5,763 research outputs found
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where
the lifetime of the network relies on battery powered nodes. Transmitting at
high power reduces the lifetime of both the nodes and the network. One
efficient way of power management is to control the power at which the nodes
transmit. In this paper, a virtual multiple input multiple output wireless
sensor network (VMIMO-WSN)communication architecture is considered and the
power control of sensor nodes based on the approach of game theory is
formulated. The use of game theory has proliferated, with a broad range of
applications in wireless sensor networking. Approaches from game theory can be
used to optimize node level as well as network wide performance. The game here
is categorized as an incomplete information game, in which the nodes do not
have complete information about the strategies taken by other nodes. For
virtual multiple input multiple output wireless sensor network architecture
considered, the Nash equilibrium is used to decide the optimal power level at
which a node needs to transmit, to maximize its utility. Outcome shows that the
game theoretic approach considered for VMIMO-WSN architecture achieves the best
utility, by consuming less power.Comment: 12 pages, 8 figure
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Cores of Cooperative Games in Information Theory
Cores of cooperative games are ubiquitous in information theory, and arise
most frequently in the characterization of fundamental limits in various
scenarios involving multiple users. Examples include classical settings in
network information theory such as Slepian-Wolf source coding and multiple
access channels, classical settings in statistics such as robust hypothesis
testing, and new settings at the intersection of networking and statistics such
as distributed estimation problems for sensor networks. Cooperative game theory
allows one to understand aspects of all of these problems from a fresh and
unifying perspective that treats users as players in a game, sometimes leading
to new insights. At the heart of these analyses are fundamental dualities that
have been long studied in the context of cooperative games; for information
theoretic purposes, these are dualities between information inequalities on the
one hand and properties of rate, capacity or other resource allocation regions
on the other.Comment: 12 pages, published at
http://www.hindawi.com/GetArticle.aspx?doi=10.1155/2008/318704 in EURASIP
Journal on Wireless Communications and Networking, Special Issue on "Theory
and Applications in Multiuser/Multiterminal Communications", April 200
Principles of Physical Layer Security in Multiuser Wireless Networks: A Survey
This paper provides a comprehensive review of the domain of physical layer
security in multiuser wireless networks. The essential premise of
physical-layer security is to enable the exchange of confidential messages over
a wireless medium in the presence of unauthorized eavesdroppers without relying
on higher-layer encryption. This can be achieved primarily in two ways: without
the need for a secret key by intelligently designing transmit coding
strategies, or by exploiting the wireless communication medium to develop
secret keys over public channels. The survey begins with an overview of the
foundations dating back to the pioneering work of Shannon and Wyner on
information-theoretic security. We then describe the evolution of secure
transmission strategies from point-to-point channels to multiple-antenna
systems, followed by generalizations to multiuser broadcast, multiple-access,
interference, and relay networks. Secret-key generation and establishment
protocols based on physical layer mechanisms are subsequently covered.
Approaches for secrecy based on channel coding design are then examined, along
with a description of inter-disciplinary approaches based on game theory and
stochastic geometry. The associated problem of physical-layer message
authentication is also introduced briefly. The survey concludes with
observations on potential research directions in this area.Comment: 23 pages, 10 figures, 303 refs. arXiv admin note: text overlap with
arXiv:1303.1609 by other authors. IEEE Communications Surveys and Tutorials,
201
Game-Theoretic Pricing and Selection with Fading Channels
We consider pricing and selection with fading channels in a Stackelberg game
framework. A channel server decides the channel prices and a client chooses
which channel to use based on the remote estimation quality. We prove the
existence of an optimal deterministic and Markovian policy for the client, and
show that the optimal policies of both the server and the client have threshold
structures when the time horizon is finite. Value iteration algorithm is
applied to obtain the optimal solutions for both the server and client, and
numerical simulations and examples are given to demonstrate the developed
result.Comment: 6 pages, 4 figures, accepted by the 2017 Asian Control Conferenc
- …