29,550 research outputs found
The relationship between IR and multimedia databases
Modern extensible database systems support multimedia data through ADTs. However, because of the problems with multimedia query formulation, this support is not sufficient.\ud
\ud
Multimedia querying requires an iterative search process involving many different representations of the objects in the database. The support that is needed is very similar to the processes in information retrieval.\ud
\ud
Based on this observation, we develop the miRRor architecture for multimedia query processing. We design a layered framework based on information retrieval techniques, to provide a usable query interface to the multimedia database.\ud
\ud
First, we introduce a concept layer to enable reasoning over low-level concepts in the database.\ud
\ud
Second, we add an evidential reasoning layer as an intermediate between the user and the concept layer.\ud
\ud
Third, we add the functionality to process the users' relevance feedback.\ud
\ud
We then adapt the inference network model from text retrieval to an evidential reasoning model for multimedia query processing.\ud
\ud
We conclude with an outline for implementation of miRRor on top of the Monet extensible database system
Building Machines That Learn and Think Like People
Recent progress in artificial intelligence (AI) has renewed interest in
building systems that learn and think like people. Many advances have come from
using deep neural networks trained end-to-end in tasks such as object
recognition, video games, and board games, achieving performance that equals or
even beats humans in some respects. Despite their biological inspiration and
performance achievements, these systems differ from human intelligence in
crucial ways. We review progress in cognitive science suggesting that truly
human-like learning and thinking machines will have to reach beyond current
engineering trends in both what they learn, and how they learn it.
Specifically, we argue that these machines should (a) build causal models of
the world that support explanation and understanding, rather than merely
solving pattern recognition problems; (b) ground learning in intuitive theories
of physics and psychology, to support and enrich the knowledge that is learned;
and (c) harness compositionality and learning-to-learn to rapidly acquire and
generalize knowledge to new tasks and situations. We suggest concrete
challenges and promising routes towards these goals that can combine the
strengths of recent neural network advances with more structured cognitive
models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary
proposals (until Nov. 22, 2016).
https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar
A Boxology of Design Patterns for Hybrid Learning and Reasoning Systems
We propose a set of compositional design patterns to describe a large variety
of systems that combine statistical techniques from machine learning with
symbolic techniques from knowledge representation. As in other areas of
computer science (knowledge engineering, software engineering, ontology
engineering, process mining and others), such design patterns help to
systematize the literature, clarify which combinations of techniques serve
which purposes, and encourage re-use of software components. We have validated
our set of compositional design patterns against a large body of recent
literature.Comment: 12 pages,55 reference
On Quantifying Qualitative Geospatial Data: A Probabilistic Approach
Living in the era of data deluge, we have witnessed a web content explosion,
largely due to the massive availability of User-Generated Content (UGC). In
this work, we specifically consider the problem of geospatial information
extraction and representation, where one can exploit diverse sources of
information (such as image and audio data, text data, etc), going beyond
traditional volunteered geographic information. Our ambition is to include
available narrative information in an effort to better explain geospatial
relationships: with spatial reasoning being a basic form of human cognition,
narratives expressing such experiences typically contain qualitative spatial
data, i.e., spatial objects and spatial relationships.
To this end, we formulate a quantitative approach for the representation of
qualitative spatial relations extracted from UGC in the form of texts. The
proposed method quantifies such relations based on multiple text observations.
Such observations provide distance and orientation features which are utilized
by a greedy Expectation Maximization-based (EM) algorithm to infer a
probability distribution over predefined spatial relationships; the latter
represent the quantified relationships under user-defined probabilistic
assumptions. We evaluate the applicability and quality of the proposed approach
using real UGC data originating from an actual travel blog text corpus. To
verify the quality of the result, we generate grid-based maps visualizing the
spatial extent of the various relations
- …