45 research outputs found

    A Hypercontractive Inequality for Matrix-Valued Functions with Applications to Quantum Computing and LDCs

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    The Bonami-Beckner hypercontractive inequality is a powerful tool in Fourier analysis of real-valued functions on the Boolean cube. In this paper we present a version of this inequality for matrix-valued functions on the Boolean cube. Its proof is based on a powerful inequality by Ball, Carlen, and Lieb. We also present a number of applications. First, we analyze maps that encode nn classical bits into mm qubits, in such a way that each set of kk bits can be recovered with some probability by an appropriate measurement on the quantum encoding; we show that if m<0.7nm<0.7 n, then the success probability is exponentially small in kk. This result may be viewed as a direct product version of Nayak's quantum random access code bound. It in turn implies strong direct product theorems for the one-way quantum communication complexity of Disjointness and other problems. Second, we prove that error-correcting codes that are locally decodable with 2 queries require length exponential in the length of the encoded string. This gives what is arguably the first ``non-quantum'' proof of a result originally derived by Kerenidis and de Wolf using quantum information theory, and answers a question by Trevisan.Comment: This is the full version of a paper that will appear in the proceedings of the IEEE FOCS 08 conferenc

    A doubly exponential upper bound on noisy EPR states for binary games

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    This paper initiates the study of a class of entangled games, mono-state games, denoted by (G,ψ)(G,\psi), where GG is a two-player one-round game and ψ\psi is a bipartite state independent of the game GG. In the mono-state game (G,ψ)(G,\psi), the players are only allowed to share arbitrary copies of ψ\psi. This paper provides a doubly exponential upper bound on the copies of ψ\psi for the players to approximate the value of the game to an arbitrarily small constant precision for any mono-state binary game (G,ψ)(G,\psi), if ψ\psi is a noisy EPR state, which is a two-qubit state with completely mixed states as marginals and maximal correlation less than 11. In particular, it includes (1−ϵ)∣Ψ⟩⟨Ψ∣+ϵI22⊗I22(1-\epsilon)|\Psi\rangle\langle\Psi|+\epsilon\frac{I_2}{2}\otimes\frac{I_2}{2}, an EPR state with an arbitrary depolarizing noise ϵ>0\epsilon>0.The structure of the proofs is built the recent framework about the decidability of the non-interactive simulation of joint distributions, which is completely different from all previous optimization-based approaches or "Tsirelson's problem"-based approaches. This paper develops a series of new techniques about the Fourier analysis on matrix spaces and proves a quantum invariance principle and a hypercontractive inequality of random operators. This novel approach provides a new angle to study the decidability of the complexity class MIP∗^*, a longstanding open problem in quantum complexity theory.Comment: The proof of Lemma C.9 is corrected. The presentation is improved. Some typos are correcte

    Exponential Quantum Communication Reductions from Generalizations of the Boolean Hidden Matching Problem

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    Bell Violations through Independent Bases Games

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    In a recent paper, Junge and Palazuelos presented two two-player games exhibiting interesting properties. In their first game, entangled players can perform notably better than classical players. The quantitative gap between the two cases is remarkably large, especially as a function of the number of inputs to the players. In their second game, entangled players can perform notably better than players that are restricted to using a maximally entangled state (of arbitrary dimension). This was the first game exhibiting such a behavior. The analysis of both games is heavily based on non-trivial results from Banach space theory and operator space theory. Here we present two games exhibiting a similar behavior, but with proofs that are arguably simpler, using elementary probabilistic techniques and standard quantum information arguments. Our games also give better quantitative bounds.Comment: Minor update

    Quantum Random Access Codes for Boolean Functions

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    An n↦pmn\overset{p}{\mapsto}m random access code (RAC) is an encoding of nn bits into mm bits such that any initial bit can be recovered with probability at least pp, while in a quantum RAC (QRAC), the nn bits are encoded into mm qubits. Since its proposal, the idea of RACs was generalized in many different ways, e.g. allowing the use of shared entanglement (called entanglement-assisted random access code, or simply EARAC) or recovering multiple bits instead of one. In this paper we generalize the idea of RACs to recovering the value of a given Boolean function ff on any subset of fixed size of the initial bits, which we call ff-random access codes. We study and give protocols for ff-random access codes with classical (ff-RAC) and quantum (ff-QRAC) encoding, together with many different resources, e.g. private or shared randomness, shared entanglement (ff-EARAC) and Popescu-Rohrlich boxes (ff-PRRAC). The success probability of our protocols is characterized by the \emph{noise stability} of the Boolean function ff. Moreover, we give an \emph{upper bound} on the success probability of any ff-QRAC with shared randomness that matches its success probability up to a multiplicative constant (and ff-RACs by extension), meaning that quantum protocols can only achieve a limited advantage over their classical counterparts.Comment: Final version to appear in Quantum. Small improvements to Theorem 2
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