200 research outputs found

    Satisfaction-Aware Data Offloading in Surveillance Systems

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    In this thesis, exploiting Fully Autonomous Aerial Systems\u27 (FAAS) and Mobile Edge Computing (MEC) servers\u27 computing capabilities to introduce a novel data offloading framework to support the energy and time-efficient video processing in surveillance systems based on satisfaction games. A surveillance system is introduced consisting of Areas of Interest (AoIs), where a MEC server is associated with each AoI, and a FAAS is flying above the AoIs to support the IP cameras\u27 computing demands. Each IP camera adopts a utility function capturing its Quality of Service (QoS) considering the experienced time and energy overhead to offload and process remotely or locally the data. A non-cooperative game among the cameras is formulated to determine the amount of offloading data to the MEC server and/or the FAAS, and the novel concept of Satisfaction Equilibrium (SE) is introduced where the IP cameras satisfy their minimum QoS prerequisites instead of maximizing their performance by consuming additional system resources. A distributed learning algorithm determines the IP cameras\u27 stable data offloading. Also, a reinforcement learning algorithm indicates the FAAS\u27s movement among the AoIs exploiting the accuracy, timeliness, and certainty of the collected data by the IP cameras per AoI. Detailed numerical and comparative results are presented to show the operation and efficiency of the proposed framework

    Game Theoretic Approaches to Massive Data Processing in Wireless Networks

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    Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation, storage, and transmission functions. Through offloading data processing to the agents, the controllers can accomplish otherwise prohibitive big data processing. Incentive mechanisms are needed for the agents to perform the controllers' tasks in order to satisfy the corresponding objectives of controllers and agents. In this article, a hierarchical game framework with fast convergence and scalability is proposed to meet the demand for real-time processing for such situations. Possible future research directions in this emerging area are also discussed
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