110,291 research outputs found

    A estrutura do design para Objetos Culturais Inteligentes

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    Nowadays cities, as well as Cultural Heritage, are facing new challenges due to the public financial straits and the increasing need to deliver innovative service to manage a wide heritage. Great expectations are in put the Smart City paradigm relying on the capability of the city to realize and scale up intangible infrastructures based on new typologies of partnerships for the development of services. The paper presents a design framework aimed to transform Cultural Items in Smart Cultural Objects (SCO), meant as sources and recipients of advanced information applied on ‘Widespread Built Cultural Heritage’. The aim has been not just to enhance the artifacts with their own quality, but their unique social, communal, anthropological and urban-infrastructural meaning. The ability to manage efficiently heterogeneous data and the levels of global connectivity, as well as the real-time interaction, perception, localization, communication, and identification, made possible by cloud computing and Internet of Things, to allow the changeover from Cultural Objects to SCO. The framework, here exposed, aims to provide an extensive and robust theoretical support to design and to manage the processes of Cultural Objects and Cultural bins, implementing a methodological system and an advanced environment based on ICT technologies for recording, storage, processing, access and presentation of Cultural Heritage (CH) data in a Smart Management environment. The framework has been applied in two projects for a prototypical case study of widespread urban CH.Keywords: cultural heritage, human smart city, co-design, internet of things, heritage management and communication.Atualmente, cidades, bem como o patrimônio cultural, estão enfrentando novos desafios devido às dificuldades financeiras públicas e à crescente necessidade de oferecer um serviço inovador para gerenciar uma grande herança. Grandes expectativas utilizam o modelo Smart City contando com a capacidade de a cidade realizar e ampliar as infraestruturas intangíveis baseadas em novas tipologias de parcerias para o desenvolvimento de serviços. O artigo apresenta uma estrutura de projeto com o objetivo de transformar os itens culturais em Objetos Culturais Inteligentes (OCIs), destinado a fontes e destinatários da informação avançada aplicada sobre “Património Cultural construída generalizada”. O objetivo é não apenas melhorar os artefatos com a sua própria qualidade, mas também o seu significado social, comunal, antropológico e urbano-de infraestrutura única. A capacidade de gerenciar de forma eficiente dados heterogêneos e os níveis de conectividade global, bem como a interação em tempo real, percepção, localização, comunicação e identificação, possibilitadas pela computação em nuvem e Internet das Coisas, permite a passagem de bens culturais para OCIs. A estrutura, aqui exposta, visa proporcionar um extenso e robusto suporte teórico para projetar e gerenciar os processos de bens culturais e caixas Culturais, implementando um sistema metodológico e um ambiente avançado com base em TIC para gravação, armazenamento, tratamento, acesso e apresentação do Patrimônio Cultural (PC) de dados em um ambiente de Gestão Inteligente. A estrutura foi aplicada em dois projetos para um estudo de caso prototípico de PC urbano generalizado.Palavras-chave: patrimônio cultural, Smart City humanizada, co-design, internet das coisas, gestão de patrimônio e comunicação

    Digital Preservation Services : State of the Art Analysis

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    Research report funded by the DC-NET project.An overview of the state of the art in service provision for digital preservation and curation. Its focus is on the areas where bridging the gaps is needed between e-Infrastructures and efficient and forward-looking digital preservation services. Based on a desktop study and a rapid analysis of some 190 currently available tools and services for digital preservation, the deliverable provides a high-level view on the range of instruments currently on offer to support various functions within a preservation system.European Commission, FP7peer-reviewe

    BIM semantic-enrichment for built heritage representation

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    In the built heritage context, BIM has shown difficulties in representing and managing the large and complex knowledge related to non-geometrical aspects of the heritage. Within this scope, this paper focuses on a domain-specific semantic-enrichment of BIM methodology, aimed at fulfilling semantic representation requirements of built heritage through Semantic Web technologies. To develop this semantic-enriched BIM approach, this research relies on the integration of a BIM environment with a knowledge base created through information ontologies. The result is knowledge base system - and a prototypal platform - that enhances semantic representation capabilities of BIM application to architectural heritage processes. It solves the issue of knowledge formalization in cultural heritage informative models, favouring a deeper comprehension and interpretation of all the building aspects. Its open structure allows future research to customize, scale and adapt the knowledge base different typologies of artefacts and heritage activities

    A comparative review of policy for the protection of the architectural heritage of Europe

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    This paper investigates the use of aesthetic value as a criterion by which the significance of heritage places is assessed. It is argued that current heritage management practice has not engaged with the extensive discourse relating to aesthetics, and therefore confines aesthetics to a particular class and culture, and an inert view of only one of our sensory experiences. Historical records relating to the Great Barrier Reef are used to show how aesthetic appreciation of the area has changed over time.The data suggest that the failure to recognise an aesthetic that is primarily non-visual can lead to changes in landscape and loss of associated value. It also suggests that aesthetic values change rapidly and are influenced by social and technological factors

