39,102 research outputs found

    A General, Abstract Model of Incremental Dialogue Processing

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    We present a general model and conceptual framework for specifying architectures for incremental processing in dialogue systems, in particular with respect to the topology of the network of modules that make up the system, the way information flows through this network, how information increments are ‘packaged’, and how these increments are processed by the modules. This model enables the precise specification of incremental systems and hence facilitates detailed comparisons between systems, as well as giving guidance on designing new systems. In particular, the model can serve as a framework for specifying module communication in such systems, as we illustrate with some examples

    Challenging Neural Dialogue Models with Natural Data: Memory Networks Fail on Incremental Phenomena

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    Natural, spontaneous dialogue proceeds incrementally on a word-by-word basis; and it contains many sorts of disfluency such as mid-utterance/sentence hesitations, interruptions, and self-corrections. But training data for machine learning approaches to dialogue processing is often either cleaned-up or wholly synthetic in order to avoid such phenomena. The question then arises of how well systems trained on such clean data generalise to real spontaneous dialogue, or indeed whether they are trainable at all on naturally occurring dialogue data. To answer this question, we created a new corpus called bAbI+ by systematically adding natural spontaneous incremental dialogue phenomena such as restarts and self-corrections to the Facebook AI Research's bAbI dialogues dataset. We then explore the performance of a state-of-the-art retrieval model, MemN2N, on this more natural dataset. Results show that the semantic accuracy of the MemN2N model drops drastically; and that although it is in principle able to learn to process the constructions in bAbI+, it needs an impractical amount of training data to do so. Finally, we go on to show that an incremental, semantic parser -- DyLan -- shows 100% semantic accuracy on both bAbI and bAbI+, highlighting the generalisation properties of linguistically informed dialogue models.Comment: 9 pages, 3 figures, 2 tables. Accepted as a full paper for SemDial 201

    Training an adaptive dialogue policy for interactive learning of visually grounded word meanings

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    We present a multi-modal dialogue system for interactive learning of perceptually grounded word meanings from a human tutor. The system integrates an incremental, semantic parsing/generation framework - Dynamic Syntax and Type Theory with Records (DS-TTR) - with a set of visual classifiers that are learned throughout the interaction and which ground the meaning representations that it produces. We use this system in interaction with a simulated human tutor to study the effects of different dialogue policies and capabilities on the accuracy of learned meanings, learning rates, and efforts/costs to the tutor. We show that the overall performance of the learning agent is affected by (1) who takes initiative in the dialogues; (2) the ability to express/use their confidence level about visual attributes; and (3) the ability to process elliptical and incrementally constructed dialogue turns. Ultimately, we train an adaptive dialogue policy which optimises the trade-off between classifier accuracy and tutoring costs.Comment: 11 pages, SIGDIAL 2016 Conferenc

    The BURCHAK corpus: a Challenge Data Set for Interactive Learning of Visually Grounded Word Meanings

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    We motivate and describe a new freely available human-human dialogue dataset for interactive learning of visually grounded word meanings through ostensive definition by a tutor to a learner. The data has been collected using a novel, character-by-character variant of the DiET chat tool (Healey et al., 2003; Mills and Healey, submitted) with a novel task, where a Learner needs to learn invented visual attribute words (such as " burchak " for square) from a tutor. As such, the text-based interactions closely resemble face-to-face conversation and thus contain many of the linguistic phenomena encountered in natural, spontaneous dialogue. These include self-and other-correction, mid-sentence continuations, interruptions, overlaps, fillers, and hedges. We also present a generic n-gram framework for building user (i.e. tutor) simulations from this type of incremental data, which is freely available to researchers. We show that the simulations produce outputs that are similar to the original data (e.g. 78% turn match similarity). Finally, we train and evaluate a Reinforcement Learning dialogue control agent for learning visually grounded word meanings, trained from the BURCHAK corpus. The learned policy shows comparable performance to a rule-based system built previously.Comment: 10 pages, THE 6TH WORKSHOP ON VISION AND LANGUAGE (VL'17
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