595 research outputs found

    Doctor of Philosophy

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    dissertationRay tracing presents an efficient rendering algorithm for scientific visualization using common visualization tools and scales with increasingly large geometry counts while allowing for accurate physically-based visualization and analysis, which enables enhanced rendering and new visualization techniques. Interactivity is of great importance for data exploration and analysis in order to gain insight into large-scale data. Increasingly large data sizes are pushing the limits of brute-force rasterization algorithms present in the most widely-used visualization software. Interactive ray tracing presents an alternative rendering solution which scales well on multicore shared memory machines and multinode distributed systems while scaling with increasing geometry counts through logarithmic acceleration structure traversals. Ray tracing within existing tools also provides enhanced rendering options over current implementations, giving users additional insight from better depth cues while also enabling publication-quality rendering and new models of visualization such as replicating photographic visualization techniques

    Deep-Learning-Based Multivariate Pattern Analysis (dMVPA): A Tutorial and a Toolbox

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    In recent years, multivariate pattern analysis (MVPA) has been hugely beneficial for cognitive neuroscience by making new experiment designs possible and by increasing the inferential power of functional magnetic resonance imaging (fMRI), electroencephalography (EEG), and other neuroimaging methodologies. In a similar time frame, “deep learning” (a term for the use of artificial neural networks with convolutional, recurrent, or similarly sophisticated architectures) has produced a parallel revolution in the field of machine learning and has been employed across a wide variety of applications. Traditional MVPA also uses a form of machine learning, but most commonly with much simpler techniques based on linear calculations; a number of studies have applied deep learning techniques to neuroimaging data, but we believe that those have barely scratched the surface of the potential deep learning holds for the field. In this paper, we provide a brief introduction to deep learning for those new to the technique, explore the logistical pros and cons of using deep learning to analyze neuroimaging data – which we term “deep MVPA,” or dMVPA – and introduce a new software toolbox (the “Deep Learning In Neuroimaging: Exploration, Analysis, Tools, and Education” package, DeLINEATE for short) intended to facilitate dMVPA for neuroscientists (and indeed, scientists more broadly) everywhere

    Detection And Classification Of Buried Radioactive Materials

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    This dissertation develops new approaches for detection and classification of buried radioactive materials. Different spectral transformation methods are proposed to effectively suppress noise and to better distinguish signal features in the transformed space. The contributions of this dissertation are detailed as follows. 1) Propose an unsupervised method for buried radioactive material detection. In the experiments, the original Reed-Xiaoli (RX) algorithm performs similarly as the gross count (GC) method; however, the constrained energy minimization (CEM) method performs better if using feature vectors selected from the RX output. Thus, an unsupervised method is developed by combining the RX and CEM methods, which can efficiently suppress the background noise when applied to the dimensionality-reduced data from principle component analysis (PCA). 2) Propose an approach for buried target detection and classification, which applies spectral transformation followed by noisejusted PCA (NAPCA). To meet the requirement of practical survey mapping, we focus on the circumstance when sensor dwell time is very short. The results show that spectral transformation can alleviate the effects from spectral noisy variation and background clutters, while NAPCA, a better choice than PCA, can extract key features for the following detection and classification. 3) Propose a particle swarm optimization (PSO)-based system to automatically determine the optimal partition for spectral transformation. Two PSOs are incorporated in the system with the outer one being responsible for selecting the optimal number of bins and the inner one for optimal bin-widths. The experimental results demonstrate that using variable bin-widths is better than a fixed bin-width, and PSO can provide better results than the traditional Powell’s method. 4) Develop parallel implementation schemes for the PSO-based spectral partition algorithm. Both cluster and graphics processing units (GPU) implementation are designed. The computational burden of serial version has been greatly reduced. The experimental results also show that GPU algorithm has similar speedup as cluster-based algorithm

    Feasibility of Neural Networks for Maritime Visual Detection on a Mobile Platform

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    Object detection through computer vision has traditionally been difficult to reliably implement due to various lighting conditions caused by weather and time of day. Any changes in conditions can be detrimental to the detector’s ability to accurately identify objects. A modern approach implements deep learning techniques to classify and train a neural network. While highly effective, this approach can be cumbersome and computationally intensive. This project will investigate the feasibility of using deep learning to detect, classify, and track objects in near real-time while being processed on a mobile platform. I will investigate the feasibility of these processes on a small embedded system, such as the NVIDIA Jetson TX1. I will investigate several promising algorithms such as Faster R-CNN, TensorBox, DetectNet, and YOLO. This research is beneficial because it will transition deep learning techniques developed primarily for research in a lab environment to a real-world situation in which high accuracy and fast processing are vital. The work solved through this research will greatly benefit platforms that require object detection capabilities, but do not have the space, budget, or power capabilities for large GPUs or GPU clusters
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