1,337 research outputs found

    Mobile Commerce and Applications: An Exploratory Study and Review

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    Mobile commerce is enabling the development of additional revenue streams for organizations through the delivery of chargeable mobile services. According to the European Information Technology Observatory, the total amount of revenue generated by mobile commerce was reported to be less than {\pounds}9 million in the United Kingdom in 2001. By 2005 this had, at least, doubled and more recent industry forecasts project significant global growth in this area. Mobile commerce creates a range of business opportunities and new revenue streams for businesses across industry sectors via the deployment of innovative services, applications and associated information content. This paper presents a review of mobile commerce business models and their importance for the creation of mobile commerce solutions.Comment: Journal of Computing online at https://sites.google.com/site/journalofcomputing

    THE FUTURE OF THE WIRELESS APPLICATION PROTOCOL

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    Development of Business Models for WAP Servers

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    Mobile telecommunication is becoming web enabled assisted by ICT developments. The new Wireless Application Protocol (WAP) makes it possible to use existing GSM mobile devices and networks to surf on the Internet without being connected to a wire. This paper focuses on the development of business models for WAP services. The paper ends with the requirements for successful business in this mobile commerce field

    Mobile-Based Application for Bus Ticketing Services (MBTS)

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    Mobile technology has been considered as a viable alternative for developing applications to be used in all our life activities. This proposal proposed to utilize such technology for booking tickets of MARA Liner to make this service available anywhere and anytime. The main objective of this study will be to develop and evaluate a prototype mobile-based Bus Ticketing Services (MBTS). This study aims to provide an effective utilization of WAP technology for bus transportation companies. The literature regarding to the mobile technology and its aspects has discussed to get the knowledge base for such mobile technology. This proposal has discussed the methodology of the research. It will guide to develop and evaluate the prototype. The methodology was adopted from SDRM and it includes four steps: Information Gathering, Prototype design, Prototype Development, and Evaluation. Results of user evaluation on the MBTS indicate that it has good usability in terms of Usefulness, Ease of Use and Outcome and Future Use. The results also indicate that there is a significant difference between two groups, first group of users who have mobile phone and other group of users who have not; for Usefulness Outcome/Future Use, while no significant difference for Usefulness and Ease of Use

    Mobile Music Store M-Muze

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    The introduction of the mobile devices into the electronic commerce arena has allowed the user to go on the Web as well as shopping on the Web using their cell phones, Personals Digital Assistants (PDAs) or combo devices without needing a wired Internet connection and stationary desktop or a laptop computer. In order to give customer's convenience, service providers and also value-added services include easy, timely access to information in a way enable customer to make purchase from whenever they are whenever they are ready. The author here will develop an instant music CD purchasing via mobile phone application by using Wireless Markup Language (WML) as a programming tool. The technique that has been adopted is based on Wireless Application Protocol (WAP) as global standards for mobile solutions. The result of the study has proven that in order to captivate users' attention towards legal music CD purchasing through the web via mobile, design of the interface has given an impact towards the adaptation of content presentation by implementing HCI elements. Therefore, the design of the interface and content according to one's preference plays an important role in enhancing users' "browse and buy" experience at any desired time and needs. The study done towards the implementation of design guidelines for wireless application which is in general, interface design flaws are platform independent has also proven that the design best applied depends on the form factors of the wireless mobile phones. The system URL: http://www.ideashoppe.com I

    Conceptual Model for Bomb Victims Information System (BVIS) In Iraq Using WAP Standard

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    Many Iraqis have died resulting from insurgent bombings, revenge killings and U.S. military intervention during the 2003 invasion. This situation led to the destabilization of the security in the country and increased the number of dead and missing, making the search for missing loved ones very complex. To find a missing person, many procedures needed to be satisfied, one of which is to search in the area of bomb explosion, in the casualties section of the hospitals and in the police stations. Moreover, the Iraqis who are killed by terrorists are published in the newspapers but they do not account for all the victims and their information are imprecise. Wireless Application Protocol (WAP) is a technology that may provide the solution to problem of looking for loved ones. WAP is characterized as easy, fast delivery of relevant information and services to mobile users. It is a secure technology allowing users to access instant information through wireless handheld devices like mobile phones, pagers, two-way radios, smart phones and communications. The goal of the present study is to develop a conceptual design model of Bomb Victims Information System (BVIS) through the use of WAP Standard to provide information regarding Iraqi bomb victims
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