289 research outputs found

    Digital Sound Studies

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    The digital turn has created new opportunities for scholars across disciplines to use sound in their scholarship. This volume’s contributors provide a blueprint for making sound central to research, teaching, and dissemination. They show how digital sound studies has the potential to transform silent, text-centric cultures of communication in the humanities into rich, multisensory experiences that are more inclusive of diverse knowledges and abilities. Drawing on multiple disciplines—including rhetoric and composition, performance studies, anthropology, history, and information science—the contributors to Digital Sound Studies bring digital humanities and sound studies into productive conversation while probing the assumptions behind the use of digital tools and technologies in academic life. In so doing, they explore how sonic experience might transform our scholarly networks, writing processes, research methodologies, pedagogies, and knowledges of the archive

    Screen Space Reconfigured

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    Screen Space Reconfigured is the first edited volume that critically and theoretically examines the many novel renderings of space brought to us by 21st century screens. Exploring key cases such as post-perspectival space, 3D, vertical framing, haptics, and layering, this volume takes stock of emerging forms of screen space and spatialities as they move from the margins to the centre of contemporary media practice.Recent years have seen a marked scholarly interest in spatial dimensions and conceptions of moving image culture, with some theorists claiming that a 'spatial turn' has taken place in media studies and screen practices alike. Yet this is the first book-length study dedicated to on-screen spatiality as such.Spanning mainstream cinema, experimental film, video art, mobile screens, and stadium entertainment, the volume includes contributions from such acclaimed authors as Giuliana Bruno and Tom Gunning as well as a younger generation of scholars

    The Visualization and Representation of Electroacoustic Music

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    In Chapters 1 and 2 there are definitions and a review of electroacoustic music, and then visualization generally and as applied to music. Chapter 3 is a review of specific and relevant literature as regards to the visualization of electroacoustic music. Chapter 4 introduces the concepts of imagining as opposed to discovering new sound, and what is important to this research about these terms; in addition what is meant and indicated by them. Chapter 5 deals with the responses that composers currently working have made to the enquiry concerning visualization. In this chapter these responses are dealt with as case studies. In a similar way, Chapter 6 looks at some examples of historical work in electroacoustic music, again as case studies. In Chapter 7 a taxonomical structure for the use of visualization in electroacoustic composition is established and derived from the case study results. Chapter 8 looks at relevant examples of software and how they offer visualization case studies. Chapter 9 looks at the place of the archive in various stages of the compositional process. Chapter 10 investigates the problems of visualizing musical timbre as possible evidence for future strategies. Chapter 11 offers some conclusions and implications as to the main research questions, as well as more specific outlines of potential strategies for the visualization of electroacoustic music

    Critical Programming: Toward a Philosophy of Computing

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    Beliefs about the relationship between human beings and computing machines and their destinies have alternated from heroic counterparts to conspirators of automated genocide, from apocalyptic extinction events to evolutionary cyborg convergences. Many fear that people are losing key intellectual and social abilities as tasks are offloaded to the everywhere of the built environment, which is developing a mind of its own. If digital technologies have contributed to forming a dumbest generation and ushering in a robotic moment, we all have a stake in addressing this collective intelligence problem. While digital humanities continue to flourish and introduce new uses for computer technologies, the basic modes of philosophical inquiry remain in the grip of print media, and default philosophies of computing prevail, or experimental ones propagate false hopes. I cast this as-is situation as the post-postmodern network dividual cyborg, recognizing that the rational enlightenment of modernism and regressive subjectivity of postmodernism now operate in an empire of extended mind cybernetics combined with techno-capitalist networks forming societies of control. Recent critical theorists identify a justificatory scheme foregrounding participation in projects, valorizing social network linkages over heroic individualism, and commending flexibility and adaptability through life long learning over stable career paths. It seems to reify one possible, contingent configuration of global capitalism as if it was the reflection of a deterministic evolution of commingled technogenesis and synaptogenesis. To counter this trend I offer a theoretical framework to focus on the phenomenology of software and code, joining social critiques with textuality and media studies, the former proposing that theory be done through practice, and the latter seeking to understand their schematism of perceptibility by taking into account engineering techniques like time axis manipulation. The social construction of technology makes additional theoretical contributions dispelling closed world, deterministic historical narratives and requiring voices be given to the engineers and technologists that best know their subject area. This theoretical slate has been recently deployed to produce rich histories of computing, networking, and software, inform the nascent disciplines of software studies and code studies, as well as guide ethnographers of software development communities. I call my syncretism of these approaches the procedural rhetoric of diachrony in synchrony, recognizing that multiple explanatory layers operating in their individual temporal and physical orders of magnitude simultaneously undergird post-postmodern network phenomena. Its touchstone is that the human-machine situation is best contemplated by doing, which as a methodology for digital humanities research I call critical programming. Philosophers of computing explore working code places by designing, coding, and executing complex software projects as an integral part of their intellectual activity, reflecting on how developing theoretical understanding necessitates iterative development of code as it does other texts, and how resolving coding dilemmas may clarify or modify provisional theories as our minds struggle to intuit the alien temporalities of machine processes

