3,005 research outputs found
Algorithms for the minimum sum coloring problem: a review
The Minimum Sum Coloring Problem (MSCP) is a variant of the well-known vertex
coloring problem which has a number of AI related applications. Due to its
theoretical and practical relevance, MSCP attracts increasing attention. The
only existing review on the problem dates back to 2004 and mainly covers the
history of MSCP and theoretical developments on specific graphs. In recent
years, the field has witnessed significant progresses on approximation
algorithms and practical solution algorithms. The purpose of this review is to
provide a comprehensive inspection of the most recent and representative MSCP
algorithms. To be informative, we identify the general framework followed by
practical solution algorithms and the key ingredients that make them
successful. By classifying the main search strategies and putting forward the
critical elements of the reviewed methods, we wish to encourage future
development of more powerful methods and motivate new applications
Reinforcement learning based local search for grouping problems: A case study on graph coloring
Grouping problems aim to partition a set of items into multiple mutually
disjoint subsets according to some specific criterion and constraints. Grouping
problems cover a large class of important combinatorial optimization problems
that are generally computationally difficult. In this paper, we propose a
general solution approach for grouping problems, i.e., reinforcement learning
based local search (RLS), which combines reinforcement learning techniques with
descent-based local search. The viability of the proposed approach is verified
on a well-known representative grouping problem (graph coloring) where a very
simple descent-based coloring algorithm is applied. Experimental studies on
popular DIMACS and COLOR02 benchmark graphs indicate that RLS achieves
competitive performances compared to a number of well-known coloring
algorithms
Parallel Maximum Clique Algorithms with Applications to Network Analysis and Storage
We propose a fast, parallel maximum clique algorithm for large sparse graphs
that is designed to exploit characteristics of social and information networks.
The method exhibits a roughly linear runtime scaling over real-world networks
ranging from 1000 to 100 million nodes. In a test on a social network with 1.8
billion edges, the algorithm finds the largest clique in about 20 minutes. Our
method employs a branch and bound strategy with novel and aggressive pruning
techniques. For instance, we use the core number of a vertex in combination
with a good heuristic clique finder to efficiently remove the vast majority of
the search space. In addition, we parallelize the exploration of the search
tree. During the search, processes immediately communicate changes to upper and
lower bounds on the size of maximum clique, which occasionally results in a
super-linear speedup because vertices with large search spaces can be pruned by
other processes. We apply the algorithm to two problems: to compute temporal
strong components and to compress graphs.Comment: 11 page
A study on exponential-size neighborhoods for the bin packing problem with conflicts
We propose an iterated local search based on several classes of local and
large neighborhoods for the bin packing problem with conflicts. This problem,
which combines the characteristics of both bin packing and vertex coloring,
arises in various application contexts such as logistics and transportation,
timetabling, and resource allocation for cloud computing. We introduce
evaluation procedures for classical local-search moves, polynomial variants of
ejection chains and assignment neighborhoods, an adaptive set covering-based
neighborhood, and finally a controlled use of 0-cost moves to further diversify
the search. The overall method produces solutions of good quality on the
classical benchmark instances and scales very well with an increase of problem
size. Extensive computational experiments are conducted to measure the
respective contribution of each proposed neighborhood. In particular, the
0-cost moves and the large neighborhood based on set covering contribute very
significantly to the search. Several research perspectives are open in relation
to possible hybridizations with other state-of-the-art mathematical programming
heuristics for this problem.Comment: 26 pages, 8 figure
A tabu search heuristic for the Equitable Coloring Problem
The Equitable Coloring Problem is a variant of the Graph Coloring Problem
where the sizes of two arbitrary color classes differ in at most one unit. This
additional condition, called equity constraints, arises naturally in several
applications. Due to the hardness of the problem, current exact algorithms can
not solve large-sized instances. Such instances must be addressed only via
heuristic methods. In this paper we present a tabu search heuristic for the
Equitable Coloring Problem. This algorithm is an adaptation of the dynamic
TabuCol version of Galinier and Hao. In order to satisfy equity constraints,
new local search criteria are given. Computational experiments are carried out
in order to find the best combination of parameters involved in the dynamic
tenure of the heuristic. Finally, we show the good performance of our heuristic
over known benchmark instances
The Difficulty of Approximating the Chromatic Number for Random Composite Graphs
Combinatorial Optimization is an important class of techniques for solving Combinatorial Problems. Many practical problems are Combinatorial Problems, such as the Traveling Salesman Problem (TSP) and Composite Graph Coloring Problem (CGCP). Unfortunately, both of these problems are NP-complete and it is not known if efficient algorithms exist to solve these problems. Even approximation with guaranteed results can be just as difficult. Recently, many generalized search techniques have been developed to improve upon the solutions found by the heuristic algorithms.
This paper presents results for CGCP. In particular, exact and heuristic algorithms are presented and analyzed. This study is made, to show empirically that CGCP cannot provide guarantees on the approximation using these heuristic methods. In addition, an improvement is presented on the interchange method by Clementson and Elphick that is used with vertex sequential algorithms. This improvement allows graphs of up to 1000 vertices to be colored in considerably less time than previous studies. The study also shows that CDSaturl heuristic does not compete as well with CDSatur as expected for large graphs with edge density of 0.2.
Several NP-completeness theorems are presented and proved. Approximation of CGCP is shown to be as difficult as finding exact solutions if we expect the approximate solutions to fall within a specified bound. These bounds on approximate solutions are shown to be directly related to the bounds that have been proved to exist for the Standard Graph Coloring Problem (SGCP).
Finally, a model of CGCP is developed so that the Tabu Search technique can be applied. Several neighborhoods are developed and tested on 50 and 100 vertex graphs. Timing and performance is analyzed against the heuristics in the previous study. Instances of larger order graphs are used to test the best neighborhood searches with Tabu Search
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