2,458 research outputs found
Development of a novel gerotor pump for lubrication systems of aeronautic engines
The technology of lubrication systems for aircrafts engines has seen significant development during the history of aeronautics and has progressed in parallel with the evolution of the engines themselves. Starting from the first, wetsump schemes derived from automotive applications, more complex systems and components have been introduced. The progressive increase of aeronautic enginesâ power and speed, as well as that of the maximum operative altitude of the aircraft, have increased the lubricant flow rate required to avoid severe mechanical issues that can cause dangerous conditions for the vehicle and its users. Currently, the main focus on the development of novel lubrication pumps is aimed at reducing the pumpsâ weight and envelope while maintaining, or possibly increasing, their reliability. The first two objective could be pursued by searching for novel pump types and/or increasing the pump speed in order to downsize its required capacity, but the low-pressure environment, typical of the lubrication
circuits, over imposes a few, severe, limitations to avoid cavitation occurrence that decrease the effectiveness of this approach. The central aim of the presented research, performed within the program
âGreening the Propulsionâ, is to provide a theoretical framework to help in the development of a novel gerotor pump for the lubrication of aeronautic engines.The first step of the research involves the study of the state of the art of aeronautic enginesâ lubrication systems, providing particular care to the effect that any design choice and possible operational condition may have on the lubrication pump design. Hence, the state of the art for gerotor pumps is investigated; results of this study are used, along with catalogue comparisons, to build simplified sizing tools to perform a benchmarking activity involving gerotors and other low pressure pumps type. This activity, performed to position gerotor pumps in the aeronautic engine lubrication market, is then used as a starting point to highlight the weak points of gerotors traditional design and to propose some possible solutions to enhance the pumps performances. To study the outcomes of these modifications, a rigorous theoretical framework is required; sizing and modeling criteria, based on the theory of gearing and compressible fluids, are hence detailed and used to build an Automatic Design and Simulation Framework, able to automatically design, validate and simulate a novel gerotor pump given a minimum number of geometrical and physical input parameters. This design and simulation tool is then used to evaluate the performance boost provided by the proposed variations and to optimize the gears profiles by pairing it with a multiobjective algorithm based on evolutionary strategies. Another critical component of any lubrication system is the pressure relief valve used to avoid the occurrence of dangerous conditions for the pipes integrity. A side activity involving the study of a preliminary sizing tool for pressure relief valve is hence performed. A preliminary design framework is presented and discussed, highlighting the importance of the valve discharge coefficient. To study its dependence on the valveâs geometry, a lengthy CFD simulation campaign is performed varying the poppet shape and the fluid Reynoldsâ number. Results are hence discussed and used inside the design framework
NASA Tech Briefs, December 2011
Topics covered include: 1) SNE Industrial Fieldbus Interface; 2) Composite Thermal Switch; 3) XMOS XC-2 Development Board for Mechanical Control and Data Collection; 4) Receiver Gain Modulation Circuit; 5) NEXUS Scalable and Distributed Next-Generation Avionics Bus for Space Missions; 6) Digital Interface Board to Control Phase and Amplitude of Four Channels; 7) CoNNeCT Baseband Processor Module; 8) Cryogenic 160-GHz MMIC Heterodyne Receiver Module; 9) Ka-Band, Multi-Gigabit-Per-Second Transceiver; 10) All-Solid-State 2.45-to-2.78-THz Source; 11) Onboard Interferometric SAR Processor for the Ka-Band Radar Interferometer (KaRIn); 12) Space Environments Testbed; 13) High-Performance 3D Articulated Robot Display; 14) Athena; 15) In Situ Surface Characterization; 16) Ndarts; 17) Cryo-Etched Black Silicon for Use as Optical Black; 18) Advanced CO2 Removal and Reduction System; 19) Correcting Thermal Deformations in an Active Composite Reflector; 20) Umbilical Deployment Device; 21) Space Mirror Alignment System; 22) Thermionic Power Cell To Harness Heat Energies for Geothermal Applications; 23) Graph Theory Roots of Spatial Operators for Kinematics and Dynamics; 24) Spacesuit Soft Upper Torso Sizing Systems; 25) Radiation Protection Using Single-Wall Carbon Nanotube Derivatives; 26) PMA-PhyloChip DNA Microarray to Elucidate Viable Microbial Community Structure; 27) Lidar Luminance Quantizer; 28) Distributed Capacitive Sensor for Sample Mass Measurement; 29) Base Flow Model Validation; 30) Minimum Landing Error Powered-Descent Guidance for Planetary Missions; 31) Framework for Integrating Science Data Processing Algorithms Into Process Control Systems; 32) Time Synchronization and Distribution Mechanisms for Space Networks; 33) Local Estimators for Spacecraft Formation Flying; 34) Software-Defined Radio for Space-to-Space Communications; 35) Reflective Occultation Mask for Evaluation of Occulter Designs for Planet Finding; and 36) Molecular Adsorber Coatin
Object detection, distributed cloud computing and parallelization techniques for autonomous driving systems.
