1,291 research outputs found

    Design and analysis of a scalable terabit multicast packet switch : architecture and scheduling algorithms

    Get PDF
    Internet growth and success not only open a primary route of information exchange for millions of people around the world, but also create unprecedented demand for core network capacity. Existing switches/routers, due to the bottleneck from either switch architecture or arbitration complexity, can reach a capacity on the order of gigabits per second, but few of them are scalable to large capacity of terabits per second. In this dissertation, we propose three novel switch architectures with cooperated scheduling algorithms to design a terabit backbone switch/router which is able to deliver large capacity, multicasting, and high performance along with Quality of Service (QoS). Our switch designs benefit from unique features of modular switch architecture and distributed resource allocation scheme. Switch I is a unique and modular design characterized by input and output link sharing. Link sharing resolves output contention and eliminates speedup requirement for central switch fabric. Hence, the switch architecture is scalable to any large size. We propose a distributed round robin (RR) scheduling algorithm which provides fairness and has very low arbitration complexity. Switch I can achieve good performance under uniform traffic. However, Switch I does not perform well for non-uniform traffic. Switch II, as a modified switch design, employs link sharing as well as a token ring to pursue a solution to overcome the drawback of Switch 1. We propose a round robin prioritized link reservation (RR+POLR) algorithm which results in an improved performance especially under non-uniform traffic. However, RR+POLR algorithm is not flexible enough to adapt to the input traffic. In Switch II, the link reservation rate has a great impact on switch performance. Finally, Switch III is proposed as an enhanced switch design using link sharing and dual round robin rings. Packet forwarding is based on link reservation. We propose a queue occupancy based dynamic link reservation (QOBDLR) algorithm which can adapt to the input traffic to provide a fast and fair link resource allocation. QOBDLR algorithm is a distributed resource allocation scheme in the sense that dynamic link reservation is carried out according to local available information. Arbitration complexity is very low. Compared to the output queued (OQ) switch which is known to offer the best performance under any traffic pattern, Switch III not only achieves performance as good as the OQ switch, but also overcomes speedup problem which seriously limits the OQ switch to be a scalable switch design. Hence, Switch III would be a good choice for high performance, scalable, large-capacity core switches

    Recursive SDN for Carrier Networks

    Full text link
    Control planes for global carrier networks should be programmable (so that new functionality can be easily introduced) and scalable (so they can handle the numerical scale and geographic scope of these networks). Neither traditional control planes nor new SDN-based control planes meet both of these goals. In this paper, we propose a framework for recursive routing computations that combines the best of SDN (programmability) and traditional networks (scalability through hierarchy) to achieve these two desired properties. Through simulation on graphs of up to 10,000 nodes, we evaluate our design's ability to support a variety of routing and traffic engineering solutions, while incorporating a fast failure recovery mechanism

    Adaptive Multicast of Multi-Layered Video: Rate-Based and Credit-Based Approaches

    Full text link
    Network architectures that can efficiently transport high quality, multicast video are rapidly becoming a basic requirement of emerging multimedia applications. The main problem complicating multicast video transport is variation in network bandwidth constraints. An attractive solution to this problem is to use an adaptive, multi-layered video encoding mechanism. In this paper, we consider two such mechanisms for the support of video multicast; one is a rate-based mechanism that relies on explicit rate congestion feedback from the network, and the other is a credit-based mechanism that relies on hop-by-hop congestion feedback. The responsiveness, bandwidth utilization, scalability and fairness of the two mechanisms are evaluated through simulations. Results suggest that while the two mechanisms exhibit performance trade-offs, both are capable of providing a high quality video service in the presence of varying bandwidth constraints.Comment: 11 page

    Low Cost Quality of Service Multicast Routing in High Speed Networks

    Get PDF
    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    On-board B-ISDN fast packet switching architectures. Phase 2: Development. Proof-of-concept architecture definition report

    Get PDF
    For the next-generation packet switched communications satellite system with onboard processing and spot-beam operation, a reliable onboard fast packet switch is essential to route packets from different uplink beams to different downlink beams. The rapid emergence of point-to-point services such as video distribution, and the large demand for video conference, distributed data processing, and network management makes the multicast function essential to a fast packet switch (FPS). The satellite's inherent broadcast features gives the satellite network an advantage over the terrestrial network in providing multicast services. This report evaluates alternate multicast FPS architectures for onboard baseband switching applications and selects a candidate for subsequent breadboard development. Architecture evaluation and selection will be based on the study performed in phase 1, 'Onboard B-ISDN Fast Packet Switching Architectures', and other switch architectures which have become commercially available as large scale integration (LSI) devices
    • …
    corecore