112,259 research outputs found
Economics of intelligent selection of wireless access networks in a market-based framework : a game-theoretic approach
The Digital Marketplace is a market-based framework where network operators offer communications services with competition at the call level. It strives to address a tussle between the actors involved in a heterogeneous wireless access network. However, as with any market-like institution, it is vital to analyze the Digital Marketplace from the strategic perspective to ensure that all shortcomings are removed prior to implementation. In this paper, we analyze the selling mechanism proposed in the Digital Marketplace. The mechanism is based on a procurement first-price sealed-bid auction where the network operators represent the sellers/bidders, and the end-user of a wireless service is the buyer. However, this auction format is somewhat unusual as the winning bid is a composition of both the network operator’s monetary bid and their reputation rating. We create a simple economic model of the auction, and we show that it is mathematically intractable to derive the equilibrium bidding behavior when there are N network operators, and we make only generic assumptions about the structure of the bidding strategies. We then move on to consider a scenario with only two network operators, and assume that network operators use bidding strategies which are linear functions of their costs. This results in the derivation of the equilibrium bidding behavior in that scenario
A Game Theoretic Analysis of Incentives in Content Production and Sharing over Peer-to-Peer Networks
User-generated content can be distributed at a low cost using peer-to-peer
(P2P) networks, but the free-rider problem hinders the utilization of P2P
networks. In order to achieve an efficient use of P2P networks, we investigate
fundamental issues on incentives in content production and sharing using game
theory. We build a basic model to analyze non-cooperative outcomes without an
incentive scheme and then use different game formulations derived from the
basic model to examine five incentive schemes: cooperative, payment, repeated
interaction, intervention, and enforced full sharing. The results of this paper
show that 1) cooperative peers share all produced content while non-cooperative
peers do not share at all without an incentive scheme; 2) a cooperative scheme
allows peers to consume more content than non-cooperative outcomes do; 3) a
cooperative outcome can be achieved among non-cooperative peers by introducing
an incentive scheme based on payment, repeated interaction, or intervention;
and 4) enforced full sharing has ambiguous welfare effects on peers. In
addition to describing the solutions of different formulations, we discuss
enforcement and informational requirements to implement each solution, aiming
to offer a guideline for protocol designers when designing incentive schemes
for P2P networks.Comment: 31 pages, 3 figures, 1 tabl
TRIDEnT: Building Decentralized Incentives for Collaborative Security
Sophisticated mass attacks, especially when exploiting zero-day
vulnerabilities, have the potential to cause destructive damage to
organizations and critical infrastructure. To timely detect and contain such
attacks, collaboration among the defenders is critical. By correlating
real-time detection information (alerts) from multiple sources (collaborative
intrusion detection), defenders can detect attacks and take the appropriate
defensive measures in time. However, although the technical tools to facilitate
collaboration exist, real-world adoption of such collaborative security
mechanisms is still underwhelming. This is largely due to a lack of trust and
participation incentives for companies and organizations. This paper proposes
TRIDEnT, a novel collaborative platform that aims to enable and incentivize
parties to exchange network alert data, thus increasing their overall detection
capabilities. TRIDEnT allows parties that may be in a competitive relationship,
to selectively advertise, sell and acquire security alerts in the form of
(near) real-time peer-to-peer streams. To validate the basic principles behind
TRIDEnT, we present an intuitive game-theoretic model of alert sharing, that is
of independent interest, and show that collaboration is bound to take place
infinitely often. Furthermore, to demonstrate the feasibility of our approach,
we instantiate our design in a decentralized manner using Ethereum smart
contracts and provide a fully functional prototype.Comment: 28 page
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