    Shifts in Mapping: Maps as a Tool of Knowledge

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    Depicting the world, territory, and geopolitical realities involves a high degree of interpretation and imagination. It is never neutral. Cartography originated in ancient times to represent the world and to enable circulation, communication, and economic exchange. Today, IT companies are a driving force in this field and change our view of the world; how we communicate, navigate, and consume globally. Questions of privacy, authorship, and economic interests are highly relevant to cartography's practices. So how to deal with such powers and what is the critical role of cartography in it? How might a bottom-up perspective (and actions) in map-making change the conception of a geopolitical space

    Shifts in Mapping

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    Depicting the world, territory, and geopolitical realities involves a high degree of interpretation and imagination. It is never neutral. Cartography originated in ancient times to represent the world and to enable circulation, communication, and economic exchange. Today, IT companies are a driving force in this field and change our view of the world; how we communicate, navigate, and consume globally. Questions of privacy, authorship, and economic interests are highly relevant to cartography's practices. So how to deal with such powers and what is the critical role of cartography in it? How might a bottom-up perspective (and actions) in map-making change the conception of a geopolitical space

    A performer\u27s guide to multimedia compositions for clarinet and visuals: a tutorial focusing on works by Joel Chabade, Merrill Ellis, William O. Smith, and Reynold Weidenaar.

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    The clarinetist of today is challenged by advancements in contemporary music and technology. In addition to the difficulties with contemporary clarinet techniques and with the onset of electronic music, multimedia compositions from the last forty years have presented an additional obstacle: the visual element. This written document provides a concise historical perspective of multimedia compositions utilizing clarinet and a tutorial focusing on the preparation of four multimedia works. A catalog of multimedia compositions for clarinet with visuals is included to provide information about literature and availability. This document contains an historical essay, summarizing developments in technology and changes in music composition from the late 1950s to the present, focusing on multimedia clarinet music. It also chronicles the development of multimedia music for the clarinet as both a solo and a chamber instrument. Four multimedia works are presented for study in this document. The pieces were selected according to several criteria such as date of composition, composer\u27s influence, availability, type of visual used, and success in performance or competition. Each piece is representative of one decade: 1960s, 1970s, 1980s, and 1990s. These include Joel Chadabe\u27s Street Scene (1967), Merrill Ellis\u27s A Dream Fantasy (1974), William O. Smith\u27s Slow Motion (1987), and Reynold Weidenaar\u27s Swing Bridge (1997), respectively. A chapter is provided for each of the composers represented by compositions in the recital to provide a biography of the composer, and a description of the piece used for performance in the lecture recital. A tutorial section for each piece offers a preparation and rehearsal guide as well as suggestions for set-up and performance. Clarinetists may be unaware of multimedia literature due to the absence of a catalog. This document includes a catalog of multimedia compositions to aid clarinetists in their search for performance literature. The goal of this recital and written document is to create an awareness and interest in this art form as well as to provide useful strategies for its preparation and performance

    Detouring the Commute (the art and practice of everyday travel)

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    My thesis explores the processes of gaining deep knowledge about place through everyday travel. I focus on how different modes of mobility perform different kinds of spaces, views, and mental maps of the city, how the repetition of the daily routine enacts a personal archive of place, and how the functionalistic commute can be “detoured” into a meaningful practice. My creative research stems in part from my autoethnographic media practices of navigating the city, and frames the gathering of knowledge as an artistic experience that is integral to my methods of investigation. The commute is a unique and everyday liminal space, one that is ripe for artistic encounters and stories to materialize the city in transformative ways. By explicitly advocating an interventionist practice through mapping and locative art, I hope to contribute to the development of a more engaged commute as a hybrid space of aesthetic pleasure and surprise, and a heightened awareness of the many strata that make up a place. This project investigates three different and specific kinds of commutes. The first involves a walk between two very different neighbourhoods that involves crossing the controversial border that is the L’Acadie Fence. I use cultural landscape methods of “reading” the built environment with an eye on the material, the social and the historical, as well as a photographic practice that documents and archives my daily journeys around the two neighbourhoods. The second commute relates the experience of city transit as a unique space of performance, both in the everyday ritual sense and as a space of social theatre. The ubiquity of mobile media in transit spaces is also addressed as having the potential to reconnect to one’s surroundings, rather than disconnecting from the commuting routine. Finally, the third commute describes a drive from one city to another in rush hour traffic, combined with a look at Mikhail Bakhtin’s chronotope as a method of cinematic analysis, and a way of discerning narratives that build up around the non-places of the auto-commute. This study will then conclude by presenting a framework for the detour as a practice of creative mapping through everyday travel

    Shifts in Mapping

    Get PDF
    Depicting the world, territory, and geopolitical realities involves a high degree of interpretation and imagination. It is never neutral. Cartography originated in ancient times to represent the world and to enable circulation, communication, and economic exchange. Today, IT companies are a driving force in this field and change our view of the world; how we communicate, navigate, and consume globally. Questions of privacy, authorship, and economic interests are highly relevant to cartography's practices. So how to deal with such powers and what is the critical role of cartography in it? How might a bottom-up perspective (and actions) in map-making change the conception of a geopolitical space
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