1,710 research outputs found
Personalization framework for adaptive robotic feeding assistance
The final publication is available at link.springer.comThe deployment of robots at home must involve robots with pre-defined skills and the capability of
personalizing their behavior by non-expert users. A framework to tackle this personalization is presented and applied
to an automatic feeding task. The personalization involves the caregiver providing several examples of feeding using
Learning-by- Demostration, and a ProMP formalism to compute an overall trajectory and the variance along the path.
Experiments show the validity of the approach in generating different feeding motions to adapt to user’s preferences,
automatically extracting the relevant task parameters. The importance of the nature of the demonstrations is also
assessed, and two training strategies are compared. © Springer International Publishing AG 2016.Peer ReviewedPostprint (author's final draft
Reinforcement Learning Approaches in Social Robotics
This article surveys reinforcement learning approaches in social robotics.
Reinforcement learning is a framework for decision-making problems in which an
agent interacts through trial-and-error with its environment to discover an
optimal behavior. Since interaction is a key component in both reinforcement
learning and social robotics, it can be a well-suited approach for real-world
interactions with physically embodied social robots. The scope of the paper is
focused particularly on studies that include social physical robots and
real-world human-robot interactions with users. We present a thorough analysis
of reinforcement learning approaches in social robotics. In addition to a
survey, we categorize existent reinforcement learning approaches based on the
used method and the design of the reward mechanisms. Moreover, since
communication capability is a prominent feature of social robots, we discuss
and group the papers based on the communication medium used for reward
formulation. Considering the importance of designing the reward function, we
also provide a categorization of the papers based on the nature of the reward.
This categorization includes three major themes: interactive reinforcement
learning, intrinsically motivated methods, and task performance-driven methods.
The benefits and challenges of reinforcement learning in social robotics,
evaluation methods of the papers regarding whether or not they use subjective
and algorithmic measures, a discussion in the view of real-world reinforcement
learning challenges and proposed solutions, the points that remain to be
explored, including the approaches that have thus far received less attention
is also given in the paper. Thus, this paper aims to become a starting point
for researchers interested in using and applying reinforcement learning methods
in this particular research field
Robot interaction adaptation for healthcare assistance
Assitive robotics is one of the big players in the technological revolution we are living in. Expectations are extremely high but the reality is a bit more modest. We present here two realistic initiatives towards the introduction of assistive robots in real care facilities and homes. First, a cognitive training robot for mild dementia patients, able to play board games following caregiver instructions and adapting to patient’s needs. Second, we present the Robotic MOVit, a novel exercise-enabling control interface for powered wheelchair users. Instead of using a joystick the user controls the direction and speed of the powered wheelchair by cyclically moving his arms. Both robotic devices can adapt the interaction to the needs of the user and provide insightful information to researchers and clinicians.Postprint (author's final draft
Conversational affective social robots for ageing and dementia support
Socially assistive robots (SAR) hold significant potential to assist older adults and people with dementia in human engagement and clinical contexts by supporting mental health and independence at home. While SAR research has recently experienced prolific growth, long-term trust, clinical translation and patient benefit remain immature. Affective human-robot interactions are unresolved and the deployment of robots with conversational abilities is fundamental for robustness and humanrobot engagement. In this paper, we review the state of the art within the past two decades, design trends, and current applications of conversational affective SAR for ageing and dementia support. A horizon scanning of AI voice technology for healthcare, including ubiquitous smart speakers, is further introduced to address current gaps inhibiting home use. We discuss the role of user-centred approaches in the design of voice systems, including the capacity to handle communication breakdowns for effective use by target populations. We summarise the state of development in interactions using speech and natural language processing, which forms a baseline for longitudinal health monitoring and cognitive assessment. Drawing from this foundation, we identify open challenges and propose future directions to advance conversational affective social robots for: 1) user engagement, 2) deployment in real-world settings, and 3) clinical translation
AI and robotics to help older adults: Revisiting projects in search of lessons learned
Abstract
This article is a retrospective overview of work performed in the domain of Active Assisted Living over a span of almost 18 years. The authors have been creating and refining artificial intelligence (AI) and robotics solutions to support older adults in maintaining their independence and improving their quality of life. The goal of this article is to identify strong features and general lessons learned from those experiences and conceive guidelines and new research directions for future deployment, also relying on an analysis of similar research efforts. The work considers key points that have contributed to increase the success of the innovative solutions grounding them on known technology acceptance models. The analysis is presented with a threefold perspective: A Technological vision illustrates the characteristics of the support systems to operate in a real environment with continuity, robustness, and safety; a Socio-Health perspective highlights the role of experts in the socio-assistance domain to provide contextualized and personalized help based on actual people's needs; finally, a Human dimension takes into account the personal aspects that influence the interaction with technology in the long term experience. The article promotes the crucial role of AI and robotics in ensuring intelligent and situated assistive behaviours. Finally, considering that the produced solutions are socio-technical systems, the article suggests a transdisciplinary approach in which different relevant disciplines merge together to have a complete, coordinated, and more informed vision of the problem
Adaptable multimodal interaction framework for robot-assisted cognitive training
The size of the population with cognitive impairment is increasing worldwide, and socially assistive robotics offers a solution to the growing demand for professional carers. Adaptation to users generates more natural, human-like behavior that may be crucial for a wider robot acceptance. The focus of this work is on robot-assisted cognitive training of the patients that suffer from mild cognitive impairment (MCI) or Alzheimer. We propose a framework that adjusts the level of robot assistance and the way the robot actions are executed, according to the user input. The actions can be performed using any of the following modalities: speech, gesture, and display, or their combination. The choice of modalities depends on the availability of the required resources. The memory state of the user was implemented as a Hidden Markov Model, and it was used to determine the level of robot assistance. A pilot user study was performed to evaluate the effects of the proposed framework on the quality of interaction with the robot.Peer ReviewedPostprint (author's final draft
Learning robot policies using a high-level abstraction persona-behaviour simulator
2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting /republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other worksCollecting data in Human-Robot Interaction for training learning agents might be a hard task to accomplish. This is especially true when the target users are older adults with dementia since this usually requires hours of interactions and puts quite a lot of workload on the user. This paper addresses the problem of importing the Personas technique from HRI to create fictional patients’ profiles. We propose a Persona-Behaviour Simulator tool that provides, with high-level abstraction, user’s actions during an HRI task, and we apply it to cognitive training exercises for older adults with dementia. It consists of a Persona Definition that characterizes a patient along four dimensions and a Task Engine that provides information regarding the task complexity. We build a simulated environment where the high-level user’s actions are provided by the simulator and the robot initial policy is learned using a Q-learning algorithm. The results show that the current simulator provides a reasonable initial policy for a defined Persona profile. Moreover, the learned robot assistance has proved to be robust to potential changes in the user’s behaviour. In this way, we can speed up the fine-tuning of the rough policy during the real interactions to tailor the assistance to the given user. We believe the presented approach can be easily extended to account for other types of HRI tasks; for example, when input data is required to train a learning algorithm, but data collection is very expensive or unfeasible. We advocate that simulation is a convenient tool in these cases.Peer ReviewedPostprint (author's final draft
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