212 research outputs found

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Vehicular Networks with Infrastructure: Modeling, Simulation and Testbed

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    This thesis focuses on Vehicular Networks with Infrastructure. In the examined scenarios, vehicular nodes (e.g., cars, buses) can communicate with infrastructure roadside units (RSUs) providing continuous or intermittent coverage of an urban road topology. Different aspects related to the design of new applications for Vehicular Networks are investigated through modeling, simulation and testing on real field. In particular, the thesis: i) provides a feasible multi-hop routing solution for maintaining connectivity among RSUs, forming the wireless mesh infrastructure, and moving vehicles; ii) explains how to combine the UHF and the traditional 5-GHz bands to design and implement a new high-capacity high-efficiency Content Downloading using disjoint control and service channels; iii) studies new RSUs deployment strategies for Content Dissemination and Downloading in urban and suburban scenarios with different vehicles mobility models and traffic densities; iv) defines an optimization problem to minimize the average travel delay perceived by the drivers, spreading different traffic flows over the surface roads in a urban scenario; v) exploits the concept of Nash equilibrium in the game-theory approach to efficiently guide electric vehicles drivers' towards the charging stations. Moreover, the thesis emphasizes the importance of using realistic mobility models, as well as reasonable signal propagation models for vehicular networks. Simplistic assumptions drive to trivial mathematical analysis and shorter simulations, but they frequently produce misleading results. Thus, testing the proposed solutions in the real field and collecting measurements is a good way to double-check the correctness of our studie

    Exploiting the power of multiplicity: a holistic survey of network-layer multipath

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    The Internet is inherently a multipath network: For an underlying network with only a single path, connecting various nodes would have been debilitatingly fragile. Unfortunately, traditional Internet technologies have been designed around the restrictive assumption of a single working path between a source and a destination. The lack of native multipath support constrains network performance even as the underlying network is richly connected and has redundant multiple paths. Computer networks can exploit the power of multiplicity, through which a diverse collection of paths is resource pooled as a single resource, to unlock the inherent redundancy of the Internet. This opens up a new vista of opportunities, promising increased throughput (through concurrent usage of multiple paths) and increased reliability and fault tolerance (through the use of multiple paths in backup/redundant arrangements). There are many emerging trends in networking that signify that the Internet's future will be multipath, including the use of multipath technology in data center computing; the ready availability of multiple heterogeneous radio interfaces in wireless (such as Wi-Fi and cellular) in wireless devices; ubiquity of mobile devices that are multihomed with heterogeneous access networks; and the development and standardization of multipath transport protocols such as multipath TCP. The aim of this paper is to provide a comprehensive survey of the literature on network-layer multipath solutions. We will present a detailed investigation of two important design issues, namely, the control plane problem of how to compute and select the routes and the data plane problem of how to split the flow on the computed paths. The main contribution of this paper is a systematic articulation of the main design issues in network-layer multipath routing along with a broad-ranging survey of the vast literature on network-layer multipathing. We also highlight open issues and identify directions for future work

    Privacy-Aware Fuzzy Skyline Parking Recommendation Using Edge Traffic Facilities

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    On distributed mobile edge computing

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    Mobile Cloud Computing (MCC) has been proposed to offload the workloads of mobile applications from mobile devices to the cloud in order to not only reduce energy consumption of mobile devices but also accelerate the execution of mobile applications. Owing to the long End-to-End (E2E) delay between mobile devices and the cloud, offloading the workloads of many interactive mobile applications to the cloud may not be suitable. That is, these mobile applications require a huge amount of computing resources to process their workloads as well as a low E2E delay between mobile devices and computing resources, which cannot be satisfied by the current MCC technology. In order to reduce the E2E delay, a novel cloudlet network architecture is proposed to bring the computing and storage resources from the remote cloud to the mobile edge. In the cloudlet network, each mobile user is associated with a specific Avatar (i.e., a dedicated Virtual Machine (VM) providing computing and storage resources to its mobile user) in the nearby cloudlet via its associated Base Station (BS). Thus, mobile users can offload their workloads to their Avatars with low E2E delay (i.e., one wireless hop). However, mobile users may roam among BSs in the mobile network, and so the E2E delay between mobile users and their Avatars may become worse if the Avatars remain in their original cloudlets. Thus, Avatar handoff is proposed to migrate an Avatar from one cloudlet into another to reduce the E2E delay between the Avatar and its mobile user. The LatEncy aware Avatar handDoff (LEAD) algorithm is designed to determine the location of each mobile user\u27s Avatar in each time slot in order to minimize the average E2E delay among all the mobile users and their Avatars. The performance of LEAD is demonstrated via extensive simulations. The cloudlet network architecture not only facilitates mobile users in offloading their computational tasks but also empowers Internet of Things (IoT). Popular IoT resources are proposed to be cached in nearby brokers, which are considered as application layer middleware nodes hosted by cloudlets in the cloudlet network, to reduce the energy consumption of servers. In addition, an Energy Aware and latency guaranteed dynamic reSourcE caching (EASE) strategy is proposed to enable each broker to cache suitable popular resources such that the energy consumption from the servers is minimized and the average delay of delivering the contents of the resources to the corresponding clients is guaranteed. The performance of EASE is demonstrated via extensive simulations. The future work comprises two parts. First, caching popular IoT resources in nearby brokers may incur unbalanced traffic loads among brokers, thus increasing the average delay of delivering the contents of the resources. Thus, how to balance the traffic loads among brokers to speed up IoT content delivery process requires further investigation. Second, drone assisted mobile access network architecture will be briefly investigated to accelerate communications between mobile users and their Avatars

    A Survey on Consensus Mechanisms and Mining Strategy Management in Blockchain Networks

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    Ā© 2013 IEEE. The past decade has witnessed the rapid evolution in blockchain technologies, which has attracted tremendous interests from both the research communities and industries. The blockchain network was originated from the Internet financial sector as a decentralized, immutable ledger system for transactional data ordering. Nowadays, it is envisioned as a powerful backbone/framework for decentralized data processing and data-driven self-organization in flat, open-access networks. In particular, the plausible characteristics of decentralization, immutability, and self-organization are primarily owing to the unique decentralized consensus mechanisms introduced by blockchain networks. This survey is motivated by the lack of a comprehensive literature review on the development of decentralized consensus mechanisms in blockchain networks. In this paper, we provide a systematic vision of the organization of blockchain networks. By emphasizing the unique characteristics of decentralized consensus in blockchain networks, our in-depth review of the state-of-the-art consensus protocols is focused on both the perspective of distributed consensus system design and the perspective of incentive mechanism design. From a game-theoretic point of view, we also provide a thorough review of the strategy adopted for self-organization by the individual nodes in the blockchain backbone networks. Consequently, we provide a comprehensive survey of the emerging applications of blockchain networks in a broad area of telecommunication. We highlight our special interest in how the consensus mechanisms impact these applications. Finally, we discuss several open issues in the protocol design for blockchain consensus and the related potential research directions
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