291 research outputs found

    An Algorithmic Framework for Labeling Road Maps

    Full text link
    Given an unlabeled road map, we consider, from an algorithmic perspective, the cartographic problem to place non-overlapping road labels embedded in their roads. We first decompose the road network into logically coherent road sections, e.g., parts of roads between two junctions. Based on this decomposition, we present and implement a new and versatile framework for placing labels in road maps such that the number of labeled road sections is maximized. In an experimental evaluation with road maps of 11 major cities we show that our proposed labeling algorithm is both fast in practice and that it reaches near-optimal solution quality, where optimal solutions are obtained by mixed-integer linear programming. In comparison to the standard OpenStreetMap renderer Mapnik, our algorithm labels 31% more road sections in average.Comment: extended version of a paper to appear at GIScience 201

    Lombardi Drawings of Graphs

    Full text link
    We introduce the notion of Lombardi graph drawings, named after the American abstract artist Mark Lombardi. In these drawings, edges are represented as circular arcs rather than as line segments or polylines, and the vertices have perfect angular resolution: the edges are equally spaced around each vertex. We describe algorithms for finding Lombardi drawings of regular graphs, graphs of bounded degeneracy, and certain families of planar graphs.Comment: Expanded version of paper appearing in the 18th International Symposium on Graph Drawing (GD 2010). 13 pages, 7 figure

    Achieving Good Angular Resolution in 3D Arc Diagrams

    Full text link
    We study a three-dimensional analogue to the well-known graph visualization approach known as arc diagrams. We provide several algorithms that achieve good angular resolution for 3D arc diagrams, even for cases when the arcs must project to a given 2D straight-line drawing of the input graph. Our methods make use of various graph coloring algorithms, including an algorithm for a new coloring problem, which we call localized edge coloring.Comment: 12 pages, 5 figures; to appear at the 21st International Symposium on Graph Drawing (GD 2013

    Shortest path embeddings of graphs on surfaces

    Get PDF
    The classical theorem of F\'{a}ry states that every planar graph can be represented by an embedding in which every edge is represented by a straight line segment. We consider generalizations of F\'{a}ry's theorem to surfaces equipped with Riemannian metrics. In this setting, we require that every edge is drawn as a shortest path between its two endpoints and we call an embedding with this property a shortest path embedding. The main question addressed in this paper is whether given a closed surface S, there exists a Riemannian metric for which every topologically embeddable graph admits a shortest path embedding. This question is also motivated by various problems regarding crossing numbers on surfaces. We observe that the round metrics on the sphere and the projective plane have this property. We provide flat metrics on the torus and the Klein bottle which also have this property. Then we show that for the unit square flat metric on the Klein bottle there exists a graph without shortest path embeddings. We show, moreover, that for large g, there exist graphs G embeddable into the orientable surface of genus g, such that with large probability a random hyperbolic metric does not admit a shortest path embedding of G, where the probability measure is proportional to the Weil-Petersson volume on moduli space. Finally, we construct a hyperbolic metric on every orientable surface S of genus g, such that every graph embeddable into S can be embedded so that every edge is a concatenation of at most O(g) shortest paths.Comment: 22 pages, 11 figures: Version 3 is updated after comments of reviewer

    Curved Space-Filling Tiles Using Voronoi Decomposition with Line, and Curve Segments Closed Under Wallpaper Symmetries

    Full text link
    In this paper, we present a new approach to obtain symmetric tiles with curved edges. Our approach is based on using higher-order Voronoi sites that are closed under wallpaper symmetries. The resulting Voronoi tessellations provide us with symmetric tiles with curved edges. We have developed a web application that provides real-time tile design. Our application can be found at https://voronoi.viz.tamu.edu. One of our key findings in this paper is that not all symmetry operations are useful for creating curved tiles. In particular, all symmetries that use mirror operation produce straight lines that are useless for creating new tiles. This result is interesting because it suggests that we need to avoid mirror transformations to produce unusual space-filling tiles in 2D and 3D using Voronoi tessellations.Comment: 1

    An Algorithmic Framework for Labeling Network Maps

    Full text link
    Drawing network maps automatically comprises two challenging steps, namely laying out the map and placing non-overlapping labels. In this paper we tackle the problem of labeling an already existing network map considering the application of metro maps. We present a flexible and versatile labeling model. Despite its simplicity, we prove that it is NP-complete to label a single line of the network. For a restricted variant of that model, we then introduce an efficient algorithm that optimally labels a single line with respect to a given weighting function. Based on that algorithm, we present a general and sophisticated workflow for multiple metro lines, which is experimentally evaluated on real-world metro maps.Comment: Full version of COCOON 2015 pape

    CelticGraph: Drawing Graphs as Celtic Knots and Links

    Full text link
    Celtic knots are an ancient art form often attributed to Celtic cultures, used to decorate monuments and manuscripts, and to symbolise eternity and interconnectedness. This paper describes the framework CelticGraph to draw graphs as Celtic knots and links. The drawing process raises interesting combinatorial concepts in the theory of circuits in planar graphs. Further, CelticGraph uses a novel algorithm to represent edges as B\'ezier curves, aiming to show each link as a smooth curve with limited curvature.Comment: Appears in the Proceedings of the 31st International Symposium on Graph Drawing and Network Visualization (GD 2023
    corecore