94,282 research outputs found

    Design and Analysis of SD_DWCA - A Mobility based clustering of Homogeneous MANETs

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    This paper deals with the design and analysis of the distributed weighted clustering algorithm SD_DWCA proposed for homogeneous mobile ad hoc networks. It is a connectivity, mobility and energy based clustering algorithm which is suitable for scalable ad hoc networks. The algorithm uses a new graph parameter called strong degree defined based on the quality of neighbours of a node. The parameters are so chosen to ensure high connectivity, cluster stability and energy efficient communication among nodes of high dynamic nature. This paper also includes the experimental results of the algorithm implemented using the network simulator NS2. The experimental results show that the algorithm is suitable for high speed networks and generate stable clusters with less maintenance overhead

    A Three-Level Parallelisation Scheme and Application to the Nelder-Mead Algorithm

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    We consider a three-level parallelisation scheme. The second and third levels define a classical two-level parallelisation scheme and some load balancing algorithm is used to distribute tasks among processes. It is well-known that for many applications the efficiency of parallel algorithms of the second and third level starts to drop down after some critical parallelisation degree is reached. This weakness of the two-level template is addressed by introduction of one additional parallelisation level. As an alternative to the basic solver some new or modified algorithms are considered on this level. The idea of the proposed methodology is to increase the parallelisation degree by using less efficient algorithms in comparison with the basic solver. As an example we investigate two modified Nelder-Mead methods. For the selected application, a few partial differential equations are solved numerically on the second level, and on the third level the parallel Wang's algorithm is used to solve systems of linear equations with tridiagonal matrices. A greedy workload balancing heuristic is proposed, which is oriented to the case of a large number of available processors. The complexity estimates of the computational tasks are model-based, i.e. they use empirical computational data

    The Fast Heuristic Algorithms and Post-Processing Techniques to Design Large and Low-Cost Communication Networks

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    It is challenging to design large and low-cost communication networks. In this paper, we formulate this challenge as the prize-collecting Steiner Tree Problem (PCSTP). The objective is to minimize the costs of transmission routes and the disconnected monetary or informational profits. Initially, we note that the PCSTP is MAX SNP-hard. Then, we propose some post-processing techniques to improve suboptimal solutions to PCSTP. Based on these techniques, we propose two fast heuristic algorithms: the first one is a quasilinear time heuristic algorithm that is faster and consumes less memory than other algorithms; and the second one is an improvement of a stateof-the-art polynomial time heuristic algorithm that can find high-quality solutions at a speed that is only inferior to the first one. We demonstrate the competitiveness of our heuristic algorithms by comparing them with the state-of-the-art ones on the largest existing benchmark instances (169 800 vertices and 338 551 edges). Moreover, we generate new instances that are even larger (1 000 000 vertices and 10 000 000 edges) to further demonstrate their advantages in large networks. The state-ofthe-art algorithms are too slow to find high-quality solutions for instances of this size, whereas our new heuristic algorithms can do this in around 6 to 45s on a personal computer. Ultimately, we apply our post-processing techniques to update the bestknown solution for a notoriously difficult benchmark instance to show that they can improve near-optimal solutions to PCSTP. In conclusion, we demonstrate the usefulness of our heuristic algorithms and post-processing techniques for designing large and low-cost communication networks

    A honeybees-inspired heuristic algorithm for numerical optimisation

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    © 2019, The Author(s). Swarm intelligence is all about developing collective behaviours to solve complex, ill-structured and large-scale problems. Efficiency in collective behaviours depends on how to harmonise the individual contributors so that a complementary collective effort can be achieved to offer a useful solution. The main points in organising the harmony remain as managing the diversification and intensification actions appropriately, where the efficiency of collective behaviours depends on blending these two actions appropriately. In this paper, a hybrid bee algorithm is presented, which harmonises bee operators of two mainstream well-known swarm intelligence algorithms inspired of natural honeybee colonies. The parent algorithms have been overviewed with many respects, strengths and weaknesses are identified, first, and the hybrid version has been proposed, next. The efficiency of the hybrid algorithm is demonstrated in comparison with the parent algorithms in solving two types of numerical optimisation problems; (1) a set of well-known functional optimisation benchmark problems and (2) optimising the weights of a set of artificial neural network models trained for medical classification benchmark problems. The experimental results demonstrate the outperforming success of the proposed hybrid algorithm in comparison with two original/parent bee algorithms in solving both types of numerical optimisation benchmarks

    A Functional Architecture Approach to Neural Systems

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    The technology for the design of systems to perform extremely complex combinations of real-time functionality has developed over a long period. This technology is based on the use of a hardware architecture with a physical separation into memory and processing, and a software architecture which divides functionality into a disciplined hierarchy of software components which exchange unambiguous information. This technology experiences difficulty in design of systems to perform parallel processing, and extreme difficulty in design of systems which can heuristically change their own functionality. These limitations derive from the approach to information exchange between functional components. A design approach in which functional components can exchange ambiguous information leads to systems with the recommendation architecture which are less subject to these limitations. Biological brains have been constrained by natural pressures to adopt functional architectures with this different information exchange approach. Neural networks have not made a complete shift to use of ambiguous information, and do not address adequate management of context for ambiguous information exchange between modules. As a result such networks cannot be scaled to complex functionality. Simulations of systems with the recommendation architecture demonstrate the capability to heuristically organize to perform complex functionality

    Meta-heuristic algorithms in car engine design: a literature survey

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    Meta-heuristic algorithms are often inspired by natural phenomena, including the evolution of species in Darwinian natural selection theory, ant behaviors in biology, flock behaviors of some birds, and annealing in metallurgy. Due to their great potential in solving difficult optimization problems, meta-heuristic algorithms have found their way into automobile engine design. There are different optimization problems arising in different areas of car engine management including calibration, control system, fault diagnosis, and modeling. In this paper we review the state-of-the-art applications of different meta-heuristic algorithms in engine management systems. The review covers a wide range of research, including the application of meta-heuristic algorithms in engine calibration, optimizing engine control systems, engine fault diagnosis, and optimizing different parts of engines and modeling. The meta-heuristic algorithms reviewed in this paper include evolutionary algorithms, evolution strategy, evolutionary programming, genetic programming, differential evolution, estimation of distribution algorithm, ant colony optimization, particle swarm optimization, memetic algorithms, and artificial immune system

    A Decision-Theoretic Approach to Resource Allocation in Wireless Multimedia Networks

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    The allocation of scarce spectral resources to support as many user applications as possible while maintaining reasonable quality of service is a fundamental problem in wireless communication. We argue that the problem is best formulated in terms of decision theory. We propose a scheme that takes decision-theoretic concerns (like preferences) into account and discuss the difficulties and subtleties involved in applying standard techniques from the theory of Markov Decision Processes (MDPs) in constructing an algorithm that is decision-theoretically optimal. As an example of the proposed framework, we construct such an algorithm under some simplifying assumptions. Additionally, we present analysis and simulation results that show that our algorithm meets its design goals. Finally, we investigate how far from optimal one well-known heuristic is. The main contribution of our results is in providing insight and guidance for the design of near-optimal admission-control policies.Comment: To appear, Dial M for Mobility, 200
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