1,015 research outputs found

    Shuriken Way – An Android Puzzle Game

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    Antud bakalaureusetöös kirjeldatakse Android-mängu arendamist ja testimist. Mängu nimeks on Shuriken Way. Mängu arendati mänguna, mis pakub mängijale ainulaadset mängukogemust. Mängu arendamiseks ei kasutatud mängumootoreid. Erinevate tehnoloogiate valik on töös põhjendatud ja alternatiivsed lähenemised on analüüsitud. Töös on detailselt kirjeldatud mängus rakendatud mängumehaanikaid ning väljapaistvamate mängutasemete disaini. Töö lõpus on kirjeldatud mängu testimine. Mängu testiti mitmes erinevas Androidseadmes, et avastada ühilduvusprobleeme. Seejärel on töös võrreldud mängu jõudlust teiste Google Play levitusplatvormist leitud sarnaste Android-mängudega. Lõpuks anti mäng uutele mängijatele mängimiseks, et selgitada välja probleemid, millega mängijad võivad mängimisel kokku puutuda. Testimise tulemuste põhjal arendati mängu edasi ning töös on toodud välja ettepanekud mängu arendamiseks tulevikus.The thesis describes the development and testing of an Android video game called Shuriken Way, which was developed as a game that provides a unique player experience. The game was developed without the use of game engines. The choice of different technologies is explained and some alternative routes the development could have taken are analyzed. The thesis details the implemented game mechanics and the design of prominent game levels.Finally, the testing stage of the work is described. The game was tested on multiple Android devices to discover compatibility issues. The game was then compared against other similar Android games found on the Google Play distribution platform to see how Shuriken Way compares to them in terms of performance.Lastly, the game was playtested with new players to uncover any issues that players can face when playing the game. Based on the results of the tests, improvements were made or proposed for the future developement of the game

    Virtual Armory

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    This project pioneered the interpretation of the Worcester Art Museum’s recently acquired collection of arms and armor through digital media. The team developed an infrastructure for delivering digital content through the internet, while researching individual objects and analyzing audience data from feedback iPads in the museum galleries. Based on their findings, the team developed an educational, turn-based sword fighting game for deployment on tablets as part of the exhibition of a sixteenth-century training sword and a combat treatise from 1600

    Knights! At the Museum

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    This project for the Worcester Art Museum created a sustainable and modular tablet interactive for visitors to the museum’s Arms and Armor Gallery. The team conducted live surveys in order to gather the visitors’ opinions, as well as quantitatively analyzing prior tablet-based surveys. These surveys showed a desire for more objects and more information. The new application allows for increased content and provides a simulated “virtual-reality” experience. This improved interactive can be updated easily and constantly with an ever-changing exhibit

    Exploiting the Hard-Working DWARF: Trojan and Exploit Techniques Without Native Executable Code

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    The study of vulnerabilities and exploitation is one of finding mechanisms affecting the flow of computation and of finding new means to perform unexpected computation. In this paper we show the extent to which exception handling mechanisms as implemented and used by \gcc can be used to control program execution. We show that the data structures used to store exception handling information on UNIX-like systems actually contain Turing-complete bytecode, which is executed by a virtual machine during the course of exception unwinding and handling. We discuss how a malicious attacker could gain control over these structures and how such an attacker could utilize them once control has been achieved

    Higgins Armory Virtual Swords Exhibit

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    This project created an experimental online interactive for the purpose of creating virtual experiences for patrons of the Higgins Armory Museum of Worcester, Massachusetts. The interactive delivers web-based augmented reality experience by leveraging the ubiquity of web cameras to bring select artifacts from the Armory\u27s collection into households and classrooms across the world. The project team also compiled a research paper on the general history of swords. The backgrounds of the artifacts presented in the interactive are explored in depth
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