1,261 research outputs found

    A nonmonotone GRASP

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    A greedy randomized adaptive search procedure (GRASP) is an itera- tive multistart metaheuristic for difficult combinatorial optimization problems. Each GRASP iteration consists of two phases: a construction phase, in which a feasible solution is produced, and a local search phase, in which a local optimum in the neighborhood of the constructed solution is sought. Repeated applications of the con- struction procedure yields different starting solutions for the local search and the best overall solution is kept as the result. The GRASP local search applies iterative improvement until a locally optimal solution is found. During this phase, starting from the current solution an improving neighbor solution is accepted and considered as the new current solution. In this paper, we propose a variant of the GRASP framework that uses a new “nonmonotone” strategy to explore the neighborhood of the current solu- tion. We formally state the convergence of the nonmonotone local search to a locally optimal solution and illustrate the effectiveness of the resulting Nonmonotone GRASP on three classical hard combinatorial optimization problems: the maximum cut prob- lem (MAX-CUT), the weighted maximum satisfiability problem (MAX-SAT), and the quadratic assignment problem (QAP)

    A Solution Merging Heuristic for the Steiner Problem in Graphs Using Tree Decompositions

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    Fixed parameter tractable algorithms for bounded treewidth are known to exist for a wide class of graph optimization problems. While most research in this area has been focused on exact algorithms, it is hard to find decompositions of treewidth sufficiently small to make these al- gorithms fast enough for practical use. Consequently, tree decomposition based algorithms have limited applicability to large scale optimization. However, by first reducing the input graph so that a small width tree decomposition can be found, we can harness the power of tree decomposi- tion based techniques in a heuristic algorithm, usable on graphs of much larger treewidth than would be tractable to solve exactly. We propose a solution merging heuristic to the Steiner Tree Problem that applies this idea. Standard local search heuristics provide a natural way to generate subgraphs with lower treewidth than the original instance, and subse- quently we extract an improved solution by solving the instance induced by this subgraph. As such the fixed parameter tractable algorithm be- comes an efficient tool for our solution merging heuristic. For a large class of sparse benchmark instances the algorithm is able to find small width tree decompositions on the union of generated solutions. Subsequently it can often improve on the generated solutions fast

    Seeding with Costly Network Information

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    We study the task of selecting kk nodes in a social network of size nn, to seed a diffusion with maximum expected spread size, under the independent cascade model with cascade probability pp. Most of the previous work on this problem (known as influence maximization) focuses on efficient algorithms to approximate the optimal seed set with provable guarantees, given the knowledge of the entire network. However, in practice, obtaining full knowledge of the network is very costly. To address this gap, we first study the achievable guarantees using o(n)o(n) influence samples. We provide an approximation algorithm with a tight (1-1/e){\mbox{OPT}}-\epsilon n guarantee, using Oϵ(k2logn)O_{\epsilon}(k^2\log n) influence samples and show that this dependence on kk is asymptotically optimal. We then propose a probing algorithm that queries Oϵ(pn2log4n+kpn1.5log5.5n+knlog3.5n){O}_{\epsilon}(p n^2\log^4 n + \sqrt{k p} n^{1.5}\log^{5.5} n + k n\log^{3.5}{n}) edges from the graph and use them to find a seed set with the same almost tight approximation guarantee. We also provide a matching (up to logarithmic factors) lower-bound on the required number of edges. To address the dependence of our probing algorithm on the independent cascade probability pp, we show that it is impossible to maintain the same approximation guarantees by controlling the discrepancy between the probing and seeding cascade probabilities. Instead, we propose to down-sample the probed edges to match the seeding cascade probability, provided that it does not exceed that of probing. Finally, we test our algorithms on real world data to quantify the trade-off between the cost of obtaining more refined network information and the benefit of the added information for guiding improved seeding strategies

    Markov-Chain-Based Heuristics for the Minimum Feedback Vertex Set Problem

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    Let G be a directed graph. A vertex set F is called feedback vertex set (FVS) if its removal from G results in an acyclic graph. Because determining a minimum cardinality FVS is known to be NP hard, [Karp72], one is interested in designing fast approximation algorithms determining near-optimum FVSs. The paper presents deterministic and randomised heuristics based on Markov chains. In this regard, an earlier approximation algorithm developed in [Speckenmeyer89] is revisited and refined. Experimental results demonstrate the overall performance superiority of our algorithms compared to other algorithms known from literature with respect to both criteria, the sizes of solutions determined, as well as the consumed runtimes
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