    Validation of the CIDOC CRM using both extended graphical and category theory representations : includes two New Zealand case studies : a thesis presented in partial fulfilment of the requirements for the degree of Master of Business Studies in Information Systems at Massey University, Palmerston North, New Zealand

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    There is considerable interest in the use of the Internet to retrieve and integrate multimedia information from centres of cultural heritage such as museums and art galleries. The ultimate desire of most devotees of cultural matters is to have universal access, through a single portal, to detailed information from sites throughout the world. This level of interoperability is not an easy task both technically and culturally. To provide an avenue where some of the technical problems of accessing information from a huge range of unique database environments can be resolved, a semantic conceptual reference model (CRM) was proposed by The International Committee for Documentation of the International Council of Museums (ICOM-CIDOC). The model provides definitions and a formal structure for describing the implicit and explicit concepts and relationships used in cultural heritage documentation. It is intended to provide a common and extensible semantic framework to which any cultural heritage information can be mapped. In this research two methods are proposed and developed to support the validation of the Conceptual Reference Model. The methodologies, one graphical and the other based on category theory, are used to replicate three published international validation activities and two new validations based on information supplied by two New Zealand heritage sites. This report also includes a literature review describing the main ideas and structures that form the basis of the CRM

    Valuing Historic Places: Traditional and Contemporary Approaches

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    Decisions about which older buildings, structures, and places should be conserved are fundamental to the practice of architectural conservation. Conservation professionals use the interrelated concepts of integrity, authenticity, and historical value to determine which historic places are worthy of importance. Traditionally, these concepts are predicated on preserving the object rather than conserving the meaning and values associated with the object. In other works, the goal is to benefit the object and not the people who value the object. This method, which has roots in antiquated nineteenth-century Western scientific traditions, deprecates the importance of people, processes, and meanings in how places are valued and conserved. Thus, conservation professionals produce “objective” meanings for other conservators, but not for everyday people. The net result is a failure to understand how local populations actually value their historic places. A recent movement in architectural conservation is to emphasize the role of contemporary social, cultural, and personal meanings in valuing historic places and the processes in which places develop these values overtime. This pluralistic perspective recognizes that different populations and cultures will have diverse ways of valuing historic places. Ultimately, for places such as Iraq, we have very little, if any, data to support conservation decisions that understand and respect local cultures and tradition. The danger is in applying traditional, Western, concepts that still dominate the conservation profession to non-Western contexts. There is a tremendous learning opportunity to engage in the cross-pollination of ideas from the perspectives of the Western and Eastern traditions and to learn how the citizens of Iraq value their cultural heritage. This information, once gathered, can then inform how to best approach the conservation of Iraqi urban centers

    Learning computing heritage through gaming – whilst teaching digital development through history

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    This paper analyses the potential of computer games and interactive projects within the learning programmes for cultural heritage institutions through our experiences working in partnership between higher education and a museum. Gamification is cited as a key disruptive technology for the business and enterprise community, and developments in games technology are also driving the expansion of digital media into all different screen spaces, and various platforms. Our research aims to take these as beneficial indicators for pedagogic development, using gaming to support knowledge transfer related to a museum setting, and using the museum as a key scenario for our students to support the practice of game development. Thus gamification is applied as both a topic and a methodology for educational purposes

    Digitally interpreting traditional folk crafts

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    The cultural heritage preservation requires that objects persist throughout time to continue to communicate an intended meaning. The necessity of computer-based preservation and interpretation of traditional folk crafts is validated by the decreasing number of masters, fading technologies, and crafts losing economic ground. We present a long-term applied research project on the development of a mathematical basis, software tools, and technology for application of desktop or personal fabrication using compact, cheap, and environmentally friendly fabrication devices, including '3D printers', in traditional crafts. We illustrate the properties of this new modeling and fabrication system using several case studies involving the digital capture of traditional objects and craft patterns, which we also reuse in modern designs. The test application areas for the development are traditional crafts from different cultural backgrounds, namely Japanese lacquer ware and Norwegian carvings. Our project includes modeling existing artifacts, Web presentations of the models, automation of the models fabrication, and the experimental manufacturing of new designs and forms

    Initial specification of the evaluation tasks "Use cases to bridge validation and benchmarking" PROMISE Deliverable 2.1

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    Evaluation of multimedia and multilingual information access systems needs to be performed from a usage oriented perspective. This document outlines use cases from the three use case domains of the PROMISE project and gives some initial pointers to how their respective characteristics can be extrapolated to determine and guide evaluation activities, both with respect to benchmarking and to validation of the usage hypotheses. The use cases will be developed further during the course of the evaluation activities and workshops projected to occur in coming CLEF conferences
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