186,262 research outputs found

    Design, implementation and validation of a Europe-wide pedagogical framework for e-learning

    Get PDF
    This work has been carried out within the project UNITE 026964: Unified e-Learning environment for the school, partially supported by the European Community under the Information Society Technologies (IST) priority of the 6th Framework Programme for R&D. The research has also been supported within the Project 177-0361994-1998 Usability and Adaptivity of Interfaces for Intelligent Authoring Shells funded by the Ministry of Science, Education and Sports Technology of the Republic of Croatia.Within the context of a Europe-wide project UNITE, a number of European partners set out to design, implement and validate a pedagogical framework (PF) for e- and m-Learning in secondary schools. The process of formulating and testing the PF was an evolutionary one that reflected the experiences and skills of the various European partners and secondary schools involved in the project. The framework involved pedagogies which underpin the teaching of subject matter in a number of European secondary schools as well as the ways in which learning is delivered and assessed. The PF represents an essential part of the e-Learning system conceptualization and development and offers sound concepts for the development of learning scenarios in order to enhance the learning experience of students in secondary schools. A five-component framework which, by means of its constituents, drives and guides the creation of e-Learning scenarios was designed and tested. It is composed of the pedagogical framework context, pedagogical approaches, assessment techniques, teacher education and national specifics and current pedagogical practices implemented in national curricula. A series of learning scenarios were created to test the PF in classrooms. A detailed exemplar of a scenario in practice is offered. An evaluation of the scenarios based on [Reeves, T. C., 1994. Evaluating what really matters in computer-based education. In M. Wild, D. Kirkpatrick (Eds.), Computer education: new perspectives (pp. 219–246). Perth, Australia: MASTEC] pedagogical dimensions revealed that UNITE is based on constructivist and cognitive foundations. With increased experience of the system the teachers’ implementation of the pedagogical framework developed into increased mastery in the school context. Teachers from the second validation phase became more confident in their application of the framework principles and evaluated more positively the outcomes. This helped them to become more aware of the opportunities offered by the framework in their secondary school teaching. In order to bring this about the supports for change were put into place at the levels of pedagogical design, administrative support and the provision of the required resources and appropriate continuing professional development. The project has sought to create this support structure to ensure maximal benefits of the system for teaching and learning. Such a pedagogical support PF has offered scope for both collaborative and autonomous learning which have brought about value-added teaching and learning effects in the Europe-wide network of schools.peer-reviewe

    A conceptual architecture for interactive educational multimedia

    Get PDF
    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction

    Collaborative trails in e-learning environments

    Get PDF
    This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future

    The future of technology enhanced active learning – a roadmap

    Get PDF
    The notion of active learning refers to the active involvement of learner in the learning process, capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learnercontent interaction, is a central aspect of technology-enhanced active learning. In this roadmap, the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap

    Special Session on Industry 4.0

    Get PDF
    No abstract available

    Active learning based laboratory towards engineering education 4.0

    Get PDF
    Universities have a relevant and essential key role to ensure knowledge and development of competencies in the current fourth industrial revolution called Industry 4.0. The Industry 4.0 promotes a set of digital technologies to allow the convergence between the information technology and the operation technology towards smarter factories. Under such new framework, multiple initiatives are being carried out worldwide as response of such evolution, particularly, from the engineering education point of view. In this regard, this paper introduces the initiative that is being carried out at the Technical University of Catalonia, Spain, called Industry 4.0 Technologies Laboratory, I4Tech Lab. The I4Tech laboratory represents a technological environment for the academic, research and industrial promotion of related technologies. First, in this work, some of the main aspects considered in the definition of the so called engineering education 4.0 are discussed. Next, the proposed laboratory architecture, objectives as well as considered technologies are explained. Finally, the basis of the proposed academic method supported by an active learning approach is presented.Postprint (published version

    Formalization of higher-level intelligence through integration of intelligent tutoring tools : a thesis presented in partial fulfilment of the requirements for the degree of Master of Information Systems, Department of Information Systems, Massey University, Palmerston North, New Zealand

    Get PDF
    In contrast with a traditional Intelligent Tutoring System (ITS), which attempts to be fairly comprehensive and covers enormous chunks of a discipline's subject matter, a basic Intelligent Tutoring Tool (ITT) (Patel & Kinshuk, 1997) has a narrow focus. It focuses on a single topic or a very small cluster of related topics. An ITT is regarded as a building block of a larger and more comprehensive tutoring system, which is fundamentally similar with the emerging technology "Learning Objects" (LOs) (LTSC, 2000a). While an individual ITT or LO focuses on a single topic or a very small cluster of knowledge, the importance of the automatic integration of interrelated ITTs or LOs is very clear. This integration can extend the scope of an individual ITT or LO, it can guide the user from a simple working model to a complex working model and provide the learner with a rich learning experience, which results in a higher level of learning. This study reviews and analyses the Learning Objects technology, as well as its advantages and difficulties. Especially, the LOs integration mechanisms applied in the existing learning systems are discussed in detail. As a result, a new ITT integration framework is proposed which extends and formalizes the former ITT integration structures (Kinshuk & Patel, 1997, Kinshuk, et al. 2003) in two ways: identifying and organizing ITTs, and describing and networking ITTs. The proposed ITTs integration framework has the following four notions: (1) Ontology, to set up an explicit conceptualisation in a particular domain, (2) Object Design and Sequence Theory, to identify and arrange learning objects in a pedagogical way through the processes of decomposing principled skills, synthesising working models and placing these models on scales of increasing complexity, (3) Metadata, to describe the identified ITTs and their interrelationships in a cross-platform XML format, and (4) Integration Mechanism, to detect and activate the contextual relationship
    • …
    corecore