606,956 research outputs found

    Rule-based simulation models

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    Procedural modeling systems, rule based modeling systems, and a method for converting a procedural model to a rule based model are described. Simulation models are used to represent real time engineering systems. A real time system can be represented by a set of equations or functions connected so that they perform in the same manner as the actual system. Most modeling system languages are based on FORTRAN or some other procedural language. Therefore, they must be enhanced with a reaction capability. Rule based systems are reactive by definition. Once the engineering system has been decomposed into a set of calculations using only basic algebraic unary operations, a knowledge network of calculations and functions can be constructed. The knowledge network required by a rule based system can be generated by a knowledge acquisition tool or a source level compiler. The compiler would take an existing model source file, a syntax template, and a symbol table and generate the knowledge network. Thus, existing procedural models can be translated and executed by a rule based system. Neural models can be provide the high capacity data manipulation required by the most complex real time models

    TESL: A Model with Metric Time for Modeling and Simulation

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    Real-time and distributed systems are increasingly finding their way into critical embedded systems. On one side, computations need to be achieved within specific time constraints. On the other side, computations may be spread among various units which are not necessarily sharing a global clock. Our study is focused on a specification language - named TESL - used for coordinating concurrent models with timed constraints. We explore various questions related to time when modeling systems, and aim at showing that TESL can be introduced as a reasonable balance of expressiveness and decidability to tackle issues in complex systems. This paper introduces (1) an overview of the TESL language and its main properties (polychrony, stutter-invariance, coinduction for simulation), (2) extensions to the language and their applications

    UML 2.0 interactions with OCL/RT constraints

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    The use of formal methods at early stages of software development contributes to the reliability and robustness of the system to be constructed. Int his context, real-time system development benefits from the construction of behavioral models in order to verify the correct satisfaction of time constraints. The Unified Modeling Language (UML) is a software specification language widely used by the industry and the academia. Nevertheless, its version 2.0 lacks a formal semantics for the development of provably-correct models. In addition, its constraint specification language, Object Constraint Language (OCL), has limitations for its use in behavioral models of real-time systems. This work concerns the inter-component behavioral specification of real-time systems. Such behavior is described using the UML 2.0 Interactions language extended for the inclusion of time constraints using the OCL for Real Time (OCL/RT) language. The main problem addressed in this work is the definition of a formal semantics for the fusion of both languages. The semantics allows recognizing valid and invalid behaviors of a system with time constraints. Intended for formal verification, an analysis of the properties derived from the semantics is also done. In particular, the notions of refinement of interactions and refinement of constraints are explored. Finally, the proposal is compared with related works and its practical application is studied in order to analyze its benefits and weaknesses. This work contributes to the formalization of concepts widely used in practice and, inconsequence, to its inclusion in modeling and formal reasoning tools. More-over, the expressivity of the UML 2.0 Interactions language is augmented in order to support complex real-time constraints, not expressable until this moment

    Model based code generation for distributed embedded systems

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    Embedded systems are becoming increasingly complex and more distributed. Cost and quality requirements necessitate reuse of the functional software components for multiple deployment architectures. An important step is the allocation of software components to hardware. During this process the differences between the hardware and application software architectures must be reconciled. In this paper we discuss an architecture driven approach involving model-based techniques to resolve these differences and integrate hardware and software components. The system architecture serves as the underpinning based on which distributed real-time components can be generated. Generation of various embedded system architectures using the same functional architecture is discussed. The approach leverages the following technologies – IME (Integrated Modeling Environment), the SAE AADL (Architecture Analysis and Design Language), and Ocarina. The approach is illustrated using the electronic throttle control system as a case study
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