4,310 research outputs found

    How to Be Both Rich and Happy: Combining Quantitative and Qualitative Strategic Reasoning about Multi-Player Games

    Get PDF
    We propose a logical framework combining a game-theoretic study of abilities of agents to achieve quantitative objectives in multi-player games by optimizing payoffs or preferences on outcomes with a logical analysis of the abilities of players for achieving qualitative objectives of players, i.e., reaching or maintaining game states with desired properties. We enrich concurrent game models with payoffs for the normal form games associated with the states of the model and propose a quantitative extension of the logic ATL* enabling the combination of quantitative and qualitative reasoning.Comment: In Proceedings SR 2013, arXiv:1303.007

    Tangible user interfaces : past, present and future directions

    Get PDF
    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research

    Reasoning About Strategies: On the Model-Checking Problem

    Full text link
    In open systems verification, to formally check for reliability, one needs an appropriate formalism to model the interaction between agents and express the correctness of the system no matter how the environment behaves. An important contribution in this context is given by modal logics for strategic ability, in the setting of multi-agent games, such as ATL, ATL\star, and the like. Recently, Chatterjee, Henzinger, and Piterman introduced Strategy Logic, which we denote here by CHP-SL, with the aim of getting a powerful framework for reasoning explicitly about strategies. CHP-SL is obtained by using first-order quantifications over strategies and has been investigated in the very specific setting of two-agents turned-based games, where a non-elementary model-checking algorithm has been provided. While CHP-SL is a very expressive logic, we claim that it does not fully capture the strategic aspects of multi-agent systems. In this paper, we introduce and study a more general strategy logic, denoted SL, for reasoning about strategies in multi-agent concurrent games. We prove that SL includes CHP-SL, while maintaining a decidable model-checking problem. In particular, the algorithm we propose is computationally not harder than the best one known for CHP-SL. Moreover, we prove that such a problem for SL is NonElementarySpace-hard. This negative result has spurred us to investigate here syntactic fragments of SL, strictly subsuming ATL\star, with the hope of obtaining an elementary model-checking problem. Among the others, we study the sublogics SL[NG], SL[BG], and SL[1G]. They encompass formulas in a special prenex normal form having, respectively, nested temporal goals, Boolean combinations of goals and, a single goal at a time. About these logics, we prove that the model-checking problem for SL[1G] is 2ExpTime-complete, thus not harder than the one for ATL\star

    Model-checking iterated games

    Get PDF

    ICAPS 2012. Proceedings of the third Workshop on the International Planning Competition

    Get PDF
    22nd International Conference on Automated Planning and Scheduling. June 25-29, 2012, Atibaia, Sao Paulo (Brazil). Proceedings of the 3rd the International Planning CompetitionThe Academic Advising Planning Domain / Joshua T. Guerin, Josiah P. Hanna, Libby Ferland, Nicholas Mattei, and Judy Goldsmith. -- Leveraging Classical Planners through Translations / Ronen I. Brafman, Guy Shani, and Ran Taig. -- Advances in BDD Search: Filtering, Partitioning, and Bidirectionally Blind / Stefan Edelkamp, Peter Kissmann, and Álvaro Torralba. -- A Multi-Agent Extension of PDDL3.1 / Daniel L. Kovacs. -- Mining IPC-2011 Results / Isabel Cenamor, Tomás de la Rosa, and Fernando Fernández. -- How Good is the Performance of the Best Portfolio in IPC-2011? / Sergio Nuñez, Daniel Borrajo, and Carlos Linares López. -- “Type Problem in Domain Description!” or, Outsiders’ Suggestions for PDDL Improvement / Robert P. Goldman and Peter KellerEn prens

    Multiagent Industrial Symbiosis Systems

    Get PDF
    corecore