37,792 research outputs found
Real‐time interactive social environments: A review of BT's generic learning platform
Online learning in particular and lifelong learning in general require a learning platform that makes sense both pedagogically and commercially. This paper sets out to describe what we mean by generic, learning and platform. The technical requirements are described, and various trials that test the technical, educational and commercial nature of the platform are described Finally, the future developments planned for the Real‐time Interactive Social Environments (RISE) are discusse
Personalized Video Recommendation Using Rich Contents from Videos
Video recommendation has become an essential way of helping people explore
the massive videos and discover the ones that may be of interest to them. In
the existing video recommender systems, the models make the recommendations
based on the user-video interactions and single specific content features. When
the specific content features are unavailable, the performance of the existing
models will seriously deteriorate. Inspired by the fact that rich contents
(e.g., text, audio, motion, and so on) exist in videos, in this paper, we
explore how to use these rich contents to overcome the limitations caused by
the unavailability of the specific ones. Specifically, we propose a novel
general framework that incorporates arbitrary single content feature with
user-video interactions, named as collaborative embedding regression (CER)
model, to make effective video recommendation in both in-matrix and
out-of-matrix scenarios. Our extensive experiments on two real-world
large-scale datasets show that CER beats the existing recommender models with
any single content feature and is more time efficient. In addition, we propose
a priority-based late fusion (PRI) method to gain the benefit brought by the
integrating the multiple content features. The corresponding experiment shows
that PRI brings real performance improvement to the baseline and outperforms
the existing fusion methods
CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap
After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in
multimedia search engines, we have identified and analyzed gaps within European research effort during our second year.
In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio-
economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown
of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on
requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the
community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our
Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as
National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core
technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research
challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal
challenges
Deep Learning based Recommender System: A Survey and New Perspectives
With the ever-growing volume of online information, recommender systems have
been an effective strategy to overcome such information overload. The utility
of recommender systems cannot be overstated, given its widespread adoption in
many web applications, along with its potential impact to ameliorate many
problems related to over-choice. In recent years, deep learning has garnered
considerable interest in many research fields such as computer vision and
natural language processing, owing not only to stellar performance but also the
attractive property of learning feature representations from scratch. The
influence of deep learning is also pervasive, recently demonstrating its
effectiveness when applied to information retrieval and recommender systems
research. Evidently, the field of deep learning in recommender system is
flourishing. This article aims to provide a comprehensive review of recent
research efforts on deep learning based recommender systems. More concretely,
we provide and devise a taxonomy of deep learning based recommendation models,
along with providing a comprehensive summary of the state-of-the-art. Finally,
we expand on current trends and provide new perspectives pertaining to this new
exciting development of the field.Comment: The paper has been accepted by ACM Computing Surveys.
https://doi.acm.org/10.1145/328502
An International Study in Competency Education: Postcards from Abroad
Acknowledging that national borders need not constrain our thinking, we have examined a selection of alternative academic cultures and, in some cases, specific schools, in search of solutions to common challenges we face when we consider reorganizing American schools. A wide range of interviews and e-mail exchanges with international researchers, government officials and school principals has informed this research, which was supplemented with a literature review scanning international reports and journal articles. Providing a comprehensive global inventory of competency-based education is not within the scope of this study, but we are confident that this is a representative sampling. The report that follows first reviews the definition of competency-based learning. A brief lesson in the international vocabulary of competency education is followed by a review of global trends that complement our own efforts to improve performance and increase equitable outcomes. Next, we share an overview of competency education against a backdrop of global education trends (as seen in the international PISA exams), before embarking on an abbreviated world tour. We pause in Finland, British Columbia (Canada), New Zealand and Scotland, with interludes in Sweden, England, Singapore and Shanghai, all of which have embraced practices that can inform the further development of competency education in the United States
Liquid FM: Recommending Music through Viscous Democracy
Most modern recommendation systems use the approach of collaborative
filtering: users that are believed to behave alike are used to produce
recommendations. In this work we describe an application (Liquid FM) taking a
completely different approach. Liquid FM is a music recommendation system that
makes the user responsible for the recommended items. Suggestions are the
result of a voting scheme, employing the idea of viscous democracy. Liquid FM
can also be thought of as the first testbed for this voting system. In this
paper we outline the design and architecture of the application, both from the
theoretical and from the implementation viewpoints
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