42,662 research outputs found

    hand gesture modeling and recognition for human and robot interactive assembly using hidden markov models

    Get PDF
    Gesture recognition is essential for human and robot collaboration. Within an industrial hybrid assembly cell, the performance of such a system significantly affects the safety of human workers. This work presents an approach to recognizing hand gestures accurately during an assembly task while in collaboration with a robot co-worker. We have designed and developed a sensor system for measuring natural human-robot interactions. The position and rotation information of a human worker's hands and fingertips are tracked in 3D space while completing a task. A modified chain-code method is proposed to describe the motion trajectory of the measured hands and fingertips. The Hidden Markov Model (HMM) method is adopted to recognize patterns via data streams and identify workers' gesture patterns and assembly intentions. The effectiveness of the proposed system is verified by experimental results. The outcome demonstrates that the proposed system is able to automatically segment the data streams and recognize the gesture patterns thus represented with a reasonable accuracy ratio

    A vision-based approach for human hand tracking and gesture recognition.

    Get PDF
    Hand gesture interface has been becoming an active topic of human-computer interaction (HCI). The utilization of hand gestures in human-computer interface enables human operators to interact with computer environments in a natural and intuitive manner. In particular, bare hand interpretation technique frees users from cumbersome, but typically required devices in communication with computers, thus offering the ease and naturalness in HCI. Meanwhile, virtual assembly (VA) applies virtual reality (VR) techniques in mechanical assembly. It constructs computer tools to help product engineers planning, evaluating, optimizing, and verifying the assembly of mechanical systems without the need of physical objects. However, traditional devices such as keyboards and mice are no longer adequate due to their inefficiency in handling three-dimensional (3D) tasks. Special VR devices, such as data gloves, have been mandatory in VA. This thesis proposes a novel gesture-based interface for the application of VA. It develops a hybrid approach to incorporate an appearance-based hand localization technique with a skin tone filter in support of gesture recognition and hand tracking in the 3D space. With this interface, bare hands become a convenient substitution of special VR devices. Experiment results demonstrate the flexibility and robustness introduced by the proposed method to HCI.Dept. of Computer Science. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2004 .L8. Source: Masters Abstracts International, Volume: 43-03, page: 0883. Adviser: Xiaobu Yuan. Thesis (M.Sc.)--University of Windsor (Canada), 2004

    ModDrop: adaptive multi-modal gesture recognition

    Full text link
    We present a method for gesture detection and localisation based on multi-scale and multi-modal deep learning. Each visual modality captures spatial information at a particular spatial scale (such as motion of the upper body or a hand), and the whole system operates at three temporal scales. Key to our technique is a training strategy which exploits: i) careful initialization of individual modalities; and ii) gradual fusion involving random dropping of separate channels (dubbed ModDrop) for learning cross-modality correlations while preserving uniqueness of each modality-specific representation. We present experiments on the ChaLearn 2014 Looking at People Challenge gesture recognition track, in which we placed first out of 17 teams. Fusing multiple modalities at several spatial and temporal scales leads to a significant increase in recognition rates, allowing the model to compensate for errors of the individual classifiers as well as noise in the separate channels. Futhermore, the proposed ModDrop training technique ensures robustness of the classifier to missing signals in one or several channels to produce meaningful predictions from any number of available modalities. In addition, we demonstrate the applicability of the proposed fusion scheme to modalities of arbitrary nature by experiments on the same dataset augmented with audio.Comment: 14 pages, 7 figure

    Alphabet Sign Language Recognition Using Leap Motion Technology and Rule Based Backpropagation-genetic Algorithm Neural Network (Rbbpgann)

    Full text link
    Sign Language recognition was used to help people with normal hearing communicate effectively with the deaf and hearing-impaired. Based on survey that conducted by Multi-Center Study in Southeast Asia, Indonesia was on the top four position in number of patients with hearing disability (4.6%). Therefore, the existence of Sign Language recognition is important. Some research has been conducted on this field. Many neural network types had been used for recognizing many kinds of sign languages. However, their performance are need to be improved. This work focuses on the ASL (Alphabet Sign Language) in SIBI (Sign System of Indonesian Language) which uses one hand and 26 gestures. Here, thirty four features were extracted by using Leap Motion. Further, a new method, Rule Based-Backpropagation Genetic Al-gorithm Neural Network (RB-BPGANN), was used to recognize these Sign Languages. This method is combination of Rule and Back Propagation Neural Network (BPGANN). Based on experiment this pro-posed application can recognize Sign Language up to 93.8% accuracy. It was very good to recognize large multiclass instance and can be solution of overfitting problem in Neural Network algorithm
    • …
    corecore