1,234 research outputs found

    An anytime tree search algorithm for two-dimensional two- and three-staged guillotine packing problems

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    [libralesso_anytime_2020] proposed an anytime tree search algorithm for the 2018 ROADEF/EURO challenge glass cutting problem (https://www.roadef.org/challenge/2018/en/index.php). The resulting program was ranked first among 64 participants. In this article, we generalize it and show that it is not only effective for the specific problem it was originally designed for, but is also very competitive and even returns state-of-the-art solutions on a large variety of Cutting and Packing problems from the literature. We adapted the algorithm for two-dimensional Bin Packing, Multiple Knapsack, and Strip Packing Problems, with two- or three-staged exact or non-exact guillotine cuts, the orientation of the first cut being imposed or not, and with or without item rotation. The combination of efficiency, ability to provide good solutions fast, simplicity and versatility makes it particularly suited for industrial applications, which require quickly developing algorithms implementing several business-specific constraints. The algorithm is implemented in a new software package called PackingSolver

    External memory in a hybrid ant colony system for a 2D strip packing

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    In this paper we present a study of an Ant Colony System (ACS) for the two-dimensional strip packing problem. In our computational study, we emphasize the influence of incorporating an external memory, which store partial packing patterns, regarding solution quality and execution times. The stored partial solutions are used by the ants in the construction of their solutions to provide further exploitation around potential solutions. We show that our external memory based ACS algorithm to the 2SPP was able to devise solutions of quality comparable to that of those reported by an existing ACS but exhibiting low execution times.Presentado en el X Workshop Agentes y Sistemas InteligentesRed de Universidades con Carreras en Informática (RedUNCI

    Applying the big bang-big crunch metaheuristic to large-sized operational problems

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    In this study, we present an investigation of comparing the capability of a big bang-big crunch metaheuristic (BBBC) for managing operational problems including combinatorial optimization problems. The BBBC is a product of the evolution theory of the universe in physics and astronomy. Two main phases of BBBC are the big bang and the big crunch. The big bang phase involves the creation of a population of random initial solutions, while in the big crunch phase these solutions are shrunk into one elite solution exhibited by a mass center. This study looks into the BBBC’s effectiveness in assignment and scheduling problems. Where it was enhanced by incorporating an elite pool of diverse and high quality solutions; a simple descent heuristic as a local search method; implicit recombination; Euclidean distance; dynamic population size; and elitism strategies. Those strategies provide a balanced search of diverse and good quality population. The investigation is conducted by comparing the proposed BBBC with similar metaheuristics. The BBBC is tested on three different classes of combinatorial optimization problems; namely, quadratic assignment, bin packing, and job shop scheduling problems. Where the incorporated strategies have a greater impact on the BBBC's performance. Experiments showed that the BBBC maintains a good balance between diversity and quality which produces high-quality solutions, and outperforms other identical metaheuristics (e.g. swarm intelligence and evolutionary algorithms) reported in the literature
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