2,448 research outputs found

    An ant system algorithm for automated trajectory planning

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    The paper presents an Ant System based algorithm to optimally plan multi-gravity assist trajectories. The algorithm is designed to solve planning problems in which there is a strong dependency of one decision one all the previously made decisions. In the case of multi-gravity assist trajectories planning, the number of possible paths grows exponentially with the number of planetary encounters. The proposed algorithm avoids scanning all the possible paths and provides good results at a low computational cost. The algorithm builds the solution incrementally, according to Ant System paradigms. Unlike standard ACO, at every planetary encounter, each ant makes a decision based on the information stored in a tabu and feasible list. The approach demonstrated to be competitive, on a number of instances of a real trajectory design problem, against known GA and PSO algorithms

    A Tabu Search Based Approach for Graph Layout

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    This paper describes an automated tabu search based method for drawing general graph layouts with straight lines. To our knowledge, this is the first time tabu methods have been applied to graph drawing. We formulated the task as a multi-criteria optimization problem with a number of metrics which are used in a weighted fitness function to measure the aesthetic quality of the graph layout. The main goal of this work is to speed up the graph layout process without sacrificing layout quality. To achieve this, we use a tabu search based method that goes through a predefined number of iterations to minimize the value of the fitness function. Tabu search always chooses the best solution in the neighbourhood. This may lead to cycling, so a tabu list is used to store moves that are not permitted, meaning that the algorithm does not choose previous solutions for a set period of time. We evaluate the method according to the time spent to draw a graph and the quality of the drawn graphs. We give experimental results applied on random graphs and we provide statistical evidence that our method outperforms a fast search-based drawing method (hill climbing) in execution time while it produces comparably good graph layouts.We also demonstrate the method on real world graph datasets to show that we can reproduce similar results in a real world setting
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