88,561 research outputs found

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Resource provisioning in Science Clouds: Requirements and challenges

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    Cloud computing has permeated into the information technology industry in the last few years, and it is emerging nowadays in scientific environments. Science user communities are demanding a broad range of computing power to satisfy the needs of high-performance applications, such as local clusters, high-performance computing systems, and computing grids. Different workloads are needed from different computational models, and the cloud is already considered as a promising paradigm. The scheduling and allocation of resources is always a challenging matter in any form of computation and clouds are not an exception. Science applications have unique features that differentiate their workloads, hence, their requirements have to be taken into consideration to be fulfilled when building a Science Cloud. This paper will discuss what are the main scheduling and resource allocation challenges for any Infrastructure as a Service provider supporting scientific applications

    The evaluation of an active networking approach for supporting the QOS requirements of distributed virtual environments

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    This paper describes work that is part of a more general investigation into how Active Network ideas might benefit large scale Distributed-Virtual-Environments (DVEs). Active Network approaches have been shown to offer improved solutions to the Scalable Reliable Multicast problem, and this is in a sense the lowest level at which Active Networks might benefit DVEs in supporting the peer-to-peer architectures considered most promising for large scale DVEs. To go further than this, the key benefit of Active Networking is the ability to take away from the application the need to understand the network topology and delegate the execution of certain actions, for example intelligent message pruning, to the network itself. The need to exchange geometrical information results in a type of traffic that can place occasional, short-lived, but heavy loads on the network. However, the Level of Detail (LoD) concept provides the potential to reduce this loading in certain circumstances. This paper introduces the performance modelling approach being used to evaluate the effectiveness of active network approaches for supporting DVEs and presents an evaluation of messages filtering mechanisms, which are based on the (LoD) concept. It describes the simulation experiment used to carry out the evaluation, presents its results and discusses plans for future work

    Learning and Management for Internet-of-Things: Accounting for Adaptivity and Scalability

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    Internet-of-Things (IoT) envisions an intelligent infrastructure of networked smart devices offering task-specific monitoring and control services. The unique features of IoT include extreme heterogeneity, massive number of devices, and unpredictable dynamics partially due to human interaction. These call for foundational innovations in network design and management. Ideally, it should allow efficient adaptation to changing environments, and low-cost implementation scalable to massive number of devices, subject to stringent latency constraints. To this end, the overarching goal of this paper is to outline a unified framework for online learning and management policies in IoT through joint advances in communication, networking, learning, and optimization. From the network architecture vantage point, the unified framework leverages a promising fog architecture that enables smart devices to have proximity access to cloud functionalities at the network edge, along the cloud-to-things continuum. From the algorithmic perspective, key innovations target online approaches adaptive to different degrees of nonstationarity in IoT dynamics, and their scalable model-free implementation under limited feedback that motivates blind or bandit approaches. The proposed framework aspires to offer a stepping stone that leads to systematic designs and analysis of task-specific learning and management schemes for IoT, along with a host of new research directions to build on.Comment: Submitted on June 15 to Proceeding of IEEE Special Issue on Adaptive and Scalable Communication Network
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