming is an attractive feature to many applications, such as emergency live video transmission, video on demand services, road-side video advertisement broadcasting and inter-vehicle video conversation. Test and evaluate implementations in a real testbed environment could be very costly and di cult in this kind of networks. Simulations are still commonly used as a first step in any development for vehicular networks research. Therefore, to test this kind of applications an emulation platform for multimedia applications over vehicular networks is presented in this article. We’ve studied the performance of video streaming services in a infrastructure environment over a highways taking special account in the losses that produces handovers during the communication caused by the network mobility
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