Autonomous vehicles are increasingly becoming a necessary trend towards building the smart cities of the future. Numerous proposals have been presented in recent years to tackle particular aspects of the working pipeline towards creating a functional end-to-end system, such as object detection, tracking, path planning, sentiment or intent detection, amongst others. Nevertheless, few efforts have been made to systematically compile all of these systems into a single proposal that also considers the real challenges these systems will have on the road, such as real-time computation, hardware capabilities, etc. This paper reviews the latest techniques towards creating our own end-to-end autonomous vehicle system, considering the state-of-the-art methods on object detection, and the possible incorporation of distributed systems and parallelization to deploy these methods. Our findings show that while techniques such as convolutional neural networks, recurrent neural networks, and long short-term memory can effectively handle the initial detection and path planning tasks, more efforts are required to implement cloud computing to reduce the computational time that these methods demand. Additionally, we have mapped different strategies to handle the parallelization task, both within and between the networks
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An investigation on the framework of dressing virtual humans
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Realistic human models are widely used in variety of applications. Much research has been carried out on improving realism of virtual humans from various aspects, such as body shapes, hair, and facial expressions and so on. In most occasions, these virtual humans need to wear garments. However, it is time-consuming and tedious to dress a human model using current software packages [Maya2004]. Several methods for dressing virtual humans have been proposed recently [Bourguignon2001, Turquin2004, Turquin2007 and Wang2003B]. The method proposed by Bourguignon et al [Bourguignon2001] can only generate 3D garment contour instead of 3D surface. The method presented by Turquin et al. [Turquin2004, Turquin2007] could generate various kinds of garments from sketches but their garments followed the shape of the body and the side of a garment looked not convincing because of using simple linear interpolation. The method proposed by Wang et al. [Wang2003B] lacked interactivity from users, so users had very limited control on the garment shape.This thesis proposes a framework for dressing virtual humans to obtain convincing dressing results, which overcomes problems existing in previous papers mentioned above by using nonlinear interpolation, level set-based shape modification, feature constraints and so on. Human models used in this thesis are reconstructed from real human body data obtained using a body scanning system. Semantic information is then extracted from human models to assist in generation of 3 dimensional (3D) garments. The proposed framework allows users to dress virtual humans using garment patterns and sketches. The proposed dressing method is based on semantic virtual humans. A semantic human model is a human body with semantic information represented by certain of structure and body features. The semantic human body is reconstructed from body scanned data from a real human body. After segmenting the human model into six parts some key features are extracted. These key features are used as constraints for garment construction.Simple 3D garment patterns are generated using the techniques of sweep and offset. To dress a virtual human, users just choose a garment pattern, which is put on the human body at the default position with a default size automatically. Users are allowed to change simple parameters to specify some sizes of a garment by sketching the desired position on the human body.To enable users to dress virtual humans by their own design styles in an intuitive way, this thesis proposes an approach for garment generation from user-drawn sketches. Users can directly draw sketches around reconstructed human bodies and then generates 3D garments based on user-drawn strokes. Some techniques for generating 3D garments and dressing virtual humans are proposed. The specific focus of the research lies in generation of 3D geometric garments, garment shape modification, local shape modification, garment surface processing and decoration creation. A sketch-based interface has been developed allowing users to draw garment contour representing the front-view shape of a garment, and the system can generate a 3D geometric garment surface accordingly. To improve realism of a garment surface, this thesis presents three methods as follows. Firstly, the procedure of garment vertices generation takes key body features as constraints. Secondly, an optimisation algorithm is carried out after generation of garment vertices to optimise positions of garment vertices. Finally, some mesh processing schemes are applied to further process the garment surface. Then, an elaborate 3D geometric garment surface can be obtained through this series of processing. Finally, this thesis proposes some modification and editing methods. The user-drawn sketches are processed into spline curves, which allow users to modify the existing garment shape by dragging the control points into desired positions. This makes it easy for users to obtain a more satisfactory garment shape compared with the existing one. Three decoration tools including a 3D pen, a brush and an embroidery tool, are provided letting users decorate the garment surface by adding some small 3D details such as brand names, symbols and so on. The prototype of the framework is developed using Microsoft Visual Studio C++,OpenGL and GPU programming
Transformer-based models and hardware acceleration analysis in autonomous driving: A survey
Transformer architectures have exhibited promising performance in various
autonomous driving applications in recent years. On the other hand, its
dedicated hardware acceleration on portable computational platforms has become
the next critical step for practical deployment in real autonomous vehicles.
This survey paper provides a comprehensive overview, benchmark, and analysis of
Transformer-based models specifically tailored for autonomous driving tasks
such as lane detection, segmentation, tracking, planning, and decision-making.
We review different architectures for organizing Transformer inputs and
outputs, such as encoder-decoder and encoder-only structures, and explore their
respective advantages and disadvantages. Furthermore, we discuss
Transformer-related operators and their hardware acceleration schemes in depth,
taking into account key factors such as quantization and runtime. We
specifically illustrate the operator level comparison between layers from
convolutional neural network, Swin-Transformer, and Transformer with 4D
encoder. The paper also highlights the challenges, trends, and current insights
in Transformer-based models, addressing their hardware deployment and
acceleration issues within the context of long-term autonomous driving
applications
A scalable mass customisation design process for 3D-printed respirator mask to combat COVID-19
Purpose A three-dimensional (3D) printed custom-fit respirator mask has been proposed as a promising solution to alleviate mask-related injuries and supply shortages during COVID-19. However, creating a custom-fit computer-aided design (CAD) model for each mask is currently a manual process and thereby not scalable for a pandemic crisis. This paper aims to develop a novel design process to reduce overall design cost and time, thus enabling the mass customisation of 3D printed respirator masks. Design/methodology/approach Four data acquisition methods were used to collect 3D facial data from five volunteers. Geometric accuracy, equipment cost and acquisition time of each method were evaluated to identify the most suitable acquisition method for a pandemic crisis. Subsequently, a novel three-step design process was developed and scripted to generate respirator mask CAD models for each volunteer. Computational time was evaluated and geometric accuracy of the masks was evaluated via one-sided Hausdorff distance. Findings Respirator masks were successfully generated from all meshes, taking <2âmin/mask for meshes of 50,000âŒ100,000 vertices and <4âmin for meshes of âŒ500,000 vertices. The average geometric accuracy of the mask ranged from 0.3âmm to 1.35âmm, depending on the acquisition method. The average geometric accuracy of mesh obtained from different acquisition methods ranged from 0.56âmm to 1.35âmm. A smartphone with a depth sensor was found to be the most appropriate acquisition method. Originality/value A novel and scalable mass customisation design process was presented, which can automatically generate CAD models of custom-fit respirator masks in a few minutes from a raw 3D facial mesh. Four acquisition methods, including the use of a statistical shape model, a smartphone with a depth sensor, a light stage and a structured light scanner were compared; one method was recommended for use in a pandemic crisis considering equipment cost, acquisition time and geometric accuracy
Applied AI/ML for automatic customisation of medical implants
Most knee replacement surgeries are performed using âoff-the-shelfâ implants, supplied with a set number of standardised sizes. X-rays are taken during pre-operative assessment and used by clinicians to estimate the best options for patients. Manual templating and implant size selection have, however, been shown to be inaccurate, and frequently the generically shaped products do not adequately fit patientsâ unique anatomies. Furthermore, off-the-shelf implants are typically made from solid metal and do not exhibit mechanical properties like the native bone. Consequently, the combination of these factors often leads to poor outcomes for patients.
Various solutions have been outlined in the literature for customising the size, shape, and stiffness of implants for the specific needs of individuals. Such designs can be fabricated via additive manufacturing which enables bespoke and intricate geometries to be produced in biocompatible materials. Despite this, all customisation solutions identified required some level of manual input to segment image files, identify anatomical features, and/or drive design software. These tasks are time consuming, expensive, and require trained resource. Almost all currently available solutions also require CT imaging, which adds further expense, incurs high levels of potentially harmful radiation, and is not as commonly accessible as X-ray imaging.
This thesis explores how various levels of knee replacement customisation can be completed automatically by applying artificial intelligence, machine learning and statistical methods. The principal output is a software application, believed to be the first true âmass-customisationâ solution. The software is compatible with both 2D X-ray and 3D CT data and enables fully automatic and accurate implant size prediction, shape customisation and stiffness matching. It is therefore seen to address the key limitations associated with current implant customisation solutions and will hopefully enable the benefits of customisation to be more widely accessible.Open Acces
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