3,005 research outputs found

    Algorithms for the minimum sum coloring problem: a review

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    The Minimum Sum Coloring Problem (MSCP) is a variant of the well-known vertex coloring problem which has a number of AI related applications. Due to its theoretical and practical relevance, MSCP attracts increasing attention. The only existing review on the problem dates back to 2004 and mainly covers the history of MSCP and theoretical developments on specific graphs. In recent years, the field has witnessed significant progresses on approximation algorithms and practical solution algorithms. The purpose of this review is to provide a comprehensive inspection of the most recent and representative MSCP algorithms. To be informative, we identify the general framework followed by practical solution algorithms and the key ingredients that make them successful. By classifying the main search strategies and putting forward the critical elements of the reviewed methods, we wish to encourage future development of more powerful methods and motivate new applications

    Reinforcement learning based local search for grouping problems: A case study on graph coloring

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    Grouping problems aim to partition a set of items into multiple mutually disjoint subsets according to some specific criterion and constraints. Grouping problems cover a large class of important combinatorial optimization problems that are generally computationally difficult. In this paper, we propose a general solution approach for grouping problems, i.e., reinforcement learning based local search (RLS), which combines reinforcement learning techniques with descent-based local search. The viability of the proposed approach is verified on a well-known representative grouping problem (graph coloring) where a very simple descent-based coloring algorithm is applied. Experimental studies on popular DIMACS and COLOR02 benchmark graphs indicate that RLS achieves competitive performances compared to a number of well-known coloring algorithms

    Parallel Maximum Clique Algorithms with Applications to Network Analysis and Storage

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    We propose a fast, parallel maximum clique algorithm for large sparse graphs that is designed to exploit characteristics of social and information networks. The method exhibits a roughly linear runtime scaling over real-world networks ranging from 1000 to 100 million nodes. In a test on a social network with 1.8 billion edges, the algorithm finds the largest clique in about 20 minutes. Our method employs a branch and bound strategy with novel and aggressive pruning techniques. For instance, we use the core number of a vertex in combination with a good heuristic clique finder to efficiently remove the vast majority of the search space. In addition, we parallelize the exploration of the search tree. During the search, processes immediately communicate changes to upper and lower bounds on the size of maximum clique, which occasionally results in a super-linear speedup because vertices with large search spaces can be pruned by other processes. We apply the algorithm to two problems: to compute temporal strong components and to compress graphs.Comment: 11 page

    A study on exponential-size neighborhoods for the bin packing problem with conflicts

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    We propose an iterated local search based on several classes of local and large neighborhoods for the bin packing problem with conflicts. This problem, which combines the characteristics of both bin packing and vertex coloring, arises in various application contexts such as logistics and transportation, timetabling, and resource allocation for cloud computing. We introduce O(1)O(1) evaluation procedures for classical local-search moves, polynomial variants of ejection chains and assignment neighborhoods, an adaptive set covering-based neighborhood, and finally a controlled use of 0-cost moves to further diversify the search. The overall method produces solutions of good quality on the classical benchmark instances and scales very well with an increase of problem size. Extensive computational experiments are conducted to measure the respective contribution of each proposed neighborhood. In particular, the 0-cost moves and the large neighborhood based on set covering contribute very significantly to the search. Several research perspectives are open in relation to possible hybridizations with other state-of-the-art mathematical programming heuristics for this problem.Comment: 26 pages, 8 figure

    A tabu search heuristic for the Equitable Coloring Problem

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    The Equitable Coloring Problem is a variant of the Graph Coloring Problem where the sizes of two arbitrary color classes differ in at most one unit. This additional condition, called equity constraints, arises naturally in several applications. Due to the hardness of the problem, current exact algorithms can not solve large-sized instances. Such instances must be addressed only via heuristic methods. In this paper we present a tabu search heuristic for the Equitable Coloring Problem. This algorithm is an adaptation of the dynamic TabuCol version of Galinier and Hao. In order to satisfy equity constraints, new local search criteria are given. Computational experiments are carried out in order to find the best combination of parameters involved in the dynamic tenure of the heuristic. Finally, we show the good performance of our heuristic over known benchmark instances

    The Difficulty of Approximating the Chromatic Number for Random Composite Graphs

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    Combinatorial Optimization is an important class of techniques for solving Combinatorial Problems. Many practical problems are Combinatorial Problems, such as the Traveling Salesman Problem (TSP) and Composite Graph Coloring Problem (CGCP). Unfortunately, both of these problems are NP-complete and it is not known if efficient algorithms exist to solve these problems. Even approximation with guaranteed results can be just as difficult. Recently, many generalized search techniques have been developed to improve upon the solutions found by the heuristic algorithms. This paper presents results for CGCP. In particular, exact and heuristic algorithms are presented and analyzed. This study is made, to show empirically that CGCP cannot provide guarantees on the approximation using these heuristic methods. In addition, an improvement is presented on the interchange method by Clementson and Elphick that is used with vertex sequential algorithms. This improvement allows graphs of up to 1000 vertices to be colored in considerably less time than previous studies. The study also shows that CDSaturl heuristic does not compete as well with CDSatur as expected for large graphs with edge density of 0.2. Several NP-completeness theorems are presented and proved. Approximation of CGCP is shown to be as difficult as finding exact solutions if we expect the approximate solutions to fall within a specified bound. These bounds on approximate solutions are shown to be directly related to the bounds that have been proved to exist for the Standard Graph Coloring Problem (SGCP). Finally, a model of CGCP is developed so that the Tabu Search technique can be applied. Several neighborhoods are developed and tested on 50 and 100 vertex graphs. Timing and performance is analyzed against the heuristics in the previous study. Instances of larger order graphs are used to test the best neighborhood searches with Tabu Search
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