5,222 research outputs found
Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication
Device-to-device (D2D) communication underlaying cellular networks allows
mobile devices such as smartphones and tablets to use the licensed spectrum
allocated to cellular services for direct peer-to-peer transmission. D2D
communication can use either one-hop transmission (i.e., in D2D direct
communication) or multi-hop cluster-based transmission (i.e., in D2D local area
networks). The D2D devices can compete or cooperate with each other to reuse
the radio resources in D2D networks. Therefore, resource allocation and access
for D2D communication can be treated as games. The theories behind these games
provide a variety of mathematical tools to effectively model and analyze the
individual or group behaviors of D2D users. In addition, game models can
provide distributed solutions to the resource allocation problems for D2D
communication. The aim of this article is to demonstrate the applications of
game-theoretic models to study the radio resource allocation issues in D2D
communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where
the lifetime of the network relies on battery powered nodes. Transmitting at
high power reduces the lifetime of both the nodes and the network. One
efficient way of power management is to control the power at which the nodes
transmit. In this paper, a virtual multiple input multiple output wireless
sensor network (VMIMO-WSN)communication architecture is considered and the
power control of sensor nodes based on the approach of game theory is
formulated. The use of game theory has proliferated, with a broad range of
applications in wireless sensor networking. Approaches from game theory can be
used to optimize node level as well as network wide performance. The game here
is categorized as an incomplete information game, in which the nodes do not
have complete information about the strategies taken by other nodes. For
virtual multiple input multiple output wireless sensor network architecture
considered, the Nash equilibrium is used to decide the optimal power level at
which a node needs to transmit, to maximize its utility. Outcome shows that the
game theoretic approach considered for VMIMO-WSN architecture achieves the best
utility, by consuming less power.Comment: 12 pages, 8 figure
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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