29,688 research outputs found
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Silicon compilation
Silicon compilation is a term used for many different purposes. In this paper we define silicon compilation as a mapping from some higher level description into layout. We define the basic issues in structural and behavioral silicon compilation and some possible solutions to those issues. Finally, we define the concept of an intelligent silicon compiler in which the compiler evaluates the quality of the generated design and attempts to improve it if it is not satisfactory
A design tool for high-resolution high-frequency cascade continuous- time Σ∆ modulators
Event: Microtechnologies for the New Millennium, 2007, Maspalomas, Gran
Canaria, SpainThis paper introduces a CAD methodology to assist the de
signer in the implementation of continuous-time (CT) cas-
cade
Σ∆
modulators. The salient features of this methodology ar
e: (a) flexible behavioral modeling for optimum accuracy-
efficiency trade-offs at different stages of the top-down
synthesis process; (b) direct synthesis in the continuous-time
domain for minimum circuit complexity and sensitivity; a
nd (c) mixed knowledge-based and optimization-based architec-
tural exploration and specification transmission for enhanced
circuit performance. The applicability of this methodology
will be illustrated via the design of a 12 bit 20 MHz CT
Σ∆
modulator in a 1.2V 130nm CMOS technology.Ministerio de Ciencia y Educación TEC2004-01752/MICMinisterio de Industria, Turismo y Comercio FIT-330100-2006-134 SPIRIT Projec
Design of multimedia processor based on metric computation
Media-processing applications, such as signal processing, 2D and 3D graphics
rendering, and image compression, are the dominant workloads in many embedded
systems today. The real-time constraints of those media applications have
taxing demands on today's processor performances with low cost, low power and
reduced design delay. To satisfy those challenges, a fast and efficient
strategy consists in upgrading a low cost general purpose processor core. This
approach is based on the personalization of a general RISC processor core
according the target multimedia application requirements. Thus, if the extra
cost is justified, the general purpose processor GPP core can be enforced with
instruction level coprocessors, coarse grain dedicated hardware, ad hoc
memories or new GPP cores. In this way the final design solution is tailored to
the application requirements. The proposed approach is based on three main
steps: the first one is the analysis of the targeted application using
efficient metrics. The second step is the selection of the appropriate
architecture template according to the first step results and recommendations.
The third step is the architecture generation. This approach is experimented
using various image and video algorithms showing its feasibility
A synthesis of logic and biology in the design of dependable systems
The technologies of model-based design and dependability analysis in the design of dependable systems, including software intensive systems, have advanced in recent years. Much of this development can be attributed to the application of advances in formal logic and its application to fault forecasting and verification of systems. In parallel, work on bio-inspired technologies has shown potential for the evolutionary design of engineering systems via automated exploration of potentially large design spaces. We have not yet seen the emergence of a design paradigm that combines effectively and throughout the design lifecycle these two techniques which are schematically founded on the two pillars of formal logic and biology. Such a design paradigm would apply these techniques synergistically and systematically from the early stages of design to enable optimal refinement of new designs which can be driven effectively by dependability requirements. The paper sketches such a model-centric paradigm for the design of dependable systems that brings these technologies together to realise their combined potential benefits
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VSS : a VHDL synthesis system
This report describes a register transfer synthesis system that allows a designer to interact with the design process. The designer can modify the compiled design by changing the input description, selecting optimization and mapping strategies, or graphically changing the generated design schematic. The VHDL language is used for input and output descriptions. An intermediate representation which incorporates signal typing and component attributes simplifies compilation and facilitates design optimization. The compilation process consists of two phases. First, a design composed of generic components is synthesized from the input description. Second, this design is translated into components from a particular library by a mapper and optimized by a logic optimizer. Redesign to new technologies can be accomplished by changing only the component library
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Survey of partitioning techniques in silicon compilation
In the silicon compilation design process, partitioning is usually the first problem to be investigated because partitioning algorithms form the backbone of many algorithms including: system synthesis, processor synthesis, floorplanning, and placement. In this survey, several partitioning techniques will be examined. In addition, this paper will review the partitioning algorithms used by synthesis systems at different design levels
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Layout-driven allocation for high level synthesis
We propose a hypergraph model and a new algorithm for hardware allocation. The use of a hypergraph model facilitates the identification of sharable resources and the calculation of interconnect costs. Using the hyper graph model, the algorithm performs interconnect optimization by taking into account interdependent relationships between three allocation subtasks: register, operation, and interconnect allocations simultaneously. Previous algorithms considered these three tasks serially. Another novel contribution of our algorithm is the exploration of design space by trading off storage units and interconnects. We also demonstrate that traditional cost functions using the number of registers and the number of mux-inputs can not guarantee the minimal area. To rectify the problem, we introduce a new layout area cost function and compare it to the traditional cost functions. Our experiments show that our algorithm is superior to previously published algorithms under traditional cost functions
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