301 research outputs found
A Universal Semi-totalistic Cellular Automaton on Kite and Dart Penrose Tilings
In this paper we investigate certain properties of semi-totalistic cellular
automata (CA) on the well known quasi-periodic kite and dart two dimensional
tiling of the plane presented by Roger Penrose. We show that, despite the
irregularity of the underlying grid, it is possible to devise a semi-totalistic
CA capable of simulating any boolean circuit on this aperiodic tiling.Comment: In Proceedings AUTOMATA&JAC 2012, arXiv:1208.249
The Game of Life on the Robinson Triangle Penrose Tiling: Still Life
We investigate Conway's Game of Life played on the Robinson triangle Penrose
tiling. In this paper, we classify all four-cell still lifes
Empires: The Nonlocal Properties of Quasicrystals
In quasicrystals, any given local patch—called an emperor—forces at all distances the existence of accompanying tiles—called the empire—revealing thus their inherent nonlocality. In this chapter, we review and compare the methods currently used for generating the empires, with a focus on the cut-and-project method, which can be generalized to calculate empires for any quasicrystals that are projections of cubic lattices. Projections of non-cubic lattices are more restrictive and some modifications to the cut-and-project method must be made in order to correctly compute the tilings and their empires. Interactions between empires have been modeled in a game-of-life approach governed by nonlocal rules and will be discussed in 2D and 3D quasicrystals. These nonlocal properties and the consequent dynamical evolution have many applications in quasicrystals research, and we will explore the connections with current material science experimental research
Towards aperiodic tesellation: a self-organising particle spring system approach
The derivation of novel programming methods for the generation of aperiodic tiling
patterns, predominantly in 2d space, has attracted considerable attention from both
researchers and practicing architects. So far L-Systems and quasicrystals are the only tools
which can be used for the creation of aperiodic tiling patterns. This project attempts to
create a self organizing particle spring system for aperiodic tiling formation on a 2d
surface. The proposed method simulates natural dynamic procedures and applies a
generative particle spring system for tiling formation. The initial inspiration of the thesis
is the realization of tiling patterns for non-planar geometries, by using the previously
stated method. The architectural reasoning behind that would be to use a minimal
number of types of prefabricated units (e.g. Penrose rhombuses) to create an irregular
and complex pattern or geometry
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