167 research outputs found
On distributed scheduling in wireless networks exploiting broadcast and network coding
In this paper, we consider cross-layer optimization in wireless networks with wireless broadcast advantage, focusing on the problem of distributed scheduling of broadcast links. The wireless broadcast advantage is most useful in multicast scenarios. As such, we include network coding in our design to exploit the throughput gain brought in by network coding for multicasting. We derive a subgradient algorithm for joint rate control, network coding and scheduling, which however requires centralized link scheduling. Under the primary interference model, link scheduling problem is equivalent to a maximum weighted hypergraph matching problem that is NP-complete. To solve the scheduling problem distributedly, locally greedy and randomized approximation algorithms are proposed and shown to have bounded worst-case performance. With random network coding, we obtain a fully distributed cross-layer design. Numerical results show promising throughput gain using the proposed algorithms, and surprisingly, in some cases even with less complexity than cross-layer design without broadcast advantage
Heuristics for Network Coding in Wireless Networks
Multicast is a central challenge for emerging multi-hop wireless
architectures such as wireless mesh networks, because of its substantial cost
in terms of bandwidth. In this report, we study one specific case of multicast:
broadcasting, sending data from one source to all nodes, in a multi-hop
wireless network. The broadcast we focus on is based on network coding, a
promising avenue for reducing cost; previous work of ours showed that the
performance of network coding with simple heuristics is asymptotically optimal:
each transmission is beneficial to nearly every receiver. This is for
homogenous and large networks of the plan. But for small, sparse or for
inhomogeneous networks, some additional heuristics are required. This report
proposes such additional new heuristics (for selecting rates) for broadcasting
with network coding. Our heuristics are intended to use only simple local
topology information. We detail the logic of the heuristics, and with
experimental results, we illustrate the behavior of the heuristics, and
demonstrate their excellent performance
Optimal relay location and power allocation for low SNR broadcast relay channels
We consider the broadcast relay channel (BRC), where a single source
transmits to multiple destinations with the help of a relay, in the limit of a
large bandwidth. We address the problem of optimal relay positioning and power
allocations at source and relay, to maximize the multicast rate from source to
all destinations. To solve such a network planning problem, we develop a
three-faceted approach based on an underlying information theoretic model,
computational geometric aspects, and network optimization tools. Firstly,
assuming superposition coding and frequency division between the source and the
relay, the information theoretic framework yields a hypergraph model of the
wideband BRC, which captures the dependency of achievable rate-tuples on the
network topology. As the relay position varies, so does the set of hyperarcs
constituting the hypergraph, rendering the combinatorial nature of optimization
problem. We show that the convex hull C of all nodes in the 2-D plane can be
divided into disjoint regions corresponding to distinct hyperarcs sets. These
sets are obtained by superimposing all k-th order Voronoi tessellation of C. We
propose an easy and efficient algorithm to compute all hyperarc sets, and prove
they are polynomially bounded. Using the switched hypergraph approach, we model
the original problem as a continuous yet non-convex network optimization
program. Ultimately, availing on the techniques of geometric programming and
-norm surrogate approximation, we derive a good convex approximation. We
provide a detailed characterization of the problem for collinearly located
destinations, and then give a generalization for arbitrarily located
destinations. Finally, we show strong gains for the optimal relay positioning
compared to seemingly interesting positions.Comment: In Proceedings of INFOCOM 201
Near Optimal Broadcast with Network Coding in Large Sensor Networks
We study efficient broadcasting for wireless sensor networks, with network
coding. We address this issue for homogeneous sensor networks in the plane. Our
results are based on a simple principle (IREN/IRON), which sets the same rate
on most of the nodes (wireless links) of the network. With this rate selection,
we give a value of the maximum achievable broadcast rate of the source: our
central result is a proof of the value of the min-cut for such networks, viewed
as hypergraphs. Our metric for efficiency is the number of transmissions
necessary to transmit one packet from the source to every destination: we show
that IREN/IRON achieves near optimality for large networks; that is,
asymptotically, nearly every transmission brings new information from the
source to the receiver. As a consequence, network coding asymptotically
outperforms any scheme that does not use network coding.Comment: Dans First International Workshop on Information Theory for Sensor
Netwoks (WITS 2007) (2007
Minimum-cost multicast over coded packet networks
We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e., packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved
On Coding for Reliable Communication over Packet Networks
We present a capacity-achieving coding scheme for unicast or multicast over
lossy packet networks. In the scheme, intermediate nodes perform additional
coding yet do not decode nor even wait for a block of packets before sending
out coded packets. Rather, whenever they have a transmission opportunity, they
send out coded packets formed from random linear combinations of previously
received packets. All coding and decoding operations have polynomial
complexity.
We show that the scheme is capacity-achieving as long as packets received on
a link arrive according to a process that has an average rate. Thus, packet
losses on a link may exhibit correlation in time or with losses on other links.
In the special case of Poisson traffic with i.i.d. losses, we give error
exponents that quantify the rate of decay of the probability of error with
coding delay. Our analysis of the scheme shows that it is not only
capacity-achieving, but that the propagation of packets carrying "innovative"
information follows the propagation of jobs through a queueing network, and
therefore fluid flow models yield good approximations. We consider networks
with both lossy point-to-point and broadcast links, allowing us to model both
wireline and wireless packet networks.Comment: 33 pages, 6 figures; revised appendi
Distributed optimization in wireless networks using broadcast advantage
In this paper, we consider cross layer optimization
in wireless networks with wireless broadcast advantage,
focusing on the problem of distributed scheduling of broadcast
links. The wireless broadcast advantage is most useful
in multicast scenarios. For a multicast scenario, we give a
subgradient algorithm for distributed joint congestion control,
network coding and session scheduling, which however requires
centralized link scheduling. Under the primary interference
model, link scheduling problem is equivalent to a maximum
weighted hypergraph matching problem that is NP-complete.
To solve the scheduling problem distributedly, locally greedy
and randomized approximation algorithms are proposed and
shown to have bounded worst-case performance. With random
network coding, we obtain a fully distributed cross-layer design.
Numerical results show promising throughput gain using the
proposed algorithms, and surprisingly, in some cases even
with less complexity than cross-layer design without broadcast
advantage
Resilient Network Coding in the Presence of Byzantine Adversaries
Network coding substantially increases network throughput. But since it involves mixing of information inside the network, a single corrupted packet generated by a malicious node can end up contaminating all the information reaching a
destination, preventing decoding.
This paper introduces distributed polynomial-time rate-optimal network codes that work in the presence of Byzantine nodes. We present algorithms that target adversaries with different attacking capabilities. When the adversary can eavesdrop on all links and jam zO links, our first algorithm achieves a rate of C - 2zO, where C is the network capacity. In contrast, when the adversary has limited eavesdropping capabilities, we provide algorithms that achieve the higher rate of C - zO.
Our algorithms attain the optimal rate given the strength of the adversary. They are information-theoretically secure. They operate in a distributed manner, assume no knowledge of the topology, and can be designed and implemented in polynomial time. Furthermore, only the source and destination need to be modified; nonmalicious nodes inside the network are oblivious to the presence of adversaries and implement a classical distributed network code. Finally, our algorithms work over wired and wireless networks
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