145 research outputs found

    A Scalable Cluster-based Infrastructure for Edge-computing Services

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    In this paper we present a scalable and dynamic intermediary infrastruc- ture, SEcS (acronym of BScalable Edge computing Services’’), for developing and deploying advanced Edge computing services, by using a cluster of heterogeneous machines. Our goal is to address the challenges of the next-generation Internet services: scalability, high availability, fault-tolerance and robustness, as well as programmability and quick prototyping. The system is written in Java and is based on IBM’s Web Based Intermediaries (WBI) [71] developed at IBM Almaden Research Center

    Virtual Multicast

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    Media Processing in Video Conferences for Cooperating Over the Top and Operator Based Networks

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    Telecom operators have dominated the communication industry for a long time by providing services with guaranteed quality of service. Such services are provided by the operator at the cost of maintaining a high grade network. With the introduction of broadband and internet, many over the top (OTT) services have emerged. These services use the underlying operator networks as a mere bit pipe while all service intelligence resides in the application running on the client device. Introduction of OTT services has seen a good response from general users who are no longer bound to services provided by the network operator. This in turn has caused operators and telecom companies to loose the ownership of their customers. This thesis takes media processing in video conferencing as a case study to compare the two competing domains of operator networks and OTT networks. Both domains offer video conferencing to end users, but they follow different architectures. The study shows that OTT services can perform much better if they utilize support of the underlying network. This will also bring the user base back to the network operator. The proposal is to turn the competition into cooperation between both parties. Assessments are done from both technical as well as business perspectives to assert that such cooperative agreements are possible and should be experimented in real life

    End-to-end security in active networks

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    Active network solutions have been proposed to many of the problems caused by the increasing heterogeneity of the Internet. These ystems allow nodes within the network to process data passing through in several ways. Allowing code from various sources to run on routers introduces numerous security concerns that have been addressed by research into safe languages, restricted execution environments, and other related areas. But little attention has been paid to an even more critical question: the effect on end-to-end security of active flow manipulation. This thesis first examines the threat model implicit in active networks. It develops a framework of security protocols in use at various layers of the networking stack, and their utility to multimedia transport and flow processing, and asks if it is reasonable to give active routers access to the plaintext of these flows. After considering the various security problem introduced, such as vulnerability to attacks on intermediaries or coercion, it concludes not. We then ask if active network systems can be built that maintain end-to-end security without seriously degrading the functionality they provide. We describe the design and analysis of three such protocols: a distributed packet filtering system that can be used to adjust multimedia bandwidth requirements and defend against denial-of-service attacks; an efficient composition of link and transport-layer reliability mechanisms that increases the performance of TCP over lossy wireless links; and a distributed watermarking servicethat can efficiently deliver media flows marked with the identity of their recipients. In all three cases, similar functionality is provided to designs that do not maintain end-to-end security. Finally, we reconsider traditional end-to-end arguments in both networking and security, and show that they have continuing importance for Internet design. Our watermarking work adds the concept of splitting trust throughout a network to that model; we suggest further applications of this idea

    Walkabout : an asynchronous messaging architecture for mobile devices

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    Modern mobile devices are prolific producers and consumers of digital data, and wireless networking capabilities enable them to transfer their data over the Internet while moving. Applications running on these devices may perform transfers to upload data for backup or distribution, or to download new content on demand. Unfortunately, the limited connectivity that mobile devices experience can make these transfers slow and impractical as the amount of data increases. This thesis argues that asynchronous messaging supported by local proxies can improve the transfer capabilities of mobile devices, making it practical for them to participate in large Internet transfers. The design of the Walkabout architecture follows this approach: proxies form store-and-forward overlay networks to deliver messages asynchronously across the Internet on behalf of devices. A mobile device uploads a message to a local proxy at rapid speed, and the overlay delivers it to one or more destination devices, caching the message until each one is able to retrieve it from a local proxy. A device is able to partially upload or download a message whenever it has network connectivity, and can resume this transfer at any proxy if interrupted through disconnection. Simulation results show that Walkabout provides better throughput for mobile devices than is possible under existing methods, for a range of movement patterns. Upload and end-to-end to transfer speeds are always high when the device sending the message is mobile. In the basic Walkabout model, a message sent to a mobile device that is repeatedly moving between a small selection of connection points experiences high download and end-to-end transfer speeds, but these speeds fall as the number of connection points grows. Pre-emptive message delivery extensions improve this situation, making fast end-to-end transfers and device downloads possible under any pattern of movement. This thesis describes the design and evaluation of Walkabout, with both practical implementation and extensive simulation under real-world scenarios

    FEW phone file system

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    Trabalho apresentado no âmbito do Mestrado em Engenharia Informática, como requisito parcial para obtenção do grau de Mestre em Engenharia InformáticaThe evolution of mobile phones has made these devices more than just simple mobile communication devices. Current mobile phones include such features as built-in digital cameras, the ability to play and record multimedia contents and also the possibility of playing games. Most of these devices have support for Java developed applications, as well as multiple wireless technologies (e.g. GSM/GPRS, UMTS, Bluetooth, and Wi-Fi). All these features have been made possible due to technological evolution that led to the improvement of computational power, storage capacity, and communication capabilities of these devices. This thesis presents a distributed data management system, based on optimistic replication,named FEW Phone File System. This system takes advantage of the storage capacity and wireless communication capabilities of current mobile phones, by allowing users to carry their personal data “in” their mobile phones, and to access it in any workstation, as if they were files in the local file system. The FEW Phone File System is based on a hybrid architecture that merges the client/server model with peer-to-peer replication, that relies on periodic reconciliation to maintain consistency between replicas. The system’s server side runs on the mobile phone, and the client on a workstation. The communication between the client and the server can be supported by one of multiple network technologies, allowing the FEW Phone File System to dynamically adapt to the available network connectivity. The presented system addresses the mobile phone’s storage and power limitations by allowing multimedia contents to be adapted to the device’s specifications, thus reducing the volume of data transferred to the mobile phone, allowing for more user’s data to be stored. The FEW Phone File System also integrates mechanisms that maintain information about the existence of other copies of the stored files (e.g. WWW), avoiding the transfer of those files from the mobile device whenever accessing those copies is advantageous. Due to the increasing number of on-line storage resources (e.g. CVS/SVN, Picasa), this approach allows for those resources to be used by the FEW Phone File System to obtain the stored copies of the user’s files

    Cache Performance Optimization of QoC Framework

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