28,057 research outputs found
Dynamic Control Flow in Large-Scale Machine Learning
Many recent machine learning models rely on fine-grained dynamic control flow
for training and inference. In particular, models based on recurrent neural
networks and on reinforcement learning depend on recurrence relations,
data-dependent conditional execution, and other features that call for dynamic
control flow. These applications benefit from the ability to make rapid
control-flow decisions across a set of computing devices in a distributed
system. For performance, scalability, and expressiveness, a machine learning
system must support dynamic control flow in distributed and heterogeneous
environments.
This paper presents a programming model for distributed machine learning that
supports dynamic control flow. We describe the design of the programming model,
and its implementation in TensorFlow, a distributed machine learning system.
Our approach extends the use of dataflow graphs to represent machine learning
models, offering several distinctive features. First, the branches of
conditionals and bodies of loops can be partitioned across many machines to run
on a set of heterogeneous devices, including CPUs, GPUs, and custom ASICs.
Second, programs written in our model support automatic differentiation and
distributed gradient computations, which are necessary for training machine
learning models that use control flow. Third, our choice of non-strict
semantics enables multiple loop iterations to execute in parallel across
machines, and to overlap compute and I/O operations.
We have done our work in the context of TensorFlow, and it has been used
extensively in research and production. We evaluate it using several real-world
applications, and demonstrate its performance and scalability.Comment: Appeared in EuroSys 2018. 14 pages, 16 figure
GraphX: Unifying Data-Parallel and Graph-Parallel Analytics
From social networks to language modeling, the growing scale and importance
of graph data has driven the development of numerous new graph-parallel systems
(e.g., Pregel, GraphLab). By restricting the computation that can be expressed
and introducing new techniques to partition and distribute the graph, these
systems can efficiently execute iterative graph algorithms orders of magnitude
faster than more general data-parallel systems. However, the same restrictions
that enable the performance gains also make it difficult to express many of the
important stages in a typical graph-analytics pipeline: constructing the graph,
modifying its structure, or expressing computation that spans multiple graphs.
As a consequence, existing graph analytics pipelines compose graph-parallel and
data-parallel systems using external storage systems, leading to extensive data
movement and complicated programming model.
To address these challenges we introduce GraphX, a distributed graph
computation framework that unifies graph-parallel and data-parallel
computation. GraphX provides a small, core set of graph-parallel operators
expressive enough to implement the Pregel and PowerGraph abstractions, yet
simple enough to be cast in relational algebra. GraphX uses a collection of
query optimization techniques such as automatic join rewrites to efficiently
implement these graph-parallel operators. We evaluate GraphX on real-world
graphs and workloads and demonstrate that GraphX achieves comparable
performance as specialized graph computation systems, while outperforming them
in end-to-end graph pipelines. Moreover, GraphX achieves a balance between
expressiveness, performance, and ease of use
Gunrock: A High-Performance Graph Processing Library on the GPU
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs have been two
significant challenges for developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We evaluate Gunrock on five key graph
primitives and show that Gunrock has on average at least an order of magnitude
speedup over Boost and PowerGraph, comparable performance to the fastest GPU
hardwired primitives, and better performance than any other GPU high-level
graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the
previous version v5
Parallel Processing of Large Graphs
More and more large data collections are gathered worldwide in various IT
systems. Many of them possess the networked nature and need to be processed and
analysed as graph structures. Due to their size they require very often usage
of parallel paradigm for efficient computation. Three parallel techniques have
been compared in the paper: MapReduce, its map-side join extension and Bulk
Synchronous Parallel (BSP). They are implemented for two different graph
problems: calculation of single source shortest paths (SSSP) and collective
classification of graph nodes by means of relational influence propagation
(RIP). The methods and algorithms are applied to several network datasets
differing in size and structural profile, originating from three domains:
telecommunication, multimedia and microblog. The results revealed that
iterative graph processing with the BSP implementation always and
significantly, even up to 10 times outperforms MapReduce, especially for
algorithms with many iterations and sparse communication. Also MapReduce
extension based on map-side join usually noticeably presents better efficiency,
although not as much as BSP. Nevertheless, MapReduce still remains the good
alternative for enormous networks, whose data structures do not fit in local
memories.Comment: Preprint submitted to Future Generation Computer System
Tiramisu: A Polyhedral Compiler for Expressing Fast and Portable Code
This paper introduces Tiramisu, a polyhedral framework designed to generate
high performance code for multiple platforms including multicores, GPUs, and
distributed machines. Tiramisu introduces a scheduling language with novel
extensions to explicitly manage the complexities that arise when targeting
these systems. The framework is designed for the areas of image processing,
stencils, linear algebra and deep learning. Tiramisu has two main features: it
relies on a flexible representation based on the polyhedral model and it has a
rich scheduling language allowing fine-grained control of optimizations.
Tiramisu uses a four-level intermediate representation that allows full
separation between the algorithms, loop transformations, data layouts, and
communication. This separation simplifies targeting multiple hardware
architectures with the same algorithm. We evaluate Tiramisu by writing a set of
image processing, deep learning, and linear algebra benchmarks and compare them
with state-of-the-art compilers and hand-tuned libraries. We show that Tiramisu
matches or outperforms existing compilers and libraries on different hardware
architectures, including multicore CPUs, GPUs, and distributed machines.Comment: arXiv admin note: substantial text overlap with arXiv:1803.0041
An introduction to Graph Data Management
A graph database is a database where the data structures for the schema
and/or instances are modeled as a (labeled)(directed) graph or generalizations
of it, and where querying is expressed by graph-oriented operations and type
constructors. In this article we present the basic notions of graph databases,
give an historical overview of its main development, and study the main current
systems that implement them
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