488 research outputs found
OpenCL Actors - Adding Data Parallelism to Actor-based Programming with CAF
The actor model of computation has been designed for a seamless support of
concurrency and distribution. However, it remains unspecific about data
parallel program flows, while available processing power of modern many core
hardware such as graphics processing units (GPUs) or coprocessors increases the
relevance of data parallelism for general-purpose computation.
In this work, we introduce OpenCL-enabled actors to the C++ Actor Framework
(CAF). This offers a high level interface for accessing any OpenCL device
without leaving the actor paradigm. The new type of actor is integrated into
the runtime environment of CAF and gives rise to transparent message passing in
distributed systems on heterogeneous hardware. Following the actor logic in
CAF, OpenCL kernels can be composed while encapsulated in C++ actors, hence
operate in a multi-stage fashion on data resident at the GPU. Developers are
thus enabled to build complex data parallel programs from primitives without
leaving the actor paradigm, nor sacrificing performance. Our evaluations on
commodity GPUs, an Nvidia TESLA, and an Intel PHI reveal the expected linear
scaling behavior when offloading larger workloads. For sub-second duties, the
efficiency of offloading was found to largely differ between devices. Moreover,
our findings indicate a negligible overhead over programming with the native
OpenCL API.Comment: 28 page
The Case for Learned Index Structures
Indexes are models: a B-Tree-Index can be seen as a model to map a key to the
position of a record within a sorted array, a Hash-Index as a model to map a
key to a position of a record within an unsorted array, and a BitMap-Index as a
model to indicate if a data record exists or not. In this exploratory research
paper, we start from this premise and posit that all existing index structures
can be replaced with other types of models, including deep-learning models,
which we term learned indexes. The key idea is that a model can learn the sort
order or structure of lookup keys and use this signal to effectively predict
the position or existence of records. We theoretically analyze under which
conditions learned indexes outperform traditional index structures and describe
the main challenges in designing learned index structures. Our initial results
show, that by using neural nets we are able to outperform cache-optimized
B-Trees by up to 70% in speed while saving an order-of-magnitude in memory over
several real-world data sets. More importantly though, we believe that the idea
of replacing core components of a data management system through learned models
has far reaching implications for future systems designs and that this work
just provides a glimpse of what might be possible
Generalized database index structures on massively parallel processor architectures
Height-balanced search trees are ubiquitous in database management systems as well as in other applications that require efficient access methods in order to identify entries in large data volumes. They can be configured with various strategies for structuring the search space for a given data set and for pruning it when different kinds of search queries are answered. In order to facilitate the development of application-specific tree variants, index frameworks, such as GiST, exist that provide a reusable library of commonly shared tree management functionality. By specializing internal data organization strategies, the framework can be customized to create an index that is efficient for an application's data access characteristics. Because the majority of the framework's code can be reused development and testing efforts are significantly lower, compared to an implementation from scratch. However, none of the existing frameworks supports the execution of index operations on massively parallel processor architectures, such as GPUs. Enabling the use of such processors for generalized index frameworks is the goal of this thesis. By compiling state-of-the-art techniques from a wide range of CPU- and GPU-optimized indexes, a GiST extension is developed that abstracts the physical execution aspect of generic, tree-based search queries. Tree traversals are broken-down into vectorized processing primitives that can be scheduled to one of the available (co-)processors for execution. Further, a CPU-based implementation is provided as well as a new GPU-based algorithm that, unlike prior art in this area, does not require that the index is fully stored inside a GPU's main memory buffer. The applicability of the extended framework is assessed for image rendering engines and, based on microbenchmarks, the parallelized algorithm performance is compared for different CPU and GPU generations. It will be shown that cases exist, where the GPU clearly outperforms the CPU and vice versa. In order to leverage the strengths of each processor type, an adaptive scheduler is presented that can be calibrated to schedule index operations to the best-fitting device in a hybrid system. With the help of a tree traversal simulation different scheduling strategies are evaluated and it will be shown that the adaptive scheduler can be used to make near-optimal decisions.Suchbäume sind allgegenwärtig in Datenbanksystemen und anderen Anwendungen, die eine effiziente Möglichkeit benötigen um in großen Datensätzen nach Einträgen zu suchen, die bestimmte Suchkriterien erfüllen. Sie können mit verschiedenen Strategien konfiguriert werden um den Suchraum zu strukturieren und die für ein Suchergebnis irrelevante Bereiche von der Bearbeitung auszuschließen. Die Entwicklung von anwendungsspezifischen Indexen wird durch Frameworks wie GiST unterstützt. Jedoch unterstützt keines der heute bereits existierenden Frameworks die Verwendung von hochgradig parallelen Prozessorarchitekturen wie GPUs. Solche Prozessoren für generische Index Frameworks nutzbar zu machen, ist Ziel dieser Arbeit. Dazu werden Techniken aus verschiedensten CPU- und GPU-optimierten Indexen analysiert und für die Entwicklung einer GiST-Erweiterung verwendet, welche die für eine Suche in Suchbäumen nötigen Berechnungen abstrahiert. Traversierungsoperationen werden dabei auf vektorisierte Primitive abgebildet, die auf parallelen Prozessoren implementiert werden können. Die Verwendung dieser Erweiterung wird beispielhaft an einem CPU Algorithmus demonstriert. Weiterhin wird ein neuer GPU-basierter Algorithmus vorgestellt, der im Vergleich zu bisherigen Verfahren, ein dynamisches Nachladen der Index Daten in den Hauptspeicher der GPU unterstützt. Die Praktikabilität des erweiterten Frameworks wird am Beispiel von Anwendungen aus der Computergrafik untersucht und die Performanz der verwendeten Algorithmen mit Hilfe eines Benchmarks auf verschiedenen CPU- und GPU-Modellen analysiert. Dabei wird gezeigt, unter welchen Bedingungen die parallele GPU-basierte Ausführung schneller ist als die CPU-basierte Variante - und umgekehrt. Um die Stärken beider Prozessortypen in einem hybriden System ausnutzen zu können, wird ein Scheduler entwickelt, der nach einer Kalibrierungsphase für eine gegebene Operation den geeignetsten Prozessor wählen kann. Mit Hilfe eines Simulators für Baumtraversierungen werden verschiedenste Scheduling Strategien verglichen. Dabei wird gezeigt, dass die Entscheidungen des Schedulers kaum vom Optimum abweichen und, abhängig von der simulierten Last, die erzielbaren Durchsätze für die parallele Ausführung mehrerer Suchoperationen durch hybrides Scheduling um eine Größenordnung und mehr erhöht werden